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Dragon Bones (3.3)
Updated:04/10/18 05:15 PM
Created:03/16/14 12:09 AM
Monthly downloads:9,632
Total downloads:1,210,624
Favorites:1,320
MD5:
Inventory Grid View  Popular! (More than 5000 hits)
Version: 2.0.9.0
by: Randactyl, ingeniousclown
Replace your default inventory's list view with a more compact grid view! The default list view shows 11-12 items at a time (in my case), so it can become a pain to navigate your inventory.

Grid view sacrifices detailed information for more pictures. Sometimes you want the detailed information, so I've included a keybind that will toggle the grid on and off.

Features:
  • Grid view for your main inventory, your bank, your guild bank, your craft bag, NPC's stores, AND the buyback screen!
  • Toggle grid view on and off! Useful for when you need to scan with more information.
  • Customizable grid size.
  • Four default skins to choose from, with more available for download.
  • Authors can submit their own skins for download. (See Inventory Grid View Skin Template for details.)
  • Offsets item tooltips so they do not cover up the grid (can be turned off).
  • Set scale of item icon animation.
  • Works with Advanced Filters and other inventory addons such as Item Saver and AlphaGear!

Special thanks to:
  • Rushmik, Tonyleila - included extra skin choices

---

If you like my work and feel the urge to contribute, I'm always willing to accept in-game gold sent to @Randactyl

If you REALLY like my work and want to help me out with ESO Plus, I won't say no to Paypal donations
v2.0.9.0 - @Dolvic
- fixed trait info icon location in grid view
- updated minimum API version for 100022 (ESO 3.3.x, Dragon Bones)

v2.0.8.0 - Randactyl
- fixed error that prevented inventories from showing
- updated minimum API version for 100021 (ESO 3.2.x, Clockwork City)
- known issue: When switching from grid to list view, items in the list will not be anchored correctly. Reloading the UI while list view is active will produce a correctly anchored list.

v2.0.7.0 - Randactyl
- fixed error introduced in v2.0.6.0

v2.0.6.0 - Randactyl
- fixed deadzone over status icons
- updated borrowed ZOS code

v2.0.5.0 - Randactyl
- fixed the small item status icon after HotR
- updated French strings (thanks lexo1000)
- updated LibCustomTitles to version 20
- updated LibAddonMenu to version 2.0r24
- updated minimum API version to 100020 (ESO 3.1.x, Horns of the Reach)

v2.0.4.0 - Randactyl
- removed Homestead hax. You can now use your inventory as you could before this whole debacle.
- updated minimum API version to 100019 (ESO 3.x, Morrowind)

v2.0.3.0 - Randactyl
- fixed insecure code errors

v2.0.2.0 - Randactyl
- fixed keybind strip entry showing up in unintended places
- added jp strings (thanks, BowmoreLover)
- added ru strings (thanks, Scope)
- updated LibAddonMenu to version 2.0r23
- updated LibCustomTitles to version 17
- updated maximum API version to 100018 (ESO 2.7.x, Homestead)

v2.0.1.0 - Randactyl
- added an entry to the keybind strip for toggling grid/list view
- updated French strings

v2.0.0.0 - Randactyl
- updated API version to 100017 (ESO 2.6.x, One Tamriel)
- huge code cleanup, smaller download size
- saved variables update, your settings will be reset to default
- added reset to default support in the settings menu
- added keybind to switch between grid and list views
- removed button for switching between grid and list views
- added French and German localization (thank you, Ayantir and Votan!)
- fixed and re-enabled the currency tooltip. In the craft bag and NPC stores, tooltips will be appended with the items value. Ex: "Price: 500g"
- added libAddonKeybinds version 2
- added LibCustomTitles version 14
- updated LibAddonMenu to version 2.0r22

v1.6.0.0 - Randactyl
- add support for craft bag (ESO 2.4.0)
- removed currency tooltip in favor of stock currency tooltip (ESO 2.4.0)
- code cleanup and compatibility changes (ESO 2.3.9/2.4.0)

v1.5.4.1 - Randactyl
- update LibAddonMenu to version 2.0r20

v1.5.4.0 - Randactyl
- fix sell price hidden in regular list view
- fix small memory leak
- update LibAddonMenu to version 2.0r19
- update API version

v1.5.3.0 - Randactyl
- fix sell price appearing on quickslot drag

v1.5.2.1 - Randactyl
- updated API version

v1.5.2.0 - Randactyl
- reanchored tooltips to the scroll list rather than offset from the items they relate to when the option is on (default)

