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Compatibility: | Scribes of Fate (8.3.5) |
Updated: | 03/18/23 12:40 PM |
Created: | 02/20/20 09:11 PM |
Monthly downloads: | 2,175 |
Total downloads: | 39,522 |
Favorites: | 123 |
MD5: | |
Categories: | Graphic UI Mods, Info, Plug-in Bars, RolePlay, UI Media, Miscellaneous |
Dependencies |
Clock_TST.CONSTANTS
local const = Clock_TST.CONSTANTS() table.insert(cons*****nu.time.BACKGROUND, "MyTextureName") local myData = { path = "PathToMyFileFolder", background = "nameOfMyFile.dds", hover = "nameOfMyHoverFile.dds" -- optional } const.UI.BACKGROUND["MyTextureName"] = myData Clock_TST.CONSTANTS = function() return const end
File Name |
Version |
Size |
Author |
Date |
Type |
2.2.1 |
737kB |
01/09/21 04:48 AM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
2.2.6 |
745kB |
Phinix |
04/17/22 04:34 AM |
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2.2.0 |
745kB |
Tyx |
03/06/20 04:37 PM |
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2.1.0 |
740kB |
Tyx |
02/24/20 04:41 PM |
|
2.0.1 |
1MB |
Tyx |
02/21/20 11:01 AM |
|
2.0.0 |
1MB |
Tyx |
02/20/20 09:11 PM |
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Comment Options |
FWSWBN |
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Neverlands |
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Forum posts: 0
File comments: 33
Uploads: 0
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Re: Re: Errors
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Azmodan |
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Re: Errors
Update LibClockTST one more time and it should be fixed.
Problem was os.date() return value is a string and I wasn't doing tonumber() before a numerical evaluation, only on the return, so it wasn't changing the 0 to a 7 for Sunday like it should since this part of the code: Lua Code:
Sorry for the hassle.
Last edited by Phinix : 12/12/21 at 07:46 AM.
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![]() Still getting them even after the LibClockTST update today Lua Code:
This is my timeformat string: #A, #d #B #H:#M:#S %A %H:%M:%S
Last edited by HowellQagan : 12/12/21 at 03:26 AM.
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UI-Error:
user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:312: attempt to index a nil value stack traceback: user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:312: in function 'Time:CreateDateReplacements' |caaaaaa<Locals> self = [table:1]{sizeHasUpdated = T}, loreDate = [table:2]{year = 613, era = 2, day = 21, weekDay = 3, month = 12}, realDateString = 20211212, ry = 2021, rm = 12, rd = 12, rw = 0 </Locals>|r user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:365: in function 'Time:UpdateTime' |caaaaaa<Locals> self = [table:1], time = [table:3]{hour = 12, minute = 46, second = 51}, date = [table:2] </Locals>|r user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:392: in function 'f' |caaaaaa<Locals> time = [table:3], date = [table:2] </Locals>|r user:/AddOns/LibClockTST/Lib/LibClockTST.lua:520: in function 'OnUpdate' |caaaaaa<Locals> _ = "ClockTST", f = user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:391 </Locals>|r And then everything is blocked, cant access the settings and have to shut down the game via taskManager and i also using german client
Last edited by polysoft : 12/12/21 at 03:07 AM.
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Still an error: Lua Code:
Here are my settings: ![]() ![]() ![]() ![]()
Last edited by Neverlands : 12/12/21 at 02:50 AM.
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Neverlands |
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Forum posts: 0
File comments: 33
Uploads: 0
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Still error after test update
https://ibb.co/vsYZmj3 https://ibb.co/1fsPxCW Fresh install without any option changed. SavedVariables was deleted
Last edited by Azmodan : 12/12/21 at 01:36 AM.
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When posting errors please include the text string you use for the date display from Settings -> Addons -> ClockTST -> Look Options. This will help narrow down the source along with the LUA errors themselves. Investigating...
EDIT: Uploaded test fix. Looks like I made a logic error in offsetting the os.time day return to LUA table (switching 0 to 7 to match) and was switching an additional day unnecessarily. Update LibClockTST (this main addon remains unchanged).
Last edited by Phinix : 12/11/21 at 11:51 PM.
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Forum posts: 0
File comments: 33
Uploads: 0
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Count me too. have the same error today.
Rolled back to 225 with no luck. Have to disable addon
Last edited by Azmodan : 12/11/21 at 11:00 PM.
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Forum posts: 0
File comments: 14
Uploads: 0
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Re: Uh oh
I hope it gets fixed. |
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Boostercc |
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Uh oh
With the latest version as the time just passed 23:59:59, it started dropping a lua error on every second, for every clock update and the clock didn't progress past, something like this:
Lua Code:
It continued on after a reloadui too and failed to display the real world time completely. Rolled back to previous, got this once but then it was fine with the second updates. Lua Code:
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HowellQagan |
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Hello,
from time to time I get this error (I'm using the German client): Lua Code:
Last edited by Neverlands : 12/11/21 at 05:42 PM.
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Forum posts: 5
File comments: 30
Uploads: 0
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Re: Wrong date fixed!
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Sylvermoon |
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Wrong date fixed!
EDIT: OK, looks like the problem was the LibClockTST.GetWeekDay function returning the numerical day-of-week value offset by one for the month of December 2021 and probably others.
I modified the function to derive this value using unix epoch timestamps instead, accounting for the table index value offsets needed for the existing localization strings for the days of the week (although technically you could just get those using os.date('%A', epochTime) like the day number with %w, but this is easier for now). Should be working now, although you will need to update LibClockTST as well. ![]()
Last edited by Phinix : 12/06/21 at 07:37 PM.
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Phinix |
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