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Updated: 03/02/22 11:12 AM
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Compatibility:
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:03/02/22 11:12 AM
Created:08/09/14 08:33 AM
Monthly downloads:196
Total downloads:16,800
Favorites:28
MD5:
DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)  Popular! (More than 5000 hits)
Version: 1.73
by: Thenedus, Baertram
Version 1.64:
Attention: Your settings got reset due to the SavedVariable changes. Please reconfigure this addon!

IMPORTANT CHANGE - Version 1.63
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibLoadedAddons


Enabling addons ingame again
If one of this depending library is missing you cannot enable the addon ingame!
So please check the dependencies of the addon ingame.
The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries.
It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then.


Comments / feedback / "Netiquette"
If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault!
Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint.
Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons.

So:
If you show me you have read this text and ask in a kind way I'll help you for sure.
If not...
Rude answeres/comments will force me to remove the addon totally from pulbic.
This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you.
So please think before you ink and remember: This software is for free. We invest our free time for you.
Think what it was like playing the game without addons and then rethink your text before you write
You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding.

Why do I do this
This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated.
Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon
By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work!

Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files.
+ the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.!
+ I might use the gained time to work on fixing addons or adding new features as well.



DoItAll
DoItAll allows to perform various actions on all visible items in your inventory:
  • Deposit to bank / withdraw from bank
  • Attach to mail
  • Extract runestones / Deconstruct items
  • Launder & sell items
  • Junk mark
  • Trade

This verison includes new features, the new API version, a small bugfix and support for FCO Itemsaver.
Marked items (by FCO ItemSaver) won't be attached to mails or extracted/refined anymore.


New Features:
-Added support for the vendor to junk-mark all shown items/Un-junk mark them if you open the "junk" tab in your "sell inventory" at the vendor
-Added better support for FCO ItemSaver's Anti-Deconstruction/Anti-Sell/Anti-Launder/Anti-Trade/Anti-Mail features. If the settings in DoItAll respects the panels of FCOIS, the icons will be checked for their settings at the currently active panel (e.g. marked items for deconstruction, where deconstruction of items marked for deconstruction is allowed, will be deconstructed with DoItAll; where as if you disable this settings in DoItAll simply a set marker icon will prevent deconstruction like before).
-Added support for the refinement tab as well so you can refine all items at once now
-Added "Add all" button to the player 2 player trading
-Added delay option to the "Deconstruct all" crafting panel (see settings)

Attention:
1) If you try to deconstruct/refine more than 100 times setup a 250+ delay in the settings (otherwise the game will disconnect you for spamming!)
2) Do not mouseover the inventory item list while it is deconstructing by addon - you will get lags!


It is best used with AdvancedFilters or a similar addon that provides fine-grained filtering.

UPGRADE NOTICE
AttachAll has been merged with BankAll to create this addon.
When upgrading, please
  • Uninstall AttachAll
  • Delete the folder "BankAll" in your addons folder.
  • Check the configuration of DoItAll.


Options
All of these options can be configured by typing "/doitall" in the chat.
  • Do not touch items that have been saved with Item Saver, on by default. This applies to all DoItAll functions.
  • For transferring items to/from the bank, the batch size and delay can be configured (see below).
  • For deconstruction, researchable items can be excluded, on by default. This requires Research Assistant.
  • When attaching items, DoItAll can be extracted to send mails when all attachment slots are used and when all items are attached, both off by default.

Avoid Spamming
Since each item transfer is a separate action, the server might kick you for spamming if you transfer a lot of items in a short time. To prevent this, items are transferred in batches with a delay between them. By default, DoItAll transfers 20 items in one go, then waits for 200 milliseconds before starting the next batch.
To change these defaults, type "/doitall" to bring up the configuration interface.

If you get kicked from the server, try adjusting these values and let me know by posting a comment.