v1.5.1.0 - Randactyl
- fixed minimum quality border
- bandaid fixed an error when an item's sale price seemed to be nil

v1.5.0.0 - Randactyl
- updated currency tooltips to work with Tel Var stones
- added grid view to store, buyback, and quickslot lists
- removed setting to show tooltip currency, it is on by default now
- made settings account wide
- updated LibStub to 1.0r4
- updated LibAddonMenu to 2.0r18
- updated API version

v1.4.1.0 - Randactyl
- fixed misaligned tooltips issue when selling/depositing from list view
- changed tooltip anchor point so there is no slight movement as the item icon animates

v1.4.0.0 - Randactyl
- added ability to change the zoom level on hovered over icons in grid view
- re-enabled offset item tooltips in grid view
- added toggle for changing item tooltip positions to settings (default is on)

v1.3.7.0 - Randactyl
- updated API version
- fixed potential error when a 3rd party texture goes missing
- updated embedded LAM version to 2.0r17

v1.3.6.1 - Randactyl
- revert tooltip changes (they will come back)

v1.3.6.0 - Randactyl
- fix misbehaving comparative tooltips

v1.3.5.0 - Randactyl
- corrected problem with moving items through keybind. Previous method for changing tooltip anchors caused normally protected code to be executed in an unprotected context, producing the error everyone saw. Thank you to merlight for the suggestions and showing me the custom tooltip function!

v1.3.4.0 - Randactyl
- update API version
- fixed item tooltips to the beginning of the row. No more covering up the item grid!
- ZOS renamed slot control child "NewStatus" to "Status" -> updated as needed.

v1.3.3b - Randactyl
- Update API version to 100009

v1.3.3 - Randactyl
- Moved API version to 100008
- Updated settings to LAM-2.0r14

v1.3.2 - Randactyl
- Fixed an error that popped up when mousing over a wayshrine pin

v1.3.1 - Randactyl
- Fixed AP cost not being shown in the tooltip for AvA items

v1.3 - Randactyl
- Added Grid View to the quest, vendor, and buyback menus!
- Made a change to prevent scroll bars from breaking after the 1.3.x update rolls out
- Updated settings to LAM-2.0 r13

v1.1.5
-Update to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v1.1.4
-Updated to LibAddonMenu-2.0r7
-The example grid box in the settings menu will now react again to mouseovers and outline toggling.


v1.1.3b
-Updated to LibAddonMenu-2.0r6 - this will put the dropdown menus back in the correct order.


v1.1.3
-Updated to LibAddonMenu-2.0
-Updating LibAddonMenu-2.0 broke part of the functionality of the "example" in the settings. The basic part of it still works, and that's all that's really necessary.
-Added "Circles: by Tonyleila"
-I'm tired of adding skins, so I wrote a function to register them with an external add-on. Please see the template for more details.


v1.1.2
-Added skin support for the toggle icon
-Added Tonyleila's "Clean Icons" skin (with minor modifications)
-Icons from other addons that rely on the row's "isGrid" property should now behave properly; this includes Research Assistant.
-The sample icon in the settings menu now properly reflects what skin you choose.


v1.1.1
-Update to API 100004
-Fixed a bug where AddGold would throw an error. This won't completely fix the error that everyone is talking about, because the bug is in ZO's code.
-Gold should no longer randomly stop being hidden in grid view.
-Hopefully fixed an issue with Research Assistant's icons sometimes being shifted to the right.
-Updated to the most recent revision of LAM.


v1.1.0b
-Fixed a compatibility issue with Research Assistant. This version or later is required for Research Assistant to integrate properly with the grid.


v1.1.0
-Added Rushmik's skin to the add-on.
-Added setting for skin choice in the settings menu.
-Added toggle for gold on the tooltip in the settings menu.
-Reset settings. Defaults are now to the Rushmik skin with minimum magic quality to "Magic".


v1.0.2b
-Added nil check to AddGold function
-Attempted to fix a problem where some users would see the sell value control in Grid View.


v1.0.2
-Tooltips will now add a line with the value of the stack.
-Added a "minimum quality" option for the outlines.


v1.0.1
-Fixed the bug that ruined list view when changing grid view settings for inventories that have it disabled.
-Moved the toggle button back to its home in the bottom of the window.


