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Compatibility: | Scribes of Fate (8.3.5) |
Updated: | 03/28/23 09:23 AM |
Created: | 03/28/23 09:23 AM |
Monthly downloads: | 104 |
Total downloads: | 377 |
Favorites: | 4 |
MD5: | |
Categories: | Graphic UI Mods, RolePlay |
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DohNotAgain |
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Dekakaruk |
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I get this error 5 times in a row when using the armory station.
ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label . stack traceback: [C]: in function 'SetResizeToFitDescendents' user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay' |caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI' |caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized' ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r [C]: in function 'CreateControlFromVirtual' /EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual' |caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r (tail call): ? (tail call): ? /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject' |caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject' |caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll' |caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit' |caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds' |caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds' /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:8] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r /EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState' |caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r |
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DohNotAgain |
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nvm, thanks for looking into it! |
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infydel |
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Dekakaruk |
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Dekakaruk |
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I guess this has replaced the other version.
My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Last edited by infydel : 04/02/23 at 03:17 AM.
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