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High Isle (8.0.0)
Updated:06/26/22 01:07 PM
Created:07/05/21 06:09 PM
Monthly downloads:8,963
Total downloads:34,646
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8.0.0
CrutchAlerts  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.15.2
by: Kyzeragon [More]
This addon is a crutch. Use the crutch proudly.

Unlike other alert addons, CrutchAlerts displays almost ALL incoming attacks that are cast on you. It also displays a curated list of casts on other players or the enemy itself that may affect you, as well as very large prominent alerts for especially dangerous or important casts.

However, this isn't meant to be a replacement for addons like Code's Combat Alerts or trial-specific addons which all display additional useful information. I think of CrutchAlerts as a gap-filler and also just an interesting tool to see the abilities cast on me out in the world, some of which have interesting names I would never have noticed otherwise.

Disclaimer: Certain features that rely on text detection will only work on English client. German support has been added for some parts.

General Alerts
- Shows timers for anything that someone (usually enemies) "BEGINs" casting on you, as well as effects that you "GAIN" from enemies. Basically, it contains most targeted attacks.
- Shows timers for certain "BEGIN" or "GAINED" attacks on other people or enemies. Typically these are AOEs that could be dangerous for you. This is whitelist only, you can adjust them in src/data.lua if you want to add/remove something.
- Shows an approximate countdown for when certain bosses will be damageable, such as Pinnacle Factotum and Nahviintaas. English and German clients currently.

Prominent Alerts
- Shows reaaaally big text and sometimes a ding sound for attacks where your action is requested, e.g. blocking the Assembly General Stomp, blocking Shield Charge, dodging Glacial Gash, etc. This is whitelist only, you can adjust them in src/prominent.lua if you want to add/remove something.

Cloudrest Features
- In execute with Siroria, shows which side the two flares should go to. This matches the sides designated by RaidNotifier.
- Shows an indicator for Olorime's spears mechanic. Shows a colored icon for 1 revealed spear, grayed out icon for synergized spear, and checkmark for orb dunked.
- Colorizes OdySupportIcons death icons purple if a corpse's shade is still up.

Dreadsail Reef Features
- Shows a prominent alert if you reach too many lightning stacks. The number is adjustable in Settings > Dreadsail Reef

Sunspire Features
- On Lokkestiiz hardmode, shows icons on the ground for beam phase positions, which will only show before pulling and during flight phase. You need OdySupportIcons for this to work.
- On Yolnahkriin, shows icons above players who are safe to stack on (do not have Focused Fire debuff) when Focus Fire is cast - mostly a feature for the OT. You need OdySupportIcons for this to work.
- On Yolnahkriin, shows icons on the ground for where head and (right) wing stack will be when he lands. You need OdySupportIcons for this to work.

Kyne's Aegis Features
- On trash, shows icons on the approximate locations where Exploding Spears (from Raiders) will land. You need OdySupportIcons for this to work.
- On trash and Falgravn, shows icons above players targeted by Blood Prison, a second before the bubble even shows up. You need OdySupportIcons for this to work.
- On Falgravn, shows icons on the 4 dps stack points for the 2nd floor. You need OdySupportIcons for this to work.

Rockgrove Features
- On Oaxiltso, shows which side to cleanse on, using the same logic as Qcell's Rockgrove Helper

Maw of Lorkhaj Features
- On Zhaj'hassa, shows indicator for cleanse pads, and timer for when pad will be available.
- On Twins, shows icons above players' heads corresponding with Lunar and Shadow Aspect. You need OdySupportIcons for this to work.

Maelstrom Arena Features
- Shows which stage and round you are on, and extra text to remind about final boss round.
- Shows notifications and sounds if you start taking damage to certain abilities in NORMAL Maelstrom/Dragonstar, to facilitate AFK farming, notifying you if manual intervention is needed.