v1.0.0
-Settings window added under SETTINGS menu!
-Added a real icon to toggle grid view and moved it to the upper left-hand corner of the inventory window.
-Added a custom mouse-over background for the grid view that is colored by the rarity of the item. This is still colored when the outline is turned off.
-Removed the slash commands. Now you can use the SETTINGS menu.
-Added a slider to customize the size of the icons in the grid.
-Fixed a bug where the grid wasn't properly calculating the spacing between grid icons. The grid should now fill the window.


v0.4.3
-Fixed a typo that made the guild bank not work.


v0.4.2
-Fixed an issue where I was indexing the bags with the wrong global constant. As a result, the guild bank should now be grid view-able and the scrolling should now work correctly in the bank.


v0.4.1
-Fixed the scroll bar size


v0.4
-Fixed another issue with slots not reverting to list view
-Added compatibility for my new mod, Research Assistant


v0.3
-Integrated the grid view to the player bank and guild bank.
-Fixed issue where some slots wouldn't convert back to list view
-Cleaned up the code just a little bit :)


v0.21
-Updated API version so it won't say "out of date" anymore


v0.2
-Added rarity outline colors to the grid view (I hope)
-Added slash command "/inventorygridview outlines" to toggle outlines
-Added saved vars to keep track of your grid view and outline settings
-Removed the changelog from the zip because it was being read as another add-on (lol)


v0.12
-Fixed filter swapping.


v0.11
-Added a parent folder to the zip


v0.1
-Initial release
Optional Files (10)
File Name
Version
Size
Author
Date
Type
2.0.9.0
1kB
01/08/18 05:24 AM
Patch
1.0.4
7kB
07/30/16 08:34 AM
Addon
1.10
31kB
03/28/15 06:00 AM
Addon
1.14
14kB
03/26/15 11:36 AM
Addon
1
27kB
01/13/15 03:32 PM
Addon
1.1
18kB
01/11/15 04:52 AM
Addon
1.1
16kB
01/11/15 04:52 AM
Addon
1.1
20kB
01/11/15 04:51 AM
Addon
1.1
15kB
01/11/15 04:51 AM
Addon
1
14kB
01/11/15 04:25 AM
Addon


Archived Files (51)
File Name
Version
Size
Author
Date
2.0.8.0
145kB
Randactyl
10/23/17 01:20 PM
2.0.7.0
144kB
Randactyl
09/25/17 01:42 PM
2.0.6.0
144kB
Randactyl
09/21/17 07:06 PM
2.0.5.0
144kB
Randactyl
08/18/17 11:04 AM
2.0.4.0
142kB
Randactyl
05/22/17 02:19 AM
2.0.3.0
142kB
Randactyl
02/09/17 10:36 PM
2.0.2.0
142kB
Randactyl
02/01/17 02:28 PM
2.0.1.0
137kB
Randactyl
11/02/16 03:32 PM
2.0.0.0
137kB
Randactyl
10/20/16 07:29 PM
1.6.0.0
158kB
Randactyl
04/26/16 01:04 PM
1.5.4.1
158kB
Randactyl
03/30/16 10:50 AM
1.5.4.0
153kB
Randactyl
03/07/16 06:11 AM
1.5.3.0
153kB
Randactyl
02/23/16 04:05 AM
1.5.2.1
153kB
Randactyl
11/02/15 03:34 PM
1.5.2.0
153kB
Randactyl
09/12/15 04:02 PM
1.5.1.0
153kB
Randactyl
09/10/15 07:03 PM
1.5.0.0
151kB
Randactyl
08/31/15 01:53 AM
1.4.1.0
145kB
Randactyl
03/25/15 07:31 PM
1.4.0.0
145kB
Randactyl
03/20/15 10:44 AM
1.3.7.0
145kB
Randactyl
03/03/15 11:37 AM
1.3.6.1
142kB
Randactyl
11/13/14 01:19 PM
1.3.6.0
142kB
ingeniousclown
11/07/14 06:22 PM
1.3.5.0
141kB
ingeniousclown
11/06/14 11:45 AM
1.3.4.0
169kB
ingeniousclown
11/03/14 10:20 AM
1.3.3b
168kB
ingeniousclown
09/20/14 11:37 AM
1.3.3
168kB
ingeniousclown
08/04/14 12:42 PM
1.3.2
168kB
ingeniousclown
07/31/14 04:50 PM
1.3.1
168kB
ingeniousclown
07/31/14 11:37 AM
1.3
167kB
ingeniousclown
07/27/14 01:39 PM
1.1.5
132kB
ingeniousclown
06/26/14 09:41 PM
1.1.4
132kB
ingeniousclown
06/16/14 08:34 PM
1.1.3b
132kB
ingeniousclown
06/14/14 10:25 AM
1.1.3
132kB
ingeniousclown
06/13/14 10:51 PM
1.1.2
94kB
ingeniousclown
06/01/14 12:13 AM
1.1.1
89kB
ingeniousclown
05/25/14 10:50 AM
1.1.0b
88kB
ingeniousclown
04/28/14 11:24 PM
1.1.0
88kB
ingeniousclown
04/25/14 07:08 PM
1.0.2b
59kB
ingeniousclown
04/20/14 09:38 AM
1.0.2
59kB
ingeniousclown
04/20/14 01:42 AM
1.0.1
58kB
ingeniousclown
04/12/14 09:24 AM
1.0.0
64kB
ingeniousclown
04/11/14 11:43 PM
0.4.3
10kB
ingeniousclown
04/09/14 10:08 PM
0.4.2
10kB
ingeniousclown
04/09/14 05:18 PM
0.4.1
10kB
ingeniousclown
04/08/14 11:49 PM
0.4
10kB
ingeniousclown
04/03/14 01:00 AM
0.3
10kB
ingeniousclown
04/01/14 06:56 PM
0.21
11kB
ingeniousclown
03/30/14 01:34 PM
0.2
11kB
ingeniousclown
03/30/14 12:55 PM
0.12
5kB
ingeniousclown
03/16/14 03:11 PM
0.11
5kB
ingeniousclown
03/16/14 01:15 AM
0.1
4kB
ingeniousclown
03/16/14 12:09 AM