Planned features
  • Support guild bank
1.73 - 2022-03-02
Universal deconstruction (PTS) fix
Some setting text updates
Mail AttachAll and auto-send fix for ZO_Object reusage


1.72 - 2022-02-05
Support for the new Deconstruction NPC "Giladil" (PTS)

1.71: Internal

1.70:
-Updated API version
-Removed LibLoadedAddons dependency and usage -> If you addon was checking for DoItAll via this lib, please use the proper way now: ## DependsOn: DoItAll>=<version of DoItAll, e.g. current 170>
-Changed settings to disable entries dependend on the enabled "ZOs multi refine/deconstruct/extract" state
-Changed FCOIS panel checks to be on by default to protect proper refine/decon/extract possibilities for your marker icons (like you have set them up to work and what to protect where!)
-Small speed improvements for checks done for FCOIS and ItemSaver (ItemSaver is not officially updated any longer so it was moved to the 2nd supported addons checks, after FCOIS now. If any checks via FCOIS block, ItemSaver checks won't be trigegred anymore afterwards).

1.69:
-Updated API version

Added:
-Setting to use ZOs vanilla UI multicraft extraction/refine/deocnstruction. Using the keybind will refine/extract/deconstruct all items at once. If you disable this option the item will be processed like before the Scalebreaker update one-after-another
-Setting to skip the "Ask before multi extraction" dialog. Be careful: If you enable this option you will extract/refine/deconstruct ALL non-protected items (e.g. protected by FCOItemSaver) at once with the keybind!!!

Fixed:
-Keybindings at e.g. enchantment create won't show "Refine" anymore but wil be hidden instead.

1.68:
-Removed FASTAPI support
-Changed loading of LibLoadedAddons to be sure the version check for FCOItemSaver works again (please update LibLOadedAddons to version 1.4 to make sure DoItAll will work with the FCOIS marker checks properly!)

1.67:
Fixed initialization functions to load after LAM has been loaded properly (Thanks to AssemblerManiac)

1.66:
-Updated APIversion
-Updated library calls to support global variables instead of LibStub

1.65:
Fixed: Aborting an extraction at acrafting station could let the extraction in a state where the next manually/by other addon crafted/extracted item would restart the extraction of all other shown items in the list.

1.64:
Attention: Your settings got reset due to the SavedVariable changes. Please reconfigure this addon!
Changed: SavedVariables to use the CharacterId instead of the name (rename save settings!) and to use server name dependent settings to use the same char name on different servers (eu, na, pts).
Fixed: Incompatibility with AdvancedFilters and CraftCompare
Fixed: Increased API version (Murkmire)

1.63:
Removed: Libraries LibStub, LibAddonMenu-2.0, LibLoadedAddons
-> These libraries need to be installed manually (like an addon) e.g. by help of the addon manager "Minion".
Please update the libraries and download them to your addons.
Fixed: Dependencies to the libraries and other addons so that FCOItemSaver recognition works again as intended!
Fixed: Increased API version

1.62:
As AutoCategory get's maintained again the addon removed the OptionalDependency to DoItAll now and the OptionalDependcy to AutoCategory was added to DoItAll.

1.61:
Removed optional dependecy to AutoCategory as AutoCategor addon already got an optional dependency to DoItAll (which should have been removed versions before already but obviously wasn't :-) )

1.6:
Moved "patch" version DoItAll with FCOItemSaver support to the original DoItAll.
Patch will be removed.

0.6:
UPGRADE NOTICE
AttachAll has been merged with BankAll to create this addon.
When upgrading, please
  • Uninstall AttachAll
  • Delete the folder "BankAll" in your addons folder.
  • Check the configuration of DoItAll.
  • Merged BankAll and AttachAll
  • Added support for extraction and deconstruction
  • BankAll: Continue moving items even if the target container is already full (to fill stacks)
  • AttachAll: Automatically send mails
  • Updated APIVersion
0.5:
  • Fixed error when clicking on keystrip button
0.4a:
  • Use ItemSaver_IsItemSaved for interfacing with Item Saver
0.4:
  • Fixed that settings were not saved
  • Added (experimental) support for Item Saver
0.3:
  • Added keyboard shortcut
  • Replaced command-line with configuration interface to change batch size and delay
0.2: Transfer items in batches and delay
0.1: Initial release
Archived Files (17)
File Name
Version
Size
Uploader
Date
1.72
25kB
Baertram
02/05/22 12:26 PM
1.69
25kB
Baertram
08/15/19 06:06 PM
1.68
23kB
Baertram
05/26/19 12:25 PM
1.67
23kB
Baertram
05/04/19 07:39 AM
1.66
23kB
Baertram
05/03/19 08:54 AM
1.65
21kB
Baertram
10/03/18 07:03 PM
1.64
21kB
Baertram
10/01/18 01:15 PM
1.63
21kB
Baertram
08/30/18 01:50 PM
1.62
65kB
Baertram
04/16/18 10:08 AM
1.61
64kB
Baertram
03/05/18 05:43 AM
1.60
65kB
Baertram
03/04/18 10:31 AM
0.6
32kB
Thenedus
10/03/14 09:24 AM
0.5
28kB
Thenedus
08/25/14 12:58 PM
0.4a
28kB
Thenedus
08/24/14 12:27 PM
0.3
28kB
Thenedus
08/17/14 04:25 AM
0.2
2kB
Thenedus
08/10/14 03:57 AM
0.1
3kB
Thenedus
08/09/14 08:33 AM


