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High Isle (8.0.0)
Updated:06/22/22 02:53 PM
Created:06/22/22 02:53 PM
Monthly downloads:780
Total downloads:843
Favorites:4
MD5:
8.0.0
TOM - Tamriel Online Messenger  New this week!
Version: 5.00
by: turbo112 [More]
Never miss an important message!


We all have discovered a weakness in Elder Scrolls Online... the ingame chat management.
Nearly everyone of us has missed a whisper because we were in combat or distracted by anything special.
Seconds later the chat has faded out or shifted up by messages (and spam) so we never take notice about.

This now comes to an end!
TOM - the Tamriel Online Messenger will keep your messages and set you on alert.

It doesn't matter if there is a whisper, a call from the guild or a party message that arrives... TOM will keep an eye to all channels until your return
Depending on your setup, TOM will open automatically or you will be noticed by a flashing sign if anything has happen while you was away - let TOM take the responibility not to miss anything important.

For guild masters and active guild members there are now many guild functions implemented as display status, jump to guildmember, mail to guild member and more other

Within the catacombs of TOM you may store Scrolls of your own text and post them to the chat - great for roleplay (or trade and mail)

Hint: For sure you will have to open or close TOM often in future - so i would recommend you to create a keybinding for this action (i would suggest the F12 key i.e). Guild masters would bind another key (F11) to the guild functions... and a third one for the catacombs?


What are the features?

At this time there is implemented:
- separated channel recordings (party, zone, guild)
- separated speech channel (say, yell, emote)
- separated tab for each whisper (one per person/account)
- self-prepared messages for roleplay or trade (catacombs)
- magic messages (dynamic channels with messages selected by keywords from ALL channels)
- every channel can be set to alert if a message arrives (default is whisper/party only)
- you may setup ToM to open automatically if an important message arrives
- TOM will close immediately if you are entering combat
- you may answer a channel by a simple click (answering via chat window because addons are forbidden to talk itself)
- messages will survive a UI reload or relog (even if you are disconnected by the server)
- resizeable window
- guildmaster functions now implemented within a separated guild function window
- display status, jump to guildmember, mail to guild member, whisper to guild member, dismiss guild member implemented
- all guilds separated shown in the guild functions window
- a target scanner and mail functions helps to simplify guild advertisements
- localized for german and english clients

(Someone will notice a similarity to TIM... yes, TOM is a smarter, completely re-coded version of this Pre-Orsinium Tool - enjoy)
btw.: If you was using TIM for a long time and there are thousands of scrolls within the catacombs... feel free to use the "/tom import" command to get this scrolls into TOM ;-)


I hope, TOM will be able to help and enthuse you
See you all in Tamriel!


Sternentau


------------------------------------------------

Dieses AddON wird aus persönlichen Gründen nicht länger weiterentwickelt


Nie wieder eine wichtige Nachricht verpassen!

Leider müssen wir alle eine besondere Schwäche von Elder Scrolls Online miterleben - den Chat im Spiel.
Beinahe jeder von uns hat schon einmal eine wichtige Flüsternachricht verpasst, weil er gerade im Kampf oder anderweitig abgelenkt war.
Einige Sekunden später sind diese wichtigen Zeilen verschwunden oder durch Spam nach oben in die Unsichtbarkeit geschoben.

Dies hat nun ein Ende!
TOM - der Tamriel Online Messenger bewahrt Deine Nachrichten auf und wird Dich alarmieren.

Es ist egal ob eine Flüsternachricht, ein Gildenchat oder eine Gruppennachricht eintrifft, TOM hat bis zu Deiner Rückkehr ein Auge auf alle Nachrichtenkanäle.
Je nach Deiner Konfiguration wird sich TOM automatisch öffnen oder ein blinkendes Symbol zeigen, wenn während Deiner Abwesenheit etwas Wichtiges hereingekommen ist - überlasse TOM die Verantwortung, wachsam zu sein.

Gildenmeister und aktive Gildenmitglieder verfügen nunmehr über implementierte Gildenfunktionen wie Status anzeigen, Sprung zum Gildenmitglied, Guildennachricht senden, Gildenmitglied anflüstern und mehr

In den Katakomben von TOM kannst Du Deine eigenen Schriften (Nachrichten) für das Roleplay oder den Handel aufbewahren

Ein Tip: Ihr werdet sicher TOM öfters oeffnen oder schliessen wollen - legt Euch hierfür eine Schnelltaste über die Steuerungseinstellungen an - ich empfehle z.B. F12. Gildenmeister werden die Gildenfunktionen an eine weitere Taste (F11) binden wollen... und vielleicht eine dritte für die Katakomben?


