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Updated: 08/26/23 09:16 AM
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Compatibility:
base-game patch (9.1.5)
Updated:08/26/23 09:16 AM
Created:07/22/21 02:01 AM
Monthly downloads:1,393
Total downloads:115,835
Favorites:98
MD5:
Bandits Companions and Pets  Popular! (More than 5000 hits)
Version: 1.7.8
by: secretrob [More]
The add-on depends on Bandits User Interface

This will create a companion frame showing all companions of the group or your companion when solo.
By default the frame is anchored to the bandits group frame position but there are options to reposition wherever you would like. Pet frames are available too, but are turned off by default. You can show "ALL" pets which will show all summons that have HP, like netch and Necro skeletons.

There are keybindings to summon/dismiss of each companion.
There are Bandits Sidebar buttons as well. In the options you can select a single sidebar button, or ALL, for a button for each companion.
There is an option to auto resummon companion after using bank / vendor items.

When using the move frame or bandits move frame make sure to "Unlock / Detach frames" to show the frames in the new position.

I have added localization options. If anyone is willing to localize a missing language, please contact me.
1.7.8 - Update version and remove auto-resummon as it's in the base game and obsolete.
1.7.7 - Changed UI layers to work with other addons.
1.7.6 - Added 2 new keybinding options.
1.7.5 - Fix solo only not showing.
1.7.4 - Added new companions for necrom.
1.7.3 - Removed auto and added "ALL" option to work how it was before with the sidebar. Changing between ALL and any other option will reload the ui.
1.7.2 - Fix issue with auto
1.7.1 - Fix for renamed vars
1.7.0 - Added new single keybind to summon the companion set by the sidebar.
- Changed sidebar to only show 1 icon for companions and added option to select the companion you want to summon. With 6 total companions soon, it was too many icons.
1.6.0 - Fixed auto hide. Added ability for Bandits to move the companion frame. Removed possible sound effect.
1.5.7 - Updated French
1.5.6 - Chinese Language Localization by 海姆
1.5.4 - Added Auto Hide Frames
1.5.3 - French language added - provided by XXXspartiateXXX
1.5.2 - Updated for 8.1.5
1.5.1 - Only show icons in Bandits Sidebar for unlocked companions
1.5.0 - Added Isobel and Ember for High Isle 8.0
1.4.13 - Updated for 7.3.5 and added Font Size
1.4.12 - Fix out of date message.
1.4.11 - Updated for Deadlands. Rename to reflect pet bars and rewrote description.
1.4.10 - Bug fix for how resummon works to avoid "random" resummoning.
1.4.9 - RU Name fix
1.4.8 - German language added - provided by tim99

1.4.7 - Fix resummon not allowing dismiss of companion and other odd summoning issues.

1.4.6 - Fix issue where it would resummon companion when using back to back assistants.

1.4.5 - Added ability to detach frames from group UI and move them.
Added resummon of companion when using assistant (default true).
Cleaned up the menu.
Rewrote how pets are checked to fix an issue with multiple pets and using doors.

1.3.3 - Bug Fixes

1.3.2 - Updated to show shields for companions and pets.

1.3.1 - Only allow IsAbilityPermanent() abilities on sorcerer and warden to fix necro bones summons showing when All unchecked as it returns true from API.

1.3.0 - Added companion frame name format settings. Default Name.
Converted to localized format and created en lang.
Changed companion info to pull from IDs and have no hard coded settings.

1.2.2 - Allow showing pets without companions being summoned

1.2.1 - Added personal pets (up to 4) - Known issue: Non morphed only show with the Show All option*

1.1.0 - Added compact mode and name display format now matches the Bandits settings.

