Results: 792Comments by: ArtOfShred
File: Lui Extended04/13/18
Re: Re: Re: Re: Re: Re: Re: Re: Re: Chat Announce settings
Posted By: ArtOfShred
Can you make sure for some reason they aren't in the buff/debuff blacklist? My blacklist is empty EDIT: Had some other stuff here initially - but probably a waste of time - instead would you mind uploading your SavedVariables for me to test out? Maybe I can figure out the problem from that.
File: Lui Extended04/12/18
Re: Re: Re: Re: Re: Re: Re: Chat Announce settings
Posted By: ArtOfShred
Every abiliy, which ID i put in Prominent debuff list no more show above my player frame (on position for incoming debuff). For example, if i put oil debuff in list, i cant see this debuff above my player frame and it not show in prominent debuff place (coz its not "self buffs and outgoing debuffs") Okay thanks, I'll go test right...
File: Lui Extended04/12/18
Re: Re: Re: Re: Re: Chat Announce settings
Posted By: ArtOfShred
Oh prominent debuffs only shows your outgoing debuffs not incoming. Hm, ok, but if its outgoing debuff why i cant see debuff on player frame if i putted ID in Prominent debuff list (on player frame it must be incoming, right? ) Yeah if its on the player debuff frame it should be an incoming debuff. Prominent will track self buf...
File: Lui Extended04/12/18
Off Balance Immunity isn't hidden....
Posted By: ArtOfShred
Off Balance Immunity isn't hidden. I probably did remame it to "Off-Balance Immunity" though. Fucking drives me nuts like half the Off-Balance debuffs in game are "Off Balance" the rest are "Off-Balance." I picked one and went with it for consistency. Maybe I should change them all to "Off Balance" since thats what I think the abi...
File: Lui Extended04/12/18
Re: Re: Re: Chat Announce settings
Posted By: ArtOfShred
i cant see progress bar for debuff in dev-version. In version before separate Buff&Debuff Aligment - was possible. Looking into it. EDIT: Couldn't replicate the issue - maybe psypanda fixed something in the big commit today. If you're still having the issue mind taking a screenshot of your Prominent Buffs settings menu for me?...
File: Lui Extended04/12/18
I was thrilled to see you were addi...
Posted By: ArtOfShred
I was thrilled to see you were adding a prominent buff section because currently I use two different addon for a rather hamfisted solution to an important UI element. Currently I use Srendarrs for tracking prominent debuffs like Off Balance and OB Immunity. I was hoping to swap tehse over to LUI and drop Srendarr, but some debuffs...
File: Lui Extended04/11/18
What is different about the chat? D...
Posted By: ArtOfShred
What is different about the chat? Did the latest ESO update break something? I have 9 different chat tabs and I am getting Loot/Mail announcements in ALL of them when it used to only appear in 1 with my system info! I'm fairly certain it always worked this way. I haven't really messed around with multiple tabs too much though s...
File: Lui Extended04/09/18
Re: Chat Announce settings
Posted By: ArtOfShred
Now, I don't know my way around your code at all (and it's thoouuusands of lines haha), but am I correct in thinking that I'd only have to change the function LUIE.PrintToChat(msg)? I'm looking forward to your reply :) Yeah LUIE.PrintToChat would be the only function you'd have to change. I've been meaning to look into adding a...
File: Lui Extended04/08/18
When ever I do a heavy attack with...
Posted By: ArtOfShred
When ever I do a heavy attack with my sorc staff I get an icon showing im using staff with a timer showing time the attack has been going on. Disappears soon as i let go of mouse. I'd like to move it or if can't move turn off but for the life of me I can't find a setting in LUI extended that is doing it. If I turn off LUI extended...
File: Lui Extended04/03/18
Are we saying this is something ZOS...
Posted By: ArtOfShred
Are we saying this is something ZOS need to look at? Yep. LUA event for reticle target changing when mousing over a body is triggering inconsistently so it's something on their end - or related to some kind of setting outside of LUI.
File: Lui Extended04/02/18
1. a little problem with add buff b...
Posted By: ArtOfShred
1. a little problem with add buff by names: for example "Elusive mist" - can be added but not work (not show), "Elusive Mist" - all ok. 1.1. Buff by ID added with icon, by name - just text. (and player can type any trash in Buff name and it will be "added" ^^) 2. Position for buff/debuff returned to default after relog (fixed in...
File: Lui Extended04/02/18
Wow, ty, i go test it! Thanks, u...
Posted By: ArtOfShred
Wow, ty, i go test it! Thanks, updated a couple more minor things and added an aura Blacklist as well. Let me know if you encounter any issues - there was a lot of stuff to factor for and I *think* I got most of it but we'll find out :-D EDIT: Updated again with a debug option to display abilityId.
File: Lui Extended04/02/18
Okay so I uh, did some stuff ;-)...