Was ist bereits alles möglich?

Implementiert ist derzeit:
- Getrennte Kanäle (Gruppe, Zone, Gilde)
- Getrennte Sprachkanäle (sprechen, rufen, emotes)
- Getrennte Tabs für jedes Gespräch (einer pro Person/Account)
- selbsterstellte Nachrichten für das Roleplay oder den Handel (Katakomben)
- Magische Nachrichten (dynamische Kanäle mit Nachrichten, welche über Schlagworte aus ALLEN Kanälen ausgewählt werden)
- alle Kanäle können den Alarm bei Nachrichteneingang setzen, wenn sie so konfiguriert sind
- TOM wird sofort schliessen, wenn der Spieler in einen Kampf eintritt
- Antworten funktioniert mit einem einzigen Klick - allerdings via Chat (da AddONs keine Nachrichten senden dürfen)
- gespeicherte Nachrichten überdauern auch einen UI Reload oder gar Relog (sogar, wenn der Server die Verbindung trennt)
- Fenstergrösse einstellbar
- Gildenmeister Funktionen sind jetzt über ein eigenes Fenster implementiert
- Status anzeigen, zum Gildenmitglied reisen, Post an Gildenmitglieder senden, Gildenmitglieder anflüstern und der Gilde verweisen sind jetzt implementiert
- alle möglichen 5 Gilden sind in den Gildenfunktionen separat gehalten
- Ein Spieler-Scanner mit Mailunterstützung helfen bei der Gildenwerbung
- Lokalisierung derzeit verfügbar für deutsch und englisch


(Einige von Euch werden eine gewisse Ähnlichkeit zu TIM bemerken... ja, TOM ist die elegantere, komplett neu programmierte Version dieses Pre-Orsinium Tools - viel Spass damit)
btw.: Wenn ihr tausende von Schriftrollen in den Katakomben abgespeichert habt - versucht das Kommando "/tom import", um diese nach TOM zu bringen ;-)


Ich hoffe, TOM wird Euch helfen und begeistern können
Bis bald in Tamriel!


Sternentau

Bugfixing by Turbo112
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Unread Today, 01:36 PM  
turbo112
 
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Re: Re: Thank You!

Originally Posted by Homicidalsage
Hi P5ych3,
Thanks, the one I was using previously was Log Window (Clean Chat)

It did a really great job previous patch still works ok now but unfortunately has limited functionality for hiding the window and you can no longer click on links in its window.

Originally Posted by P5ych3
Originally Posted by turbo112
I think this chat_class is only for Systemmessages like "the servers will be shutdown in 15 minutes". And so on.
Easy Solution: DebugLogViewer

I believe you are correct. I did some more digging and researched into the chat channels more extensively. Based on what I can find on ESO's website and reading what I can about the chat's function calls (UESP: ESO API) I can see there are no obvious channels to read from that would contain addon messages. This is the root of the problem. CHAT_CHANNEL_SYSTEM is purely for game messages, not addons, and will not work for this purpose at all.

Addons (including TOM) will typically print their informative messages using some variant of CHAT_SYSTEM:AddMessage(<message String>) or d(<message>) instead of using chat channels directly. In order to capture any addon's debug messages and process/log them with a separate addon (such as TOM) you would need a unique library installed (LibDebugLogger). This now allows the client to capture debug messages. Including that as a dependency and calling the functions required to retrieve the data would take care of the rest.

However all this being said, since discovering DebugLogViewer I think it will do the job well enough. If anyone needs a record of their debug messages I can confirm it as working at the time of this post. - @Homicidalsage. That takes care of that. Cheers!
Thank you for this info, I think is possible to fetch by the messages all of the addon generated content and transfer it to TOM.

We will see^^
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Unread Yesterday, 05:50 PM  
Homicidalsage

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Re: Thank You!

Hi P5ych3,
Thanks, the one I was using previously was Log Window (Clean Chat)

It did a really great job previous patch still works ok now but unfortunately has limited functionality for hiding the window and you can no longer click on links in its window.