1.0.2 - Bug fixes

1.0.1 - Added menus and options
Added side panel buttons for each companion
Added keybindings for each companion
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Uploader
Date
1.7.7
20kB
secretrob
07/17/23 09:57 PM
1.7.6
20kB
secretrob
06/30/23 08:44 PM
1.7.5
19kB
secretrob
06/14/23 11:52 PM
1.7.4
19kB
secretrob
06/02/23 08:09 PM
1.7.3
19kB
secretrob
04/03/23 05:37 PM
1.7.2
19kB
secretrob
04/02/23 10:50 PM
1.7.1
19kB
secretrob
04/02/23 07:17 PM
1.7.0
19kB
secretrob
04/02/23 04:22 PM
1.6.0
19kB
secretrob
02/03/23 10:08 PM
1.5.7
19kB
secretrob
11/07/22 08:21 AM
1.5.6
19kB
secretrob
11/06/22 10:35 AM
1.5.4
18kB
secretrob
09/30/22 09:28 PM
1.5.3
17kB
secretrob
08/26/22 06:22 PM
1.5.2
16kB
secretrob
08/17/22 08:44 PM
1.5.1
16kB
secretrob
04/24/22 01:13 AM
1.5.0
16kB
secretrob
04/20/22 08:17 PM
1.4.13
16kB
secretrob
02/04/22 01:27 PM
1.4.12
16kB
secretrob
11/01/21 05:59 PM
1.4.11
16kB
secretrob
10/05/21 07:11 PM
1.4.10
16kB
secretrob
08/24/21 10:14 PM
1.4.9
16kB
secretrob
08/17/21 11:42 AM
1.4.8
16kB
secretrob
08/13/21 09:04 PM
1.4.7
15kB
secretrob
08/02/21 01:13 AM
1.4.6
15kB
secretrob
08/01/21 10:45 PM
1.4.5
15kB
secretrob
08/01/21 10:11 PM
1.3.3
13kB
secretrob
07/28/21 08:07 PM
1.3.2
13kB
secretrob
07/25/21 11:54 PM
1.3.1
13kB
secretrob
07/24/21 04:32 PM
1.3.0
13kB
secretrob
07/24/21 12:09 PM
1.2.2
12kB
secretrob
07/24/21 03:13 AM
1.2.1
12kB
secretrob
07/24/21 02:03 AM
1.1.0
11kB
secretrob
07/23/21 09:30 AM
1.0.2
11kB
secretrob
07/23/21 08:40 AM
1.0.1
11kB
secretrob
07/22/21 09:55 PM
1.0.0
8kB
07/22/21 02:01 AM


Post A Reply Comment Options
Unread 11/03/23, 08:57 AM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 53
File comments: 272
Uploads: 1
edit: the issue was a conflict with another addon that, for some reason, decided that "hide ZOS frames" set to "off" was (a) the best default, and (b) meant they should *force* the frames to be shown. whee.

(also, I'd love a curved bar addon for companions and pets too.
Last edited by SlippyCheeze : 11/05/23 at 06:33 AM.
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Unread 09/06/23, 12:04 PM  
daimon
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File comments: 159
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Thanks for the addon.

Any change to get an implementation to Bandit UI's Curved HUD ?
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Unread 08/08/23, 03:21 PM  
DestrockQc
 
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Forum posts: 3
File comments: 28
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Need a lock option

Hi, I can't use your addon, the frame move no stop, I need a lock option.
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Unread 07/12/23, 03:08 PM  
Calamath
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Forum posts: 36
File comments: 220
Uploads: 7
Solutions to complaints that do not transition to move frame mode

Hello secretrob,
I am writing to let you know that there is a problem with the code that transitions from the settings screen of your add-on to the MoveFrame mode.

The following part of the code is from BUI and is a bit tricky and assumes a vanilla UI action layer structure.
Lua Code:
  1. --[[BCUI_Frames.lua]]--
  2.  
  3. local function OnLayerChange(eventCode, layerIndex, activeLayerIndex)
  4.     if layerIndex<=4 and activeLayerIndex>2 then          ------[HERE!!]------
  5.         --Unregister events
  6.         BCUI.TargetFrameHidePreview()
  7.         BCUI.EventShowBUIMenu()            
  8.         if BUI.Vars.BCUI_CompanionFrame then BUI.Vars["BCUI_CompanionFrame"] = nil end
  9.         EVENT_MANAGER:UnregisterForEvent("BCUI_Event", EVENT_ACTION_LAYER_POPPED)
  10.         EVENT_MANAGER:UnregisterForEvent("BCUI_Event", EVENT_ACTION_LAYER_PUSHED)              
  11.     end
  12. end
  13. EVENT_MANAGER:RegisterForEvent("BCUI_Event", EVENT_ACTION_LAYER_POPPED  ,OnLayerChange)
  14. EVENT_MANAGER:RegisterForEvent("BCUI_Event", EVENT_ACTION_LAYER_PUSHED  ,OnLayerChange)

Some add-ons stack their own action layers, so the active action layers value obtained in the EVENT_ACTION_LAYER_POPPED event handler may be larger than expected.

So, for example, in an environment with my CQuestTracker add-on enabled, there is an issue with your add-ons that prevents a correct transition to the move frame mode.

I will continue to send out add-ons that stack their own action layers, and I would like you guys to fix the problem in your add-ons.

However, it is not so difficult to do so.
Please remove the following unnecessary line.
Code:
EVENT_MANAGER:RegisterForEvent("BCUI_Event", EVENT_ACTION_LAYER_POPPED	,OnLayerChange)
This is the source of the problem, and it works fine in your environment without that line, right?

