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Updated: 03/28/23 09:23 AM
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Scribes of Fate (8.3.5)
Updated:03/28/23 09:23 AM
Created:03/28/23 09:23 AM
Monthly downloads:62
Total downloads:1,233
Favorites:6
MD5:
Categories:Graphic UI Mods, RolePlay
Armory Style Manager
Version: 0.9
by: Dekakaruk [More]
Updated version of ArmoryStyleManager, fit for Update 37

Changes:
  • Zuqoth armoury assistant avaliable for keybind
  • Titles are properly saved and loaded, even when you acquire new ones
  • Fixed errors when opening armoury
0.9

Zuqoth armoury assistant avaliable for keybind
Titles are properly saved and loaded, even when you acquire new ones
Fixed errors when opening armoury

// from previous author

0.8

Fixed LUA error

0.8

Fixed issue with tabards not auto unequiping, thanks Tralce

0.7

Images now automatically reposition to show your charcters collectables.
Added polymorph support.
Added guild tabard support.

0.6

Fixed a visual bug where the role icon was sometimes being displayed too far to the right.

0.5

Added LFG role feature. Thanks kernkraft-3000!
If you do not want your role to be swapped when you change build you can just click the LFG Icon.

0.4

Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!

0.3

Changed the build count to show your current equipped build, thanks u/Snawchee

0.2

Added ability to lock builds to prevent them from being overwritten
Optional Files (0)


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Unread 11/03/23, 05:39 PM  
Reth11

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Dekakaruk
Originally Posted by DohNotAgain
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
I'm using version 0.9 and running into the same issue.
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Unread 06/27/23, 03:15 PM  
KlausVander

Forum posts: 0
File comments: 1
Uploads: 0
Question Favorite Mount / Random Mount

Can this addon update for saving the option of Random Mount/Favorite Mount, added in the last update?
When I change the armory I get the last mount I used instead of the Random/Favorite option.
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Unread 05/24/23, 02:43 PM  
DohNotAgain

Forum posts: 1
File comments: 110
Uploads: 0
Originally Posted by Dekakaruk
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
Well I am a big idiot.....
Note to self: When you download a new version make sure you also INSTALL it.

So sorry to have wasted your time.
By bad.
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Unread 05/23/23, 02:44 AM  
Dekakaruk
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 7
Uploads: 1
Originally Posted by DohNotAgain
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
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Unread 05/21/23, 12:07 AM  
DohNotAgain

Forum posts: 1
File comments: 110
Uploads: 0
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
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Unread 05/10/23, 05:36 AM  
infydel

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Originally Posted by Dekakaruk
Originally Posted by Dekakaruk
Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
Ok, it looks like there is no sane API to do that. It is possible only via iterating all the collectibles, which seems non-trivial too. I may try to do it sometime, but cannot make any promises.
oh that's a shame
nvm, thanks for looking into it!
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Unread 04/11/23, 02:55 AM  
Dekakaruk
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Originally Posted by Dekakaruk
Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
Ok, it looks like there is no sane API to do that. It is possible only via iterating all the collectibles, which seems non-trivial too. I may try to do it sometime, but cannot make any promises.
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Unread 04/05/23, 05:43 AM  
Dekakaruk
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Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
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Unread 04/02/23, 01:08 AM  
infydel

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I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Last edited by infydel : 04/02/23 at 03:17 AM.
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