Post A Reply Comment Options
Unread 12/06/18, 04:21 AM  
Cocoa Pup

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Jadax
Ok so now my inventory doesn't have grid view at all. I uninstalled auto-category, and still no grid view

Weirdly though, my bank has grid-view working WITH auto-category addon, but not my inventory - anyone know how I can fix this?
Hello,
Did this bug ever get fixed for you? Yesterday I got the same bug :c

everything works fine (bank,craft bag) but not the regular bag.

tried uninstalling and reinstalling, no change. changing settings ingame didnt help either.

I do not use and have never used auto category.
Last edited by Cocoa Pup : 12/06/18 at 04:22 AM.
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Unread 12/03/18, 10:49 PM  
drguild

Forum posts: 0
File comments: 3
Uploads: 0
Can we have a group by type in the inventory?

That way when I view my bank all potions are grouped together all of the same type legs, chest etc items are all together.

The way things are currently is you can only sort by name or value.
Having type grouping would neaten things up.

If this can be done via another plugin can someone tell me what is needed, thanks.

I had a look at Advanced Filters but it's not exactly what I was after.
I'm talking about a sort inventory by type button rather than a filter.
Last edited by drguild : 12/03/18 at 10:57 PM.
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Unread 12/01/18, 10:27 PM  
drguild

Forum posts: 0
File comments: 3
Uploads: 0
Getting a few issues with this.

On the quest item Iliac Bay Psijic map it crashes the UI with this error.

Warning: Spoiler


Hopefully the dev can fix all these bugs soonish as crashes from various plugins means I need to reload the UI everytime it happens.
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Unread 11/30/18, 04:31 AM  
Provision
 
Provision's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 79
Uploads: 9
Your addon crash when "Auto Category - Custom Inventory Categories" is enabled.

Warning: Spoiler


-----

FIX :

Replace util.lua - line 89:

Code:
        if isGrid == true and new ~= nil then
by :

Code:
        if isGrid == true and new ~= nil and button ~= nil then
Last edited by Provision : 11/30/18 at 04:46 AM.
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Unread 11/29/18, 10:26 AM  
mendisabal

Forum posts: 3
File comments: 104
Uploads: 0
best addon in world)

I was too proud to update

Code:
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'
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Unread 10/28/18, 06:24 AM  
Dopamin

Forum posts: 0
File comments: 14
Uploads: 0
at first, i love this addon! but, would it be possible to add a function to set a default tab when opening the inventory? my game freezes everytime for a short moment when i open my inventory into the ''ALL'' tab.
Last edited by Dopamin : 10/28/18 at 06:28 AM.
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Unread 10/16/18, 07:33 AM  
GrizzlyUK
 
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Forum posts: 1
File comments: 14
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Re: got this error on reloadui