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Unread 03/31/23, 07:27 AM  
Baertram
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Thanks for the feedback, but the current default settings were tested with a lot players and it does not kick you from the server, at least it did not do for 100% of the tested tries.

If it does for you you might have a lot of other addons activated at the same time?
Or meanwhile the servers have changed and will kick you now, I'll try it with a new character and a few addons activated, again.

Originally Posted by Marazota
Hello, default setting for Transfer All should be 10 size and 800 delay

everything lower will kick you from the server
its not a problem for me to change

just for any new users of this addon who will install it first time, default settings will be less and they will be kicked
for better experience for new users, better change default values
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Unread 03/31/23, 04:09 AM  
Marazota
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Hello, default setting for Transfer All should be 10 size and 800 delay

everything lower will kick you from the server
its not a problem for me to change

just for any new users of this addon who will install it first time, default settings will be less and they will be kicked
for better experience for new users, better change default values
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Unread 03/19/23, 10:49 AM  
Ch4rl1e

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Re: Re: Re: Re: Question about delay

Thanks for the help and sorry for distubring u with that


Originally Posted by Baertram
Well, I do not really care about that profitability as it is a game, but unless someone can "proof" it does matter (and so far no one did or was able to), I'm going with what ZOs said in the past: It's random and crafting only is affected by your champion points and such official changing parts.
Everything else is pure speculation!

But if you "feel" it is different then simply change the code of this addon locally for yourself and increase the value from 1000 to 5000 at the slider's "max" entry. Should be an easy find and replace. Search in the DoItAll/src/settings.lua file for
Code:
CreateLAMSlider("BatchDelay", "Batch Delay [ms]", "The number of milliseconds to wait between two batches.", 100, 1000, 10),
And replace the value 1000 with 5000 then.


Originally Posted by Ch4rl1e
Are you sure about your claim that the profitability is similar even with multi-crafting?

Originally Posted by Baertram
Why would you need a delay of 5000? Makes no sense at all, sorry. This would make the refine wait for 5 seconds after each single slot that got refined!
If you think this would change the gained boosters: Forget it, it's todally random!

Especially as the delay was ONLY needed in the past where there was no multi crafting. Now as you can refine and deconstruct etc. all at once the delay shouldn't be used anymore and you should just use the setting to refine/deconstruct all with ingames multi crafting at once.

Originally Posted by Ch4rl1e
i really need to put a delay of 5000ms on the refine delay how can i do that
the problem are here cause of max delay on the config panel in game are limited at 1000ms


Thanks for any help
Ch4rli3
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Unread 03/19/23, 07:18 AM  
Baertram
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Re: Re: Re: Question about delay

Well, I do not really care about that profitability as it is a game, but unless someone can "proof" it does matter (and so far no one did or was able to), I'm going with what ZOs said in the past: It's random and crafting only is affected by your champion points and such official changing parts.
Everything else is pure speculation!

But if you "feel" it is different then simply change the code of this addon locally for yourself and increase the value from 1000 to 5000 at the slider's "max" entry. Should be an easy find and replace. Search in the DoItAll/src/settings.lua file for
Code:
CreateLAMSlider("BatchDelay", "Batch Delay [ms]", "The number of milliseconds to wait between two batches.", 100, 1000, 10),
And replace the value 1000 with 5000 then.


Originally Posted by Ch4rl1e
Are you sure about your claim that the profitability is similar even with multi-crafting?

Originally Posted by Baertram
Why would you need a delay of 5000? Makes no sense at all, sorry. This would make the refine wait for 5 seconds after each single slot that got refined!
If you think this would change the gained boosters: Forget it, it's todally random!

Especially as the delay was ONLY needed in the past where there was no multi crafting. Now as you can refine and deconstruct etc. all at once the delay shouldn't be used anymore and you should just use the setting to refine/deconstruct all with ingames multi crafting at once.

Originally Posted by Ch4rl1e
i really need to put a delay of 5000ms on the refine delay how can i do that
the problem are here cause of max delay on the config panel in game are limited at 1000ms


Thanks for any help
Ch4rli3
Last edited by Baertram : 03/19/23 at 07:19 AM.
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Unread 03/18/23, 11:17 AM  
Ch4rl1e

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Re: Re: Question about delay

Are you sure about your claim that the profitability is similar even with multi-crafting?







Originally Posted by Baertram
Why would you need a delay of 5000? Makes no sense at all, sorry. This would make the refine wait for 5 seconds after each single slot that got refined!
If you think this would change the gained boosters: Forget it, it's todally random!

Especially as the delay was ONLY needed in the past where there was no multi crafting. Now as you can refine and deconstruct etc. all at once the delay shouldn't be used anymore and you should just use the setting to refine/deconstruct all with ingames multi crafting at once.

Originally Posted by Ch4rl1e
i really need to put a delay of 5000ms on the refine delay how can i do that
the problem are here cause of max delay on the config panel in game are limited at 1000ms


Thanks for any help
Ch4rli3
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Unread 03/17/23, 07:17 PM  
Baertram
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Re: Question about delay

Why would you need a delay of 5000? Makes no sense at all, sorry. This would make the refine wait for 5 seconds after each single slot that got refined!
If you think this would change the gained boosters: Forget it, it's todally random!

Especially as the delay was ONLY needed in the past where there was no multi crafting. Now as you can refine and deconstruct etc. all at once the delay shouldn't be used anymore and you should just use the setting to refine/deconstruct all with ingames multi crafting at once.

Originally Posted by Ch4rl1e
i really need to put a delay of 5000ms on the refine delay how can i do that
the problem are here cause of max delay on the config panel in game are limited at 1000ms


Thanks for any help
Ch4rli3
Last edited by Baertram : 03/17/23 at 07:18 PM.
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Unread 03/17/23, 06:11 PM  
Ch4rl1e

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Question about delay

i really need to put a delay of 5000ms on the refine delay how can i do that
the problem are here cause of max delay on the config panel in game are limited at 1000ms


Thanks for any help
Ch4rli3
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Unread 07/12/22, 11:06 AM  
NeuroticPixels
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Originally Posted by Baertram
Originally Posted by NeuroticPixels
"Open all containers" stops functioning when it gets to a container with something unique that I already have in my bags. (Like a map, for example.)
Even once I get rid of that specific container, I never get the prompt to "Open all containers" again until I /reload.

Can this be fixed?
No it cannot as DoItAll does not provide any "Open all containers" that I'm aware of

I guess this is another addon, like Unboxer?
No, I don't have Unboxer. Hmm. Very odd. Could've sworn it was DoItAll. My bad! Feel free to delete these comments. Sorry for being silly!
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Unread 07/12/22, 01:34 AM  
Baertram
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Originally Posted by NeuroticPixels
"Open all containers" stops functioning when it gets to a container with something unique that I already have in my bags. (Like a map, for example.)
Even once I get rid of that specific container, I never get the prompt to "Open all containers" again until I /reload.

Can this be fixed?
No it cannot as DoItAll does not provide any "Open all containers" that I'm aware of
DoItAll allows to perform various actions on all visible items in your inventory:
Deposit to bank / withdraw from bank
Attach to mail
Extract runestones / Deconstruct items
Launder & sell items
Junk mark
Trade
I guess this is another addon, like Unboxer?
Last edited by Baertram : 07/12/22 at 01:35 AM.
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Unread 07/11/22, 05:12 PM  
NeuroticPixels
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"Open all containers" stops functioning when it gets to a container with something unique that I already have in my bags. (Like a map, for example.)
Even once I get rid of that specific container, I never get the prompt to "Open all containers" again until I /reload.

Can this be fixed?
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Unread 06/10/22, 07:51 PM  
tralce
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Batch mail attach seems broken as of high isle.

Code:
user:/AddOns/DoItAll/src/AttachAll/Attach.lua:49: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/DoItAll/src/AttachAll/Attach.lua:49: in function 'ReportAttachmentResult'
user:/AddOns/DoItAll/src/AttachAll/Attach.lua:64: in function 'AttachItem'
user:/AddOns/DoItAll/src/Common/Slots.lua:152: in function 'DoItAll.Slots:ForEach'
user:/AddOns/DoItAll/src/AttachAll/Attach.lua:87: in function 'DoItAll.RunAttachAll'
user:/AddOns/DoItAll/src/AttachAll/Attach.lua:98: in function 'DoItAll.AttachAll'
user:/AddOns/DoItAll/src/AttachAll/Keybind.lua:6: in function 'callback'
/EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:680: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
(tail call): ?
(tail call): ?
EDIT: I was able to work around it by removing the itemName string from this function:
Code:
local function ReportAttachmentResult(result, itemName)
  -- TODO: Use onscreen reporting instead
  if result == MAIL_ATTACHMENT_RESULT_ALREADY_ATTACHED then
    d(itemName .. ": Item is already attached")
  elseif result == MAIL_ATTACHMENT_RESULT_BOUND then
    d(itemName .. ": Item is bound")
  elseif result == MAIL_ATTACHMENT_RESULT_ITEM_NOT_FOUND then
    d(itemName .. ": Item not found")
  elseif result == MAIL_ATTACHMENT_RESULT_LOCKED then
    d(itemName .. ": Item is locked")
  end
end
to

Code:
local function ReportAttachmentResult(result, itemName)
  -- TODO: Use onscreen reporting instead
  if result == MAIL_ATTACHMENT_RESULT_ALREADY_ATTACHED then
    d("Item is already attached")
  elseif result == MAIL_ATTACHMENT_RESULT_BOUND then
    d("Item is bound")
  elseif result == MAIL_ATTACHMENT_RESULT_ITEM_NOT_FOUND then
    d("Item not found")
  elseif result == MAIL_ATTACHMENT_RESULT_LOCKED then
    d("Item is locked")
  end
end
in DoItAll\src\AttachAll\Attach.lua, around line 49.

I don't know lua well enough to know certainly why itemName is null, but that's the issue and the workaround for those who love this addon.
Last edited by tralce : 06/10/22 at 08:01 PM.
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Unread 02/05/22, 12:19 PM  
Baertram
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Okay, checked it and got it to work with UNIVERSAL_DECONSTRUCTION.
But FCOIS and AdvancedFilters need time. Seems items are protected via FCOIS, but the protection marker icons are not shown yet.
So items might fail to be deconstructed/extracted, or if you manually try to add them it wil lfail and do nothing. This is because of FCOIS then
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Unread 02/02/22, 01:15 PM  
Baertram
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Yes, send me some time
Had no time to check anything on PTS yet.


Originally Posted by tralce
Since it's a brand new frame, unsurprisingly this does not work with the new Decon assistant on PTS. Is there anything I can do to help get decon assistant added?
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Unread 02/02/22, 12:34 PM  
tralce
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Since it's a brand new frame, unsurprisingly this does not work with the new Decon assistant on PTS. Is there anything I can do to help get decon assistant added?
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Unread 12/20/20, 03:54 PM  
Baertram
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Originally Posted by wambo
Originally Posted by Baertram
It is in there since months/a year (Scalebreaker release date) already?
Check the settings, enable the use vanilla multi checkbox.

Works like a charm for me. I click the button or use the keybind and all is added at once + deconstructed/refined/extracted at once.
Oh dear, I just never noticed that this addon had settings, and usually I grab new functions from changelog, but I guess I missed that as well :-/
But yes, I found it. Also explains why nobody requested this before...
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