Vateshran Hollows Features
- Option to display messages for missed adds on veteran difficulty, to aid in scorekeeping. It should be used only if going for score; skipped adds may be inaccurate if you skip entire pulls. The missed adds detection assumes that you do the secret blue side pull before the final blue side pull prior to Iozuzzunth. Disabled by default.

Miscellaneous Features
- Overrides OdySupportIcon such that icons will not show for players in the opposite realm in Cloudrest, Sunspire, and Rockgrove portals.
- Display NPC subtitles in chat, which can be turned off entirely or in certain zones.

Depends on: LibAddonMenu-2.0
Optional if you want trial-specific mechanic icons as listed above: OdySupportIcons


Known Issues / Planned Features
- Add more customizability to be able to turn things off
- Relequen and Galenwe interruptible prominent alerts don't go away after interrupted, this won't be fixed
- This is more of a personal addon, so things I add or change will be things that I find useful. I'll still take suggestions and of course bug reports, but just know that many things may not be very high priority
v0.15.2
- (Finally, probably) fixed the issue where you would receive events from other players casting things, if you had "Ignore non-enemy casts" enabled. Seems to be a ZOS bug with event filtering


v0.15.1
- Added a prominent alert for Cascading Boot (Dreadsail Overseers) in Dreadsail Reef


v0.15.0
- With OdySupportIcons, the icon will now always show above your own head for the vMoL twins color mechanic (yay hacky hacks)
- Added an optional prominent alert in Dreadsail Reef to show large text and ding sound if you get too many lightning stacks, adjustable in Settings > Dreadsail Reef


v0.14.0
- Added option to not show Roaring Flares sides in Z'Maja +Siroria execute
- Added support for German client for boss damageable countdown. Thanks Smaxx!
- Added option to show solo healer positions for Lokkestiiz icons (9 DPS spots). Thanks Floliroy!
- I have not personally tested the above features because I'm not currently running vCR and vSS, please let me know if anything doesn't work correctly


v0.13.0
- Added icon for approximate landing spot for Exploding Spear from Raiders in KA. Requires OdySupportIcons
- Added icon for the player with Blood Prison in KA, a second before the bubble even shows up. Requires OdySupportIcons
- Added prominent alert for Draining Poison from Rangers in DSA
- Added prominent alert for Conversion (color swap) in vMoL
- API bump to High Isle


v0.12.0
- Added visual indicator for cleanse pads on Zhaj'hassa in Maw of Lorkhaj, with timers for approximate time the pad will be available again
- Added Exploding Spear (KA) and Jet (SR) to targeted-on-other-people alerts
- Added option to not display casts on other people


v0.11.4
- Removed Soul Draining alert (Shipwright's Regret) because the long timer sometimes doesn't go away
- Removed Roll and Dodge alerts (Coral Aerie), not useful
- API bump to Ascending Tide (101033)


v0.11.3
- Added settings for Lokk, Yol, Falgravn icon sizes
- Added setting for Falgravn icons. Enabled by default


v0.11.2
- Added an extra check every time Lokkestiiz flies up for the HM icons


v0.11.1
- Should now show Lokk HM icons on non-English clients too


v0.11.0
- Fixed incompatibility in MoL and CR with "self mechanic icon" from modified OdySupportIcons version
- Overrode OdySupportIcons to not show icons for people in opposite portal on Bahsei HM
- Added prominent alert for Threshing Wings (MoL Rakkhat)
- Added small notification when taking damage to Void Shackle, which means you have an orb tethered to you (MoL Rakkhat 5th pad)
- Added small notification (more like a timer) for how long you are Shattered by MoL 2handers (Savages)
- Changed Threshing Wings, Unstable Void, Dark Barrage notifications to only display if target is within 30 meters of self, to avoid spam when running backyard
- Added approximate timer notification (~4.5 seconds after spawn) for Chaurus Totem's projectile in KA, to help with dodging it