Originally Posted by philrd
Not sure if this is this addon or auto category since it's not happening when IGV alone is active but since error report to this addon im posting here also if you could look into this awesome addon btw cant play without it kinda a pain in the but to loose /reloadui:
It's usually a good idea to read through previous comments to see if anyone else has already reported an error. This particualr error has been reported and discussed quite a bit, there is a problem with using both IGV and Auto Category so until the error gets fixed (if it ever does) you have to chose which one you want to use, either IGV OR Auto Category. If you want more details just scroll down and read!
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Unread 10/14/18, 12:00 PM  
philrd

Forum posts: 0
File comments: 4
Uploads: 0
got this error on reloadui

Not sure if this is this addon or auto category since it's not happening when IGV alone is active but since error report to this addon im posting here also if you could look into this awesome addon btw cant play without it kinda a pain in the but to loose /reloadui:


user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
|caaaaaa<Locals> control = ud, isGrid = true, width = 81, height = 81, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r
user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
|caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 49, gridIconSize = 81, IGVId = 1, isGrid = true, width = 81, height = 81, i = 10 </Locals>|r
user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
|caaaaaa<Locals> self = ud </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:51 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 27, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = tbl, sceneName = "hud", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup'
|caaaaaa<Locals> self = tbl, sceneName = "hud", resultCallback = EsoUI/Ingame/Scenes/IngameSceneManager.lua:71 </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode'
|caaaaaa<Locals> self = tbl, inUIMode = false </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:266: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'
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Unread 10/03/18, 10:10 AM  
GrizzlyUK
 
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Wondering if there's going to be an update to fix the misplaced red icons re: can't sell icon size

Also, if I click to return to List View each item is "indented" with the size of the indent increasing with each line until an item disappears to the right, then it starts over on the next line.

I see the other reports of the problem with Auto Category and IGV going back a few months but no response from the IGV author yet. Doesn't fill me with much hope of any sort of update any time soon sadly.
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Unread 09/28/18, 07:46 AM  
Bubbulzz

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Re: Auto Category & Inventory Grid View

I too am having this same exact issue! It is throwing random lua errors. Can't esc, can only move using WASD, have to completely close game from alt/tabbing out and restart. Relogging usually fixes until I have to reload UI. I really like the Auto categories but, Inventory gridview is my fav so, will disable the other until there is a fix. Thanks so much for all your hard work!
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Unread 09/16/18, 10:54 AM  
Jadax

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Ok so now my inventory doesn't have grid view at all. I uninstalled auto-category, and still no grid view

Weirdly though, my bank has grid-view working WITH auto-category addon, but not my inventory - anyone know how I can fix this?
Last edited by Jadax : 09/16/18 at 11:50 PM.
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Unread 09/15/18, 07:53 AM  
lichlord
 
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ISAssassinm

Inventory grid view is working fine . It is auto catagory that is the culprit try disabling that one!
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Unread 09/11/18, 08:20 AM  
Lifsteinn

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House containers

Hi, awesome addon, thank you for the nice work!

Any chance this would work with containers in Houses?

Thanks!
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Unread 09/08/18, 03:48 PM  
isAssassin
 
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Auto Category & Inventory Grid View

I have errors when I have both Auto Category & Inventory Grid View running. This only started occurring with the Wolfhunter update.
I've run with just those two AddOns active.


Code:
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
|caaaaaa<Locals> control = ud, isGrid = true, width = 64, height = 64, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r
user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
|caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 58, gridIconSize = 64, IGVId = 1, isGrid = true, width = 64, height = 64, i = 4 </Locals>|r
user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
|caaaaaa<Locals> self = ud </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:51 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 3, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = tbl, sceneName = "hud", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup'
|caaaaaa<Locals> self = tbl, sceneName = "hud", resultCallback = EsoUI/Ingame/Scenes/IngameSceneManager.lua:71 </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode'
|caaaaaa<Locals> self = tbl, inUIMode = false </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:266: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'


After the error, the ui becomes unresponsive and stays in this state until I logout as I can no longer access ESC to get to the AddOn Settings/Options.


Steps to reproduce:


1. Download the latest versions of both addons.
2. Enabled both addons.
3. Reloadui.
4. Try to do anything. Mouse function is limited. Cannot use mouse to rotate view, cannot click on screen objects.


Please take a look at this.

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Unread 09/01/18, 12:53 AM  
Neverlands
 
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Re: Re: Custom icon zoom level

Originally Posted by Neverlands
Hello,
I don't know exactly since when this is happening or if it has to do with Summerset, but the custom icon zoom level doesn't work anymore. Hovering over the icons makes them very large.
Can anyone help me with the zoom?
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