Originally Posted by P5ych3
Originally Posted by turbo112
I think this chat_class is only for Systemmessages like "the servers will be shutdown in 15 minutes". And so on.
Easy Solution: DebugLogViewer

I believe you are correct. I did some more digging and researched into the chat channels more extensively. Based on what I can find on ESO's website and reading what I can about the chat's function calls (UESP: ESO API) I can see there are no obvious channels to read from that would contain addon messages. This is the root of the problem. CHAT_CHANNEL_SYSTEM is purely for game messages, not addons, and will not work for this purpose at all.

Addons (including TOM) will typically print their informative messages using some variant of CHAT_SYSTEM:AddMessage(<message String>) or d(<message>) instead of using chat channels directly. In order to capture any addon's debug messages and process/log them with a separate addon (such as TOM) you would need a unique library installed (LibDebugLogger). This now allows the client to capture debug messages. Including that as a dependency and calling the functions required to retrieve the data would take care of the rest.

However all this being said, since discovering DebugLogViewer I think it will do the job well enough. If anyone needs a record of their debug messages I can confirm it as working at the time of this post. - @Homicidalsage. That takes care of that. Cheers!
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Unread Yesterday, 04:49 PM  
P5ych3
 
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Lightbulb Thank You!

Originally Posted by turbo112
I think this chat_class is only for Systemmessages like "the servers will be shutdown in 15 minutes". And so on.
Easy Solution: DebugLogViewer

I believe you are correct. I did some more digging and researched into the chat channels more extensively. Based on what I can find on ESO's website and reading what I can about the chat's function calls (UESP: ESO API) I can see there are no obvious channels to read from that would contain addon messages. This is the root of the problem. CHAT_CHANNEL_SYSTEM is purely for game messages, not addons, and will not work for this purpose at all.

Addons (including TOM) will typically print their informative messages using some variant of CHAT_SYSTEM:AddMessage(<message String>) or d(<message>) instead of using chat channels directly. In order to capture any addon's debug messages and process/log them with a separate addon (such as TOM) you would need a unique library installed (LibDebugLogger). This now allows the client to capture debug messages. Including that as a dependency and calling the functions required to retrieve the data would take care of the rest.

However all this being said, since discovering DebugLogViewer I think it will do the job well enough. If anyone needs a record of their debug messages I can confirm it as working at the time of this post. - @Homicidalsage. That takes care of that. Cheers!
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Unread Yesterday, 09:47 AM  
turbo112
 
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Re: Good Idea / Thank You

Originally Posted by P5ych3
Originally Posted by turbo112
I tried to integrate this chat, but the variable nType==CHAT_CHANNEL_SYSTEM doesn´t get any data.

Is there only addon based data listed or any other data ?
thank you in advance.

Best regards turbo
Thanks anyway for the attempt. This is likely why it hasn't already been accomplished and the same roadblock I was running into on my end. Perhaps this feature is more complicated to achieve than originally anticipated, or that particular channel ID is incorrect (hence why it does not show any data). I am currently unaware of any other system channels that would contain the addon information. Someone else may be able to point out more to narrow down how to read that data or provide more insight. At any rate, thank you for your effort again! Much appreciated, and thank you for maintaining this excellent addon.
I think this chat_class is only for Systemmessages like "the servers will be shutdown in 15 minutes". And so on.
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Unread Yesterday, 08:33 AM  
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Lightbulb Good Idea / Thank You

Originally Posted by turbo112
I tried to integrate this chat, but the variable nType==CHAT_CHANNEL_SYSTEM doesn´t get any data.

Is there only addon based data listed or any other data ?
thank you in advance.

Best regards turbo
Thanks anyway for the attempt. This is likely why it hasn't already been accomplished and the same roadblock I was running into on my end. Perhaps this feature is more complicated to achieve than originally anticipated, or that particular channel ID is incorrect (hence why it does not show any data). I am currently unaware of any other system channels that would contain the addon information. Someone else may be able to point out more to narrow down how to read that data or provide more insight. At any rate, thank you for your effort again! Much appreciated, and thank you for maintaining this excellent addon.
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Unread Yesterday, 08:05 AM  
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Re: Good Idea

Originally Posted by P5ych3
Originally Posted by turbo112
Which information are send in tat chatchannel?
Channel ID: CHAT_CHANNEL_SYSTEM

This channel displays information such as addon feedback, game information, system results etc. Typically addons will use it to provide feedback and function results directly to the player in chat. See the linked image for clarification..