Posted By: ArtOfShred
Okay so I uh, did some stuff ;-) https://puu.sh/zUzfr.png I'll upload this to GitHub fairly soon, just need to fix a couple issues. EDIT: Preview of Options available for the Prominent Buffs & Debuffs list: https://puu.sh/zUzgk.png EDIT: Uploaded to GitHub!
File: Lui Extended03/31/18
What do you think? I'll try to r...
Posted By: ArtOfShred
What do you think? I'll try to reproduce it and report it to Chip if its on the ZoS end of things. Do you want me to upload my LUI Extended File for you to use, see it's my side? Nah you mentioned you reinstalled it multiple times and SV should be shared between all characters so that wouldn't be an issue. EDIT: Okay appa...
File: Lui Extended03/31/18
What do you think? I'll try to r...
Posted By: ArtOfShred
What do you think? I'll try to reproduce it and report it to Chip if its on the ZoS end of things.
File: Lui Extended03/31/18
When the mouse was over the player...
Posted By: ArtOfShred
When the mouse was over the player when they were alive YES I would get the "target does exist" along with the normal player frame as seen in the 1st image, but when they were dead I would not as seen in 2nd image. Could it be an in-game setting that's causing this to happen, it's weird that it only happens to certain characters....
File: Lui Extended03/30/18
Ok, so I did as asked. So when othe...
Posted By: ArtOfShred
Ok, so I did as asked. So when other players are alive I can see the normal frame with no issues, it's only when that player dies the problem occurs. I've taken 2 screenshots and as you can see in chat the results. Okay its kinda hard to tell from screenshots - when you moused over the corpse directly - you did get a "target does...
File: Lui Extended03/30/18
I can't put my finger on it. I've r...
Posted By: ArtOfShred
I can't put my finger on it. I've removed the addon completely and even logged in with a fresh install on the "affected" character and it's the same, not sure if it helps but the character it works on is part of the AD Faction and the one it doesn't is EP Faction. Could it be anything within the base game settings I need to change?...
File: Lui Extended03/29/18
Re: Default Unit Frames - Transparency
Posted By: ArtOfShred
The LUI setting for Transparency - Out of Combat '> 0' prevents the default ability bars to disappear when ooc and and bars all full. At '0' it is always off when ooc but one or more bars not full. Hmm not sure I understand. When I set transparency to 0 - only bars that are under 100% value display for me in/out of Combat. This se...
File: Lui Extended03/23/18
The second thing isn't a real issue...
Posted By: ArtOfShred
The second thing isn't a real issue or anything, but just something I noticed about the regeneration effect on the health bar. It's much easier to show through video instead of explaining in text. I do use some addons to change how my UI looks so I'm not 100% if it's related to this addon but i'll post it here anyway. I mentioned...
File: Lui Extended03/21/18
Any thoughts or suggestions would b...
Posted By: ArtOfShred
Any thoughts or suggestions would be greatly appreciated. Thanks in advance. Hmm odd. Settings are the same per character. I might have done something goofy in the settings that's stopping the frame from drawing in certain conditions. I'll have to take a look.
File: Lui Extended03/12/18
Re: LUI/CombatMetrics Line-Breaker Issue
Posted By: ArtOfShred
Some part of LUI might be affecting the line-breaker & roar of alkosh uptimes in combat metrics. Seems to be combining them into the same buff (roar of alkosh) so that line-breaker is missing from reports. Great addon though, cheers! Yeah, wasn't thinking when I renamed the proc from "Line-Breaker" to "Roar of Alkosh." It'll be...
File: Lui Extended03/11/18
hello, isn't there anyway to blackl...
Posted By: ArtOfShred
hello, isn't there anyway to blacklist some auras for the buff tracker? i really get too many.. i' ve been looking in the options and can't find anything.. Not atm - I still need to add manual blacklist. I'll probably do so when I add prominent buffs - which I'm on/off working on atm.
File: Lui Extended03/10/18
I'm getting an error on initializat...
Posted By: ArtOfShred
I'm getting an error on initialization. Not sure what to do about it. user:/AddOns/LuiExtended/LuiExtended.lua:165: attempt to index a nil value stack traceback: user:/AddOns/LuiExtended/LuiExtended.lua:165: in function 'LUIE_OnAddOnLoaded' In known issues, "If you receive the following error, try completely reinstalling LU...
File: Lui Extended03/09/18
Coming soon to theaters near you:...
Posted By: ArtOfShred
Coming soon to theaters near you: http://puu.sh/zE4Bw.jpg Or at the very least, I've started to add a prominent buffs system. Got some work to do still. EDIT: Some notes on plans for this: Prominent Buffs & Debuffs will support tracking the following: - Buffs on the Player, Debuffs on the Target, Ground Targeted Effects fr...