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Updated: 07/15/24 03:20 AM
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Update 43 (10.1.0)
Gold Road (10.0.0)
Updated:07/15/24 03:20 AM
Created:09/26/19 12:26 AM
Monthly downloads:296
Total downloads:6,465
Favorites:9
MD5:
10.0.0
Slash Shop, Fence, and Bank (and More)  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.16.101041
by: Circuitous [More]
(Requires LibAddonMenu-2.0.)

Adds commands and keybinds for summoning your Assistants.

/shop - summons the assigned Merchant
/fence - summons the assigned Fence
/bank - summons the assigned Banker
/comp - summons the assigned Companion
/armory - summons the assigned Armory assistant
/decon - summons the assigned Decon assistant

You'll need to set your preferred Assistants via the Settings menu. These settings are per-character.

TODO:
  • if there's only one Assistant for a category, assign it automatically
  • ensure support for languages other than English
  • add option to enable account-wide settings
  • add option to dismiss Assistant after closing dialog
1.16.101041 - added (late) support for Zuqoth, Armory Advisor
1.15.101041 - added support for Eri, Barking Banker (coming later in June, needs confirmation)
1.14.101041 - added support for Tzozabrar (needs confirmation, along with Xyn!)
1.13.101041 - added support for Xyn
1.12.101041 - added support for Drinweth (if she doesn't work for some reason, please send mail to @circuitous)
1.11.101040 - fixed a bug with Decon Assistants checking to see if a Companion was assigned instead - also updated API
1.10.101038 - added support for Sharp-as-Night and Azandar al-Cybiades, which I can't believe I forgot
1.9.101038 - added support for Hoarfrost and Pyroclast
1.8.101038 - updated API version for Necrom
1.8.101037 - corrected foolish error in last upload
1.7.101036 - added support for Aderene, Fargrave Dregs Dealer
1.6.101034 - added support for Ember and Isobel Veloise
1.5.101033 - fixed an error with the key binding for Decon assistants.
1.4.101033 - finally added support for the Factotum assistants, as well as Giladil the Ragpicker.
1.4.101032 - added support for armory assistant Ghrasharog, with new keybind and slash command.
1.3.100035 - added support for merchant Peddler of Prizes and banker Baron Jangleplume.
1.2.100035 - added support for Companions Bastian and Mirri.
1.1.100031 - Hopeful fix for Alfiq assistants not appearing in the selection list.
1.0.100031 - API Bump.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Uploader
Date
1.15.101041
4kB
Circuitous
07/01/24 10:42 AM
1.15.101041
4kB
Circuitous
06/27/24 09:23 AM
1.13.101041
4kB
Circuitous
07/07/23 11:09 AM
1.9.101038
4kB
Circuitous
06/29/23 09:55 AM
1.8.101038
4kB
Circuitous
05/01/23 09:54 AM
1.8.101037
4kB
Circuitous
02/28/23 05:44 PM
1.8.101036
4kB
Circuitous
02/28/23 04:39 PM
1.6.101034
4kB
Circuitous
06/15/22 04:57 PM
1.5.101033
4kB
Circuitous
03/29/22 09:58 PM
1.4.101033
4kB
Circuitous
03/29/22 09:38 PM
1.4.101032
4kB
Circuitous
11/02/21 03:55 PM
1.3.100035
4kB
Circuitous
06/07/21 06:21 PM
1.1.100031
3kB
Circuitous
05/31/20 12:31 PM
1.0.100031
3kB
Circuitous
05/28/20 12:00 AM
1.0
3kB
Circuitous
09/26/19 12:26 AM


Post A Reply Comment Options
Unread 07/07/23, 01:53 PM  
Circuitous
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 49
Uploads: 3
Originally Posted by thiste
Hello Circuitous, I just wanted to pop up and thank you for adding support for the two new atronach assistants which I'm sure you're working on right now


Your addon & work is greatly appreciated!
Thank you very much!
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Unread 07/07/23, 05:41 AM  
thiste

Forum posts: 0
File comments: 4
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Hello Circuitous, I just wanted to pop up and thank you for adding support for the two new atronach assistants which I'm sure you're working on right now


Your addon & work is greatly appreciated!
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Unread 06/17/22, 04:44 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
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Re: Add New Companions?

Originally Posted by FlopsyPrince
Are the new companions going to be added soon?

I don't see them in the menu choices.
The latest update did this, thanks!

I would still love to have a /comp1, /comp2 or such now. The -q- menu make it less necessary, but I have gotten used to the slash commands.
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Unread 06/13/22, 10:58 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
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Add New Companions?

Are the new companions going to be added soon?

I don't see them in the menu choices.
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Unread 06/12/22, 05:33 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
Uploads: 0
Having the new companions shows that it would be nice to be able to say "/comp3" or such. Perhaps 8 spots to match the 8 choices on the wheel for companions? Leave "/comp" for the default and take "/comp#" for the spot on the wheel.
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Unread 04/25/22, 01:05 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
Uploads: 0
Same on NA and EU

The current addon gives the same setting on both NA and EU. It would be nice if these could be different.

It makes it easier in one sense, but a pain if you want a different base companion on each server.

I.E. FlopsyPrincess on NA has Bastian, so FlopsyPrincess on EU gets him too. I did have to buy the crows on NA after buying them when I started a set on EU since the addon would break otherwise, since I did not have them on NA.
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Unread 04/25/22, 01:03 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
Uploads: 0
Re: Re: 2 Companions?

Originally Posted by Circuitous
Originally Posted by FlopsyPrince
It is nice to have one companion, but it would be nice if we could do something like "/comp2" or "/comp_alt" to load another we don't normally run with. That way I could put Mirri up if I am stealing stuff or Bastion if I want to go bug hunting.

I do still like having a primary one, since it can vary according to the character. (I have Mirri as DPS, Bastion as a healer.)
I might be able to do this, though it'll cause some menu bloat. Is two slots enough, or should I go ahead and make four to prepare for the future Companions?
I would just go for up to 10 (single digit) if it was simple. That would eliminate any need to adjust that in the future.
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Unread 03/29/22, 09:42 PM  
Circuitous
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 49
Uploads: 3
Re: 2 Companions?

Originally Posted by FlopsyPrince
It is nice to have one companion, but it would be nice if we could do something like "/comp2" or "/comp_alt" to load another we don't normally run with. That way I could put Mirri up if I am stealing stuff or Bastion if I want to go bug hunting.

I do still like having a primary one, since it can vary according to the character. (I have Mirri as DPS, Bastion as a healer.)
I might be able to do this, though it'll cause some menu bloat. Is two slots enough, or should I go ahead and make four to prepare for the future Companions?
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Unread 11/07/21, 07:25 PM  
FlopsyPrince

Forum posts: 7
File comments: 106
Uploads: 0
2 Companions?

It is nice to have one companion, but it would be nice if we could do something like "/comp2" or "/comp_alt" to load another we don't normally run with. That way I could put Mirri up if I am stealing stuff or Bastion if I want to go bug hunting.

I do still like having a primary one, since it can vary according to the character. (I have Mirri as DPS, Bastion as a healer.)
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Unread 06/09/21, 06:34 AM  
Circuitous
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Forum posts: 1
File comments: 49
Uploads: 3
Originally Posted by Baertram
Please add the dependencies/libraries of your addon(s) to the description of the addon so that everyone is able to see them within Minion/esoui.com at a glance and install them with the addon.
Here: LibAddonMenu-2.0

Thank you
Whoops. Done.
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Unread 06/08/21, 07:31 AM  
Baertram
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Forum posts: 5100
File comments: 6186
Uploads: 78
Please add the dependencies/libraries of your addon(s) to the description of the addon so that everyone is able to see them within Minion/esoui.com at a glance and install them with the addon.
Here: LibAddonMenu-2.0

Thank you
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