During my free time I have been working on my own personal version of TOM that will include this feature, but an official update to include it here would be very excellent for other users! A toggle in the settings would allow anyone to decide if they want to see the 'System' group in TOM or not. Thank you for any consideration!
I tried to integrate this chat, but the variable nType==CHAT_CHANNEL_SYSTEM doesn´t get any data.

Is there only addon based data listed or any other data ?
thank you in advance.

Best regards turbo
__________________
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There are never stupid questions but stupid answers are possible.

You can't make an omelet without breaking some eggs.
Wo gehobelt wird, da fallen Späne
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Unread 06/25/22, 04:59 PM  
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Lightbulb Good Idea

Originally Posted by turbo112
Which information are send in tat chatchannel?
See the linked image for clarification..



During my free time I have been working on my own personal version of TOM that will include this feature, but an official update to include it here would be very excellent for other users! A toggle in the settings would allow anyone to decide if they want to see the 'System' group in TOM or not. Thank you for any consideration!

EDIT: Removed all incorrect information.
Last edited by P5ych3 : 06/26/22 at 05:30 PM.
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Unread 06/25/22, 02:06 PM  
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Re: Good Idea

Originally Posted by P5ych3
Originally Posted by Homicidalsage
Ok Thanks,
I have been using it for a little bit now and seems to work really well makes viewing chats a lot better, was just hoping it had a window for system messages and messages made by mods similar to "Log Window (Clean Chat)" as it is very handy having a dedicated separate section like that for viewing those messages
+1 for system messages getting a dedicated channel in a future update (preferably with a settings toggle for on/off). This makes perfect sense.
Which information are send in tat chatchannel?
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There are never stupid questions but stupid answers are possible.

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Unread 06/25/22, 01:07 AM  
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Lightbulb Good Idea

Originally Posted by Homicidalsage
Ok Thanks,
I have been using it for a little bit now and seems to work really well makes viewing chats a lot better, was just hoping it had a window for system messages and messages made by mods similar to "Log Window (Clean Chat)" as it is very handy having a dedicated separate section like that for viewing those messages
+1 for system messages getting a dedicated channel in a future update (preferably with a settings toggle for on/off). This makes perfect sense.
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Unread 06/24/22, 02:22 AM  
Homicidalsage

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Ok Thanks,
I have been using it for a little bit now and seems to work really well makes viewing chats a lot better, was just hoping it had a window for system messages and messages made by mods similar to "Log Window (Clean Chat)" as it is very handy having a dedicated separate section like that for viewing those messages, but I can just keep using that mod with this one.

Originally Posted by turbo112
Originally Posted by Homicidalsage
Hello,
Does this add a new chat window or reformat the old chat window, if it is a new window can a channel be made that shows all alerts from base game and mods to keep them out of the chat windows? So a channel that only shows alerts and nothing else.
Hi,
this addon generates a New Window with tabs for every chat section you activate.
And it builds a chathistory.

Many other things for guildleading and so on.
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Unread 06/23/22, 03:34 PM  
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Originally Posted by Homicidalsage
Hello,
Does this add a new chat window or reformat the old chat window, if it is a new window can a channel be made that shows all alerts from base game and mods to keep them out of the chat windows? So a channel that only shows alerts and nothing else.
Hi,
this addon generates a New Window with tabs for every chat section you activate.
And it builds a chathistory.

Many other things for guildleading and so on.
__________________
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There are never stupid questions but stupid answers are possible.

You can't make an omelet without breaking some eggs.
Wo gehobelt wird, da fallen Späne
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Unread 06/22/22, 08:38 PM  
Homicidalsage

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Hello,
Does this add a new chat window or reformat the old chat window, if it is a new window can a channel be made that shows all alerts from base game and mods to keep them out of the chat windows? So a channel that only shows alerts and nothing else.
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Unread 06/22/22, 03:57 PM  
P5ych3
 
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Lightbulb Thank You

This version of TOM seems to work with High Isle / update 34 with no errors. Thank you for the patch! Much appreciated!
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