Quantcast
Download
(16 Kb)
Download
Updated: 06/12/21 12:13 PM
Compatibility:
Blackwood (7.0.5)
Updated:06/12/21 12:13 PM
Created:04/22/21 09:08 AM
Monthly downloads:2,869
Total downloads:3,059
Favorites:15
MD5:
7.0.5
FCO Companion  Updated this week!
Version: 0.07
by: Baertram [More]
FCO Companion

Simple addon to add companion related helpers to the game.

Currently supported:


-Dismiss companion as you interact with a crafting table (setting)
-Re-summon companion as you leave the crafting table (setting)
-Dismiss companion at banks
-Re-summon companion after leaving banks
-Dismiss companion at vendors/fences
-Re-summon companion after leaving vendors

Keybindings:
  • Toggle last companion
  • Toggle companion 1 (Bastian Hallix)
  • Toggle companion 2 (Mirri Elendis)



Companion menu cannot be shown via keybind as most functionality is not working then You need to interact with the companion in order to start the companion menu properly (sucks, I know).
Version 0.0.7 (2021-06-12)
Added setting to hide the companion pin on the compass

Version 0.0.6 (2021-06-11)
Added settings to:
-Dismiss companion at banks
-Re-summon companion after leaving banks
-Dismiss companion at vendors/fences
-Re-summon companion after leaving vendors/fences

Version 0.0.5 (2021-06-06)
Added rapport "max" value to the rapport bar.

Version 0.0.4 (2021-06-03)
-Added the rapport value to the rapport bar (keyboard mode only!) as requested here: https://www.esoui.com/forums/showpost.php?p=44042&postcount=4

Version 0.0.3 (2021-06-03)
-Added settings to dismiss the companion at a crafting table
-Added settings to re-summon the companion after leaving the crafting table (if a companion was active as the crafting table was interacted with first)
-Added some cooldown checks and re-summon the companion after the cooldown of the collectible is gone (if used too quickly after another)
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.06
16kB
Baertram
06/10/21 04:34 PM
0.05
15kB
Baertram
06/06/21 12:00 PM
0.04
15kB
Baertram
06/03/21 05:19 PM
0.03
14kB
Baertram
06/03/21 03:37 PM
0.02
9kB
Baertram
04/22/21 03:21 PM
0.01
5kB
Baertram
04/22/21 09:12 AM


Post A Reply Comment Options
Unread 06/14/21, 04:40 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
Re: What about a gear manager for companions ?

I wont add such a complex thing here or in any other addon sorry.
I bet other addons will have this in the pipeline already. Either Bandits or AlphaGear2 or DressingRoom or ...
Just wait a bit

Originally Posted by AlbertVonMoosseedorf
I dont know, if the idea was to skill a companion only with one skill line and have multiple companions each wich a specific skill.
But I have skilled Mirri with several skill lines (bow, destruction staff, shield and weapon, heal staff). Depending on the twink and / or the task
I would like to use a specific skill line for Mirri and atm. I have to configure the gear and skills each time manually. It must not be that sophisticated
like the Bandits gear manager but I guess it's hopeless to wait that Zenimax is doing something.
Report comment to moderator  
Reply With Quote
Unread 06/14/21, 04:37 PM  
AlbertVonMoosseedorf

Forum posts: 2
File comments: 89
Uploads: 0
What about a gear manager for companions ?

I dont know, if the idea was to skill a companion only with one skill line and have multiple companions each wich a specific skill.
But I have skilled Mirri with several skill lines (bow, destruction staff, shield and weapon, heal staff). Depending on the twink and / or the task
I would like to use a specific skill line for Mirri and atm. I have to configure the gear and skills each time manually. It must not be that sophisticated
like the Bandits gear manager but I guess it's hopeless to wait that Zenimax is doing something.
Report comment to moderator  
Reply With Quote
Unread 06/12/21, 01:01 PM  
LoneStar2911
Addon Addict
 
LoneStar2911's Avatar
Premium Member

Forum posts: 129
File comments: 572
Uploads: 0
Originally Posted by Baertram
Yeah, should be doable.
This script ingame helps you to actually do it manually :-)
Code:
/script COMPASS.container:SetAlphaDropoffBehavior(MAP_PIN_TYPE_ACTIVE_COMPANION, 0, 0, 0, 0)
You're awesome. Thank you. <3
Report comment to moderator  
Reply With Quote
Unread 06/12/21, 11:27 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
Yeah, should be doable.
This script ingame helps you to actually do it manually :-)
Code:
/script COMPASS.container:SetAlphaDropoffBehavior(MAP_PIN_TYPE_ACTIVE_COMPANION, 0, 0, 0, 0)
Report comment to moderator  
Reply With Quote
Unread 06/12/21, 09:07 AM  
LoneStar2911
Addon Addict
 
LoneStar2911's Avatar
Premium Member

Forum posts: 129
File comments: 572
Uploads: 0
Could you add an option to remove the companion marker from the compass?
Itís something I have wanted since the chapter released, but when I was reading the forums today, I knew it would be something others would like, too.
https://forums.elderscrollsonline.co...first-thoughts
Report comment to moderator  
Reply With Quote
Unread 06/07/21, 02:20 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68


The addon just refuses to interact with the companion if you tell it to block this interaction. Same counts for all NPCs or containers etc that you add.
If you try to interact with any blocked item/NPC it will say so into chat, correct.
If you do not like this chat output to happen just edit the file of the addon and comment out (put -- in front of the chat output line).
It's in the file: Nointeract.lua, line 154. Change it to:
Lua Code:
  1. -- CHAT_SYSTEM:AddMessage("|caf0000Prevented interaction with " .. text ..".|r")

Nothing else can be done via addons. We cannot block the total interaction, just let it fail once started.
Hitboxes and interaction boxes are nothing any addon should or could manipulate.