I often get complaints that your addon doesn't work well with mine.
However, that is the problem with your add-ons.
If you don't want to update, I have an option to distribute a patch for your add-on.
However, I think that it will lead to less favorable results, so please consider it positively.

- Calamath
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Unread 07/07/23, 01:10 PM  
Rune

Forum posts: 0
File comments: 4
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Azandar does not appear

hello, congratulations for your extraordinary work. Since necrom I can't get the last companion to appear. Azandar whatever the shortcut used does not appear ?
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Unread 07/05/23, 10:46 AM  
Acrylium

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File comments: 2
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Re: Keybind news companions

Originally Posted by Acrylium
Hi, an eventual update for keybind the news companions ?

Thanks for your work
Hello, i saw you have been updating the keybinds, thanks a lot for that, kind regard
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Unread 06/25/23, 05:48 AM  
Acrylium

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Keybind news companions

Hi, an eventual update for keybind the news companions ?

Thanks for your work
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Unread 06/15/23, 03:34 PM  
aleris_1988

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Originally Posted by secretrob
Originally Posted by aleris_1988
hello. When I tick the option " show in solo", it doesn't show up at all, only way is to also thick show in group. i want the companion thing to show only when i'm solo.. how can i fix it?
ty!
I have fixed this.
ty!!!!!
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Unread 06/14/23, 11:52 PM  
secretrob
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Forum posts: 1
File comments: 148
Uploads: 2
Originally Posted by aleris_1988
hello. When I tick the option " show in solo", it doesn't show up at all, only way is to also thick show in group. i want the companion thing to show only when i'm solo.. how can i fix it?
ty!
I have fixed this.
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Unread 06/14/23, 10:15 PM  
secretrob
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Forum posts: 1
File comments: 148
Uploads: 2
Re: that won't be easy ;)

Originally Posted by azzazzellice
So... uhm. I have two accounts. Same installation, same addons.

The addon works fine on the account that has Necrom.
It doesn't work at all on the one without Necrom... Like. At all. No errors. Doesn't show as a section in BUI settings. Doesn't change the companion frame. Like if it wasn't there. Except that it does show as installed and turned on.
And I realize it will be hell to diagnose and fix, since you probably have Necrom :->
Can you try looking in
Code:
Documents\Elder Scrolls Online\live\SavedVariables
and either move out or delete the BanditsCompanions.lua file there and log on to the non-necrom account and see if it works ?

If so I think I may have an idea of what can be done, or at least what might be causing it.

Or alternativly you may go into the add-ons menu in game and at the upper left tick the "Advanced UI Errors" and it might pop up something then as to what the error is.

My quick guess is it has saved a variable based on a newer companion that it is throwing an error on and just not loading.
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Unread 06/12/23, 02:35 PM  
aleris_1988

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hello. When I tick the option " show in solo", it doesn't show up at all, only way is to also thick show in group. i want the companion thing to show only when i'm solo.. how can i fix it?
ty!
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Unread 06/05/23, 09:32 AM  
azzazzellice
 
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that won't be easy ;)

So... uhm. I have two accounts. Same installation, same addons.

The addon works fine on the account that has Necrom.
It doesn't work at all on the one without Necrom... Like. At all. No errors. Doesn't show as a section in BUI settings. Doesn't change the companion frame. Like if it wasn't there. Except that it does show as installed and turned on.
And I realize it will be hell to diagnose and fix, since you probably have Necrom :->
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Unread 05/27/23, 07:37 PM  
Mr.Envy
 
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Originally Posted by Alzarion
Originally Posted by Souviel
Unless I have 'Unlock/Detatch Solo Frames' enabled, wherever I move the companion frame to will reset to the default location if my UI reloads for any reason.
Hello I have the same problem. is there a solution? Thanks
I must second that, please provide a fix if possible.
Also, do you think you can add the option to show current xp progress or rapport progress in the future? It would sure be nice ^^
Last edited by Mr.Envy : 05/27/23 at 08:19 PM.
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Unread 04/21/23, 10:53 PM  
secretrob
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Necrom Week 1

I have added a test version for necrom week 1: https://github.com/secretrob/Bandits...ases/tag/1.7.4
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Unread 04/17/23, 07:19 AM  
Alzarion

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Originally Posted by Souviel
Unless I have 'Unlock/Detatch Solo Frames' enabled, wherever I move the companion frame to will reset to the default location if my UI reloads for any reason.
Hello I have the same problem. is there a solution? Thanks
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