v0.10.0
- Added an option to display messages for missed adds in vet Vateshran Hollows, to aid in scorekeeping. Disabled by default; see the tooltip in settings for more details
- Improved MoL twins mechanic icons: rotated icons now show for group members who are converting on veteran difficulty. Dead player icons are also colored with the respective aspect
- Fixed Ody mechanic icons to not potentially disappear if you exit combat but the rest of the group is still in combat
- Fixed double ding for Relequen and Galenwe interruptibles
- Possibly fixed Lokk HM icons disappearing if you die during beam phase


v0.9.0
- Added option to colorize the OdySupportIcons death icon purple if a corpse's shade is still up in Cloudrest. Enabled by default, Settings > Cloudrest > Color Ody death icon


v0.8.2
- Fixed an error that occurred in Cloudrest if you didn't have OdySupportIcons that I thought I fixed last time but apparently did not


v0.8.1
- Updated Noxious Sludge sides-picking to match Qcell's Rockgrove Helper 6.6.6 (target closer to the exit left pool gets sent left)
- Added option to disable the sludge sides, Settings > Rockgrove > Show Noxious Sludge Sides
- Excluded Meditate and morphs from alerts


v0.8.0
- Added option to show which stage and round you are on in Maelstrom Arena, and extra text to remind about final boss round. Settings > Maelstrom Arena
- Added option to not display subtitles in chat in specified zones. Settings > Miscellaneous Settings > No-subtitles zones
- Added prominent alert for Lava Whip in BRP
- Added annoying text and alarm bells if you start taking damage to certain abilities in NORMAL Dragonstar/Maelstrom Arena. This is to facilitate afk farming, notifying you if manual intervention is needed. Disabled by default, turn on in Settings > Maelstrom Arena / Dragonstar Arena
- "Fixed" Noxious Sludge sides indicator to match Qcell's Rockgrove Helper better for now


v0.7.0
- Added Lunar Aspect and Shadow Aspect above-head icons for Maw of Lorkhaj twins fight. I haven't had the chance to test it extensively, so it's possible it breaks (especially on vet with color conversions)
- Fixed some problems with Lokk HM icons already being enabled
- Fixed Noxious Sludge sides reactivating unintentionally


v0.6.1
- Fixed an error that occurred in Cloudrest if you didn't have OdySupportIcons


v0.6.0
- Added an override for OdySupportIcons such that icons will not show for players in the opposite realm in Cloudrest or Sunspire portals
- Added prominent alert for Sundering Gale in Sunspire portals
- Added markers on the ground for Lokkestiiz hardmode beam phase, which will only show before pulling and during flight phase. You need to install OdySupportIcons for this to work. Enabled by default
- Added markers on the ground for where head and (right) wing stack will be for Yolnahkriin when he lands. You need to install OdySupportIcons for this to work. Enabled by default
- Added indicator for which side to cleanse on for Oaxiltso, using same logic as Qcell's Rockgrove Helper
- Fixed Cloudrest spears display getting reset when you entered portal
- Fixed Roaring Flare not showing new target if it ended on old target
- API bump to Deadlands


v0.4.1
- Fixed a careless error that would show up in Cloudrest


v0.4.0
- Added visual indicator for spears in Cloudrest - shows a colored icon when a spear is revealed, grays out the icon when a spear is synergized, and shows a checkmark when an orb is dunked in a spear in portal. This indicator is enabled by default and can be repositioned using the Unlock option in settings
- Added a champion points committed sound effect when a spear is revealed, enabled by default
- Added some more regular alerts, including in Red Petal Bastion, Dread Cellar, and Asylum Sanctorium


v0.3.1
- API bump for Waking Flame
- Excluded Mist Form and its morphs from showing as (very long) alerts
- Added prominent alert for Creeper spawns in Cloudrest
- Added alert for Toxic Tide on other players in Kyne's Aegis to help avoid the cleave


v0.3.0 (First upload to ESOUI/Minion; below are changes since v0.2.2)
- API bump to Blackwood
- Fixed Crush from the senche-rahts in vSS not showing a second one if one was already casting
- Added prominent alert for Ambush (Dremora Kynlurker in vMA, not sure if there are any in other locations)
- Removed prominent alert for Emblazoned Stomp because it's no longer dodgeable
- Removed prominent alert for Meteor Call because Qcell's Rockgrove Helper already addresses it
- Added arrows above people who are safe to stack on (do not have Focused Fire debuff) when Yolnahkriin casts Focus Fire - mostly a feature for the OT. You need to install OdySupportIcons for this to work
- Fixed the Cinder Cleave timer from Havocrel Annihilator to better match when the damage actually occurs
- Added prominent alert for BOOGER (Coagulant) for 2nd floor of Falgravn when it spawns after the coagulant phase, only shows if you are marked as tank
- Added markers on the ground for Falgravn 2nd floor for the 4 dps stacks. You need to install OdySupportIcons for this to work
- Added a setting to turn off ALL prominent alerts. I'll add settings to toggle each one specifically later


v0.2.2
- This is the base version for those of you who already had my private version. Going forward, updates and changelogs will be posted here instead
Archived Files (22)
File Name
Version
Size
Uploader
Date
0.15.1
54kB
Kyzeragon
06/23/22 12:40 AM
0.15.0
54kB
Kyzeragon
06/14/22 01:00 AM
0.14.0
52kB
Kyzeragon
05/21/22 03:52 PM
0.13.0
51kB
Kyzeragon
05/13/22 12:35 AM
0.12.0
49kB
Kyzeragon
03/30/22 07:27 AM
0.11.4
47kB
Kyzeragon
03/16/22 09:01 PM
0.11.3
46kB
Kyzeragon
03/02/22 06:01 AM
0.11.2
46kB
Kyzeragon
02/19/22 01:27 PM
0.11.1
46kB
Kyzeragon
02/18/22 06:30 AM
0.11.0
46kB
Kyzeragon
02/12/22 05:25 PM
0.10.0
45kB
Kyzeragon
02/06/22 02:56 AM
0.9.0
42kB
Kyzeragon
12/28/21 09:46 PM
0.8.2
39kB
Kyzeragon
12/16/21 11:34 PM
0.8.1
39kB
Kyzeragon
12/16/21 01:24 AM
0.8.0
38kB
Kyzeragon
12/04/21 02:26 AM
0.7.0
35kB
Kyzeragon
11/25/21 07:02 PM
0.6.1
34kB
Kyzeragon
11/13/21 11:42 PM
0.6.0
34kB
Kyzeragon
11/13/21 12:45 PM
0.4.1
27kB
Kyzeragon
09/08/21 08:41 PM
0.4.0
27kB
Kyzeragon
09/07/21 01:27 AM
0.3.1
25kB
Kyzeragon
08/23/21 04:42 PM
0.3.0
25kB
Kyzeragon
07/05/21 06:09 PM


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Unread 06/23/22, 12:39 AM  
Kyzeragon
 
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Re: Re: Re: Re: Re: Turn off some casts?

Originally Posted by Calpurrnia
*snip*
Thanks for the detailed debugging! I'll try to investigate it soonTM when I have time, hopefully this weekend :tired:
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Unread 06/21/22, 06:32 PM  
Calpurrnia
 
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Re: Re: Re: Re: Turn off some casts?

Originally Posted by Kyzeragon
Originally Posted by Poalima
Originally Posted by Kyzeragon
Originally Posted by Poalima
Hi.
Is there a way to NOT see when players around me are casting recall, mounting their horses, etc?
Thanks.
You shouldn't see casts from other players. This is weird because someone else mentioned having this issue too but in Sunspire instead, and they said after they turned off Code's Combat Alerts it stopped happening. However, I also use Code's Combat Alerts alongside CrutchAlerts and haven't had this issue. If you are using Code's too, which version of the addons are you using? Maybe try reinstalling latest update of both addons and see if you still have the problem. I'll try to find some time to look through Code's and see if there's anything that might conflict.
1. Disabled Code's Alerts. Crutch still tells me when players are doing mundane actions (porting, etc).
2. Uninstalled Code's & Crutch (including variables) using Minion.
3. Reinstalled both. Problem persists.
Would you be willing to try to figure out which addon is conflicting? i.e. enable/disable addons until you find which one causes Crutch to have the problem. It's really weird because the only thing I can think of is some addon is messing with the EVENT_MANAGER system, since Crutch shouldn't even be receiving general combat events that are targeted on other players, because I've set a player filter using AddFilterForEvent.
I'm having the same issue - I keep seeing a several-second countdown for "Recall" since installing Crutch, and occasionally see others like "Mount Up", "Heavy Attack (Inferno)", etc. Recall must have a pretty big radius because I usually don't even see a person porting nearby when it pops up. And I'm drowning in "Clean Fish" alerts!

I've tried disabling all my addons - literally all of them, plus all libraries, so literally the ONLY addons I had active were CrutchAlerts and LibAddonMenu-2.0 (dependency for Crutch), and I was still getting the "Recall" casts. Turned those bois off too just to be sure, and they no longer appear even when people port right next to me, so it's not something weird with my game itself. Turned just those two back on, Recall is back.

I turned on the debug options in Crutch to see if it's useful...

For "Clean Fish" my chat says:
Code:
A (0): Clean Fish(63427) in 1000 on  (0). N BEGIN
and the info under the alert says:
Code:
63427 (1000) [ none] begin
For "Mount Up", chat:
Code:
A (0): Mount Up(159906) in 550 on  (34288). N BEGIN
and I also got a Heavy Attack alert in chat:
Code:
A (0): Heavy Attack (Two Handed)(16041) in 1100 on  (0). N BEGIN
I didn't screenshot fast enough to catch the UI alerts for those, but they probably follow the pattern.
There are several others from Heavy Blow, Cage Talons, Fiery Chain that follow the basic pattern, just with different numbers.

For "Recall", the chat shows:
Code:
A (0): Recall(6811) in 8000 on  (37866). N BEGIN
and the UI element shows:
Code:
6811 (8000) [ none] begin
I'm also occasionally getting this in chat:
Code:
[CS] Overwriting Recall from  because it's already being displayed
The (37866) in the Recall chat alert seems to vary, I also see 65162, 44496, 28934... I'm guessing these must correspond with the the player that's porting, since it's a different number each time. Not sure why I'm getting alerted about Clean Fish though!



CrutchAlerts and its 1 dependency are literally the only addons I have enabled right now. I'm not grouped with anybody, just standing around in Vivec City near the bank.
Crutch Alerts settings menu shows Version 0.15.0, which matches the version number in Minion. It was just installed from Minion yesterday.

Addon settings for Crutch:
  • Unlock: off
  • Debug x 4: on
  • General Settings x5: on
  • Misc Settings x3: off
As far as I know all the trial ones are default settings.


I also tried swapping to a different character and am seeing the same thing.

I took some screenshots in case it'd be at all helpful, although I'm not sure what extra info you'd get out of them.

I think that's everything I can come up with right now for debugging purposes, but if there's something else that would give you useful info, let me know and I'll see what I can do

Thanks!
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Unread 05/13/22, 12:36 AM  
Kyzeragon
 
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Originally Posted by Szalord
Hello, i've got a little issue here in regards to icons put during the Twins in MoL. I get icons put on everyone except on myself. Is there a particular Ody setting maybe that i have to activate to also get the icon on myself?
The official OdySupportIcons doesn't show icons for yourself. I'll DM you a modified version.
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Unread 05/12/22, 02:03 PM  
Szalord

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Hello, i've got a little issue here in regards to icons put during the Twins in MoL. I get icons put on everyone except on myself. Is there a particular Ody setting maybe that i have to activate to also get the icon on myself?
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Unread 03/03/22, 12:09 AM  
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Re: Re: Lokk HM request

Originally Posted by Kyzeragon
Added in v0.11.3 sorry, been playing a little too much Destiny lol
Tried it today and it works great. Thank you!
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Last edited by bluepitbull13 : 03/03/22 at 02:04 AM.
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Unread 03/02/22, 11:57 AM  
Kyzeragon
 
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Re: Lokk HM request

Originally Posted by bluepitbull13
Works great! thank you, is there any chance that an option to make the icons scalable? like in odysupporticons? I would like to make them small so that it's easier on me to see which storm atros I can angle my ground AOE's on.
[/IMG]
Added in v0.11.3 sorry, been playing a little too much Destiny lol
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Unread 02/23/22, 12:17 AM  
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Lokk HM request

Works great! thank you, is there any chance that an option to make the icons scalable? like in odysupporticons? I would like to make them small so that it's easier on me to see which storm atros I can angle my ground AOE's on.
[/IMG]
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Unread 02/19/22, 07:06 PM  
Kyzeragon
 
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Re: Re: Re: Turn off some casts?

Originally Posted by Poalima
Originally Posted by Kyzeragon
Originally Posted by Poalima
Hi.
Is there a way to NOT see when players around me are casting recall, mounting their horses, etc?
Thanks.
You shouldn't see casts from other players. This is weird because someone else mentioned having this issue too but in Sunspire instead, and they said after they turned off Code's Combat Alerts it stopped happening. However, I also use Code's Combat Alerts alongside CrutchAlerts and haven't had this issue. If you are using Code's too, which version of the addons are you using? Maybe try reinstalling latest update of both addons and see if you still have the problem. I'll try to find some time to look through Code's and see if there's anything that might conflict.
1. Disabled Code's Alerts. Crutch still tells me when players are doing mundane actions (porting, etc).
2. Uninstalled Code's & Crutch (including variables) using Minion.
3. Reinstalled both. Problem persists.
Would you be willing to try to figure out which addon is conflicting? i.e. enable/disable addons until you find which one causes Crutch to have the problem. It's really weird because the only thing I can think of is some addon is messing with the EVENT_MANAGER system, since Crutch shouldn't even be receiving general combat events that are targeted on other players, because I've set a player filter using AddFilterForEvent.
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Unread 02/19/22, 10:06 AM  
Poalima

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Re: Re: Turn off some casts?

Originally Posted by Kyzeragon
Originally Posted by Poalima
Hi.
Is there a way to NOT see when players around me are casting recall, mounting their horses, etc?
Thanks.
You shouldn't see casts from other players. This is weird because someone else mentioned having this issue too but in Sunspire instead, and they said after they turned off Code's Combat Alerts it stopped happening. However, I also use Code's Combat Alerts alongside CrutchAlerts and haven't had this issue. If you are using Code's too, which version of the addons are you using? Maybe try reinstalling latest update of both addons and see if you still have the problem. I'll try to find some time to look through Code's and see if there's anything that might conflict.
1. Disabled Code's Alerts. Crutch still tells me when players are doing mundane actions (porting, etc).
2. Uninstalled Code's & Crutch (including variables) using Minion.
3. Reinstalled both. Problem persists.
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Unread 02/18/22, 05:00 PM  
Kyzeragon
 
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Re: Turn off some casts?

Originally Posted by Poalima
Hi.
Is there a way to NOT see when players around me are casting recall, mounting their horses, etc?
Thanks.
You shouldn't see casts from other players. This is weird because someone else mentioned having this issue too but in Sunspire instead, and they said after they turned off Code's Combat Alerts it stopped happening. However, I also use Code's Combat Alerts alongside CrutchAlerts and haven't had this issue. If you are using Code's too, which version of the addons are you using? Maybe try reinstalling latest update of both addons and see if you still have the problem. I'll try to find some time to look through Code's and see if there's anything that might conflict.
Last edited by Kyzeragon : 02/18/22 at 05:01 PM.
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Unread 02/18/22, 10:31 AM  
Poalima

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Turn off some casts?

Hi.
Is there a way to NOT see when players around me are casting recall, mounting their horses, etc?
Thanks.
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Unread 02/11/22, 12:37 AM  
Kyzeragon
 
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Re: Re: no self icon in MoL twins fight

Originally Posted by Kyzeragon
OdySupportIcons itself doesn't show icons for the self user. I made a modified version of OdySupportIcons a while back that adds an option to show the self icon (never/always/only mechanic) and distributed this version privately. It's possible your group members got their hands on that version, or another addon that overrides OSI to allow showing self icon. If you're interested in the private version you can PM me, but for now I won't post it publicly since I've tried to contact Ody about linking/uploading patches and am waiting to see if they respond.

Disclaimer though: something isn't quite right with the way I've implemented one of the things, because my self vMoL icon doesn't show when I have the setting on "only mechanic" but does show when it's on "always" and I still need to figure that out. The "only mechanic" option works in stuff like vSS and vRG though, so yeah I'm still debugging but don't get many chances to run MoL so it'll probably be a while.
Ha, actually I think I found the bug just now, I didn't account for my OSI changes when overriding them from CrutchAlerts. I'll upload a fix for Crutch later.
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Unread 02/10/22, 06:36 PM  
Kyzeragon
 
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Re: KA

Originally Posted by Zymcio
Hey,

in KA on second floor you have icon how i can put them on first floor ?

In txt file i see
The data for the icon positions live in src/worldIcons.lua
If you want icons for the first floor, you'll have to get the Y position of the floor (I don't have it on hand) and either replace the Y values in the data, or create more data points with the modified Y value if you want to add instead of move the icons. And you'll have to call those from the code as well, if adding instead of moving.
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Unread 02/10/22, 06:33 PM  
Kyzeragon
 
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Originally Posted by UknownProdigy
The Combat tips you mentioning are in fact enabled and selected to be "Always Show" but they won't show me anything as of "Block now!" or "Dodge now!" or "interrupt now!" in result they don't assist me to know when to do anything than the mods i mentioned, which sadly are abandoned, and i do hope you could somehow add such functionalities in the future to play with!
I'd suggest for you to post the errors you get on that addon page; I just tried SimpleCombatAlertsRevived and it worked fine for me, so there are probably other problems in your environment. I'd be happy to take a look at the error if you post it over there, but I have no plans to add something like that to CrutchAlerts. Baetram is listed as the author of SimpleCombatAlertsRevived and they're very much still active too.
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Unread 02/10/22, 06:17 PM  
Kyzeragon
 
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Re: no self icon in MoL twins fight

Originally Posted by filipv
Hi! I did vMoL recently and mentioned that it was annoying I could see other people's colored icons for the twins fight, but nothing for myself, and some in the group said that they could see an icon over their own character, and others like me could not. Is this related to some setting in the addon or game client, or perhaps some interaction with another addon? Any help getting this sorted would be much appreciated.

Thanks!
OdySupportIcons itself doesn't show icons for the self user. I made a modified version of OdySupportIcons a while back that adds an option to show the self icon (never/always/only mechanic) and distributed this version privately. It's possible your group members got their hands on that version, or another addon that overrides OSI to allow showing self icon. If you're interested in the private version you can PM me, but for now I won't post it publicly since I've tried to contact Ody about linking/uploading patches and am waiting to see if they respond.

Disclaimer though: something isn't quite right with the way I've implemented one of the things, because my self vMoL icon doesn't show when I have the setting on "only mechanic" but does show when it's on "always" and I still need to figure that out. The "only mechanic" option works in stuff like vSS and vRG though, so yeah I'm still debugging but don't get many chances to run MoL so it'll probably be a while.
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