Originally Posted by WoWLoreConfusedMe
Yeah that what i just found. It still gives me "prevented interaction with Mirri" error so she can still block something useful.


Originally Posted by Baertram
Last edited by Baertram : 06/07/21 at 02:21 PM.
Report comment to moderator  
Reply With Quote
Unread 06/07/21, 01:59 PM  
WoWLoreConfusedMe

Forum posts: 7
File comments: 44
Uploads: 0
Yeah that what i just found. It still gives me "prevented interaction with Mirri" error so she can still block something useful.

Originally Posted by Baertram
Report comment to moderator  
Reply With Quote
Unread 06/07/21, 01:45 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
https://www.esoui.com/forums/showthread.php?t=9777

-> No Interact
Originally Posted by WoWLoreConfusedMe
Hello.

Is it possible to add an option to show/hide or at least hide permanently companion interact popup, for example

"Mirri Flendis Talk" ?

Edit... Oh i found and addon already.
Edit2... Eh, this addon hides the interaction popup text, but companions still can block interactions with another object.
Last edited by Baertram : 06/07/21 at 01:46 PM.
Report comment to moderator  
Reply With Quote
Unread 06/07/21, 01:13 PM  
WoWLoreConfusedMe

Forum posts: 7
File comments: 44
Uploads: 0
Hello.

Is it possible to add an option to show/hide or at least hide permanently companion interact popup, for example

"Mirri Flendis Talk" ?

Edit... Oh i found and addon already.
Edit2... Eh, this addon hides the interaction popup text, but companions still can block interactions with another object.
Last edited by WoWLoreConfusedMe : 06/07/21 at 01:34 PM.
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 04:37 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
Re: Re: Re: Feature request: reload last companion after Banker / Retailer

Oh I missunderstood you.
It sounded like you want the same dismiss to happen at the crafting tables

I'll have a look in the future, could take some time as my vacations are over now.
But it might be hard to detect I'm taking to a banker/merchant "pet". I'm able to detect the bank open and close but not if it was at at real NPC bank or one of the following pets. Same for the vendor. In the end that means the companion will be always respawned after a vendor/bank, no matter which vendor/or bank in the whole game was used!

Originally Posted by AlbertVonMoosseedorf
Originally Posted by Baertram
Originally Posted by AlbertVonMoosseedorf
Hi, I am very happy that you will improve the new companion setup.
Each time I call my banker / retailer, the companion disappears.
Is it possible to do the same like at crafting stations ?
It's already implemented? Just enable the setting
Hmm ... I have only a setting for crafting stations and this is on



Have made a small Video: https://1drv.ms/v/s!ApXfX7ALuGy5nVdx...jm8zc?e=Mq63W9

But Mirri doesn come back after the banker or reseller, only after the crafting stations.
Last edited by Baertram : 06/06/21 at 04:38 PM.
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 04:16 PM  
AlbertVonMoosseedorf

Forum posts: 2
File comments: 89
Uploads: 0
Re: Re: Feature request: reload last companion after Banker / Retailer

Originally Posted by Baertram
Originally Posted by AlbertVonMoosseedorf
Hi, I am very happy that you will improve the new companion setup.
Each time I call my banker / retailer, the companion disappears.
Is it possible to do the same like at crafting stations ?
It's already implemented? Just enable the setting
Hmm ... I have only a setting for crafting stations and this is on



Have made a small Video: https://1drv.ms/v/s!ApXfX7ALuGy5nVdx...jm8zc?e=Mq63W9

But Mirri doesn come back after the banker or reseller, only after the crafting stations.
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 07:20 AM  
alcolol

Forum posts: 0
File comments: 4
Uploads: 0
Originally Posted by Baertram
Sorry, no. There are several addons out there providing banker and merchant keybindings already.
This got nothing to do with the companions and it would be a too big hassle to get the keybindings to work and show the companion instead. Just press the companion keybind, bankers/merchants will vaish automatically as the other way around it will dismiss the companion if you use the banker/merchant keybind or slash command in chat or quickslots.

Maybe try the new additional quickslots wheel provided by calamath it could help you for your needs:
https://www.esoui.com/downloads/info...utPieMenu.html
Yep, not a problem, I'd looked for other addons for that already but hadn't seen that one. Thanks!
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 06:27 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
Re: Feature request: reload last companion after Banker / Retailer

Originally Posted by AlbertVonMoosseedorf
Hi, I am very happy that you will improve the new companion setup.
Each time I call my banker / retailer, the companion disappears.
Is it possible to do the same like at crafting stations ?
It's already implemented? Just enable the setting
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 06:27 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3545
File comments: 4340
Uploads: 68
Originally Posted by Marazota
hello! can you add value like in harven all experience bars?

not just 750 at rapport bar

but must be 5750/10500 on fresh characters
The rapport value is -5000 to 5500 (for my companion it shows that at least). Does this change at any time? I thought it stays between those values and if you got the full 5500 you are in green and if you are below 0 it's in the middle to red.

You can use /script GetMaximumRapport() to see if your value is above 5000 e.g.

The companion's XP (not the rapport) will be shown in the vanilla UI's top left companion XP bar.
Last edited by Baertram : 06/06/21 at 09:46 AM.
Report comment to moderator  
Reply With Quote
Unread 06/06/21, 12:54 AM  
AlbertVonMoosseedorf

Forum posts: 2
File comments: 89
Uploads: 0
Feature request: reload last companion after Banker / Retailer

Hi, I am very happy that you will improve the new companion setup.
Each time I call my banker / retailer, the companion disappears.
Is it possible to do the same like at crafting stations ?
Last edited by AlbertVonMoosseedorf : 06/06/21 at 12:55 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: