Results: 83Comments by: prasoc
File: BetterUI :: Gamepad Interface Improvements04/09/16
Is the Currently Equipped frame sti...
Posted By: prasoc
Is the Currently Equipped frame still due to make a comeback in the BUI Inventory UI? Also a small UI bug on the "Action" menu of an item. The highlight is not correctly aligned with the menu option. Yeah, I want to integrate that functionality into Enhanced Inventory, I'll see what I can do :) In other news, I am aware that da...
File: BetterUI :: Gamepad Interface Improvements03/29/16
Re: Re: Can't equip costumes
Posted By: prasoc
V1.68 is out! - Fixed costume / disguise equipping in the Enhanced Inventory menu - Fixed Guild Store issue where item category would reset upon searching - Moved "Name Filter" to below the item category list for efficient Guild Store browsing - Filtered out "Bound" items from appearing in the Sell Item tab of the Enhanced Guil...
File: BetterUI :: Gamepad Interface Improvements03/25/16
Re: Can't equip costumes
Posted By: prasoc
Not sure if it's been mentioned, but I found costumes can't be equipped from the new inventory window. Not a huge issue, but thought you'd want to be aware of things that don't work /w the addon. Oh yeah? Didn't account for that in the code, an edge case that will be fixed ASAP :) Thanks for that edit: A new version will be out...
File: BetterUI :: Gamepad Interface Improvements03/20/16
@MkSb: My bad, it's a simple fix wh...
Posted By: prasoc
@MkSb: My bad, it's a simple fix which has kept getting pushed back - will fix it today :) --- @Der: thanks! I'm a fellow programmer now :D here is a sneak peak at . It's a little rough at the moment, but it is wholly my own code and interface - definitely a great feeling! The new banking system is a subclass of my own gene...
File: BetterUI :: Gamepad Interface Improvements03/18/16
V1.6 is out Added status indi...
Posted By: prasoc
V1.6 is out Added status indicator icons to the , now new items can be distinguished! New option for ; you can now press the triggers to skip item types (like the default interface) Fixed group unit frame displaced background Fixed offline group members having "1 (100%)" health Fixed a major tooltip width issue...
File: BetterUI :: Gamepad Interface Improvements03/18/16
Re: Main and backup weapon.
Posted By: prasoc
hi, thank you for responding to my message. Unfortunately yes I have tried switching main and back up using the X button. For example when I have destruction staff as my main and switch to back up using X button and select restoration staff it is unequipping my destruction staff and uses the restoration as my main not my back up....
File: BetterUI :: Gamepad Interface Improvements03/18/16
New indicator? *nudge nudge* Sorry...
Posted By: prasoc
New indicator? *nudge nudge* Sorry if I come across as greedy and annoying. I just really want to use the inventory interface, and this kind of keeps me from it. Just wanted to make sure it being on the radar still, as you mentioned "feature completeness" on the inventory a couple of posts back. ;) Also would it be possible that...
File: BetterUI :: Gamepad Interface Improvements03/16/16
@ozikeri: Your support is much appr...
Posted By: prasoc
@ozikeri: Your support is much appreciated, thanks :) Have you tried pressing "X" to switch the slots? it will allow you to equip to your backup hand, too! @Ckau: Thanks for reporting it, there's always difficulty to test the group frames, but will release a fix shortly @Daeymon: Will look into it: Wet Gunny Sacks are definitel...
File: BetterUI :: Gamepad Interface Improvements03/12/16
Hey man, I can't seem to get the un...
Posted By: prasoc
Hey man, I can't seem to get the unit price to display in the guild store? Is this just an issue with my setup or? cheers :) D'oh! Yeah, I see why - whilst upgrading the Settings panel, I mistyped the boolean which affects the unit price. v1.58.2 will fix that issue :)
File: BetterUI :: Gamepad Interface Improvements03/12/16
Excellent, thanks. Does the star me...
Posted By: prasoc
Excellent, thanks. Does the star mean the item is bound? Because I'm seeing it on items that don't say bound in the tooltip, or are still "Bind on Equip" but not yet bound. Also, is the currently equipped tooltip next to the currently selected tooltip still on the cards to be added as well? The Star means "Enchanted item" a...
File: BetterUI :: Gamepad Interface Improvements03/12/16
Are icons coming back to the Enhanc...
Posted By: prasoc
Are icons coming back to the Enhanced Inventory interface to indicate bound and stolen items? Was especially useful for stolen items. Got a small fix out (v1.58.1) that enables them again. Thanks for pointing it out, it slipped past my bug radar
File: BetterUI :: Gamepad Interface Improvements03/12/16
@ScotteYx: Thanks for the support!...
Posted By: prasoc
@ScotteYx: Thanks for the support! You'll like the newest version, I reckon that the Enhanced Inventory is actually now a functionally complete interface :) V1.58 is out - Enabled the "Assign" button on the Quickslot panel - Fixed the "Mark as Junk" item action not appearing - Fixed Guild Store Listings panel width issue
File: BetterUI :: Gamepad Interface Improvements03/12/16
Hey, absolutely love this mod, howe...
Posted By: prasoc
Hey, absolutely love this mod, however I seem to have an issue when assigning anything in "quickslot" section of my inventory to any quickslot - am I missing something? The bind for "Assign to Quickslot" was disabled in the Enhanced Inventory, I will re-enable it and get a hotfix out - it is a pretty important feature to get working!
File: BetterUI :: Gamepad Interface Improvements03/11/16
Getting the following error when ac...
Posted By: prasoc
Getting the following error when accessing a crafting station with the Writ enhancement enabled: user:/AddOns/BetterUI/Modules/WritUnit/Writ.lua:49: attempt to index a nil value stack traceback: user:/AddOns/BetterUI/Modules/WritUnit/Writ.lua:49: in function 'BUI.Writs.Show' user:/AddOns/BetterUI/Modules/WritUnit/Module.lua:1...
File: BetterUI :: Gamepad Interface Improvements03/11/16
V1.57 is out - Fixed a bug with...
Posted By: prasoc
V1.57 is out - Fixed a bug with ZOS' tooltips to allow displaying individual stacks of items! For example, instead of having a stack of 12 and 13 items which would both display "Sanded Maple (25)" it will correctly display "Sanded Maple (12)" and "Sanded Maple (13)" With this fix, it is much MUCH easier to distinguish stacks...
File: BetterUI :: Gamepad Interface Improvements03/11/16
Re: Functions not working
Posted By: prasoc
@Maester White: Thank you for the kind words :) The "Split Stacks" is currently broken, and I will get a patch out soon, so that the whole game can be played fully within the gamepad interface - it breaks immersion if you're having to switch between KB and gamepad! The font size has been a recurring issue with people, have you got...
File: BetterUI :: Gamepad Interface Improvements03/11/16
Re: in 1.5
Posted By: prasoc
@Ckau: Sorry for that, it was because the settings panel has been switched around a lot in this update. It will work again if you go into and delete the following file: Documents/Elder Scrolls Online/liveeu/SavedVariables/BetterUI.lua In the next update, I will add some redundancy to the addon's settings so that further change...
File: BetterUI :: Gamepad Interface Improvements03/10/16
V1.5 is out NEW IN V1.5: Com...
Posted By: prasoc
V1.5 is out NEW IN V1.5: Completely redesigned Guild Store interface!!! Notice any incompatibilities between BetterUI and other addons? Post about them in this thread, it is greatly appreciated! dataDaedra integration - tired of the resource usage of MasterMerchant? Well now you can use dataDaedra instead! It's implemented i...
File: SuperStar - Character Builder03/10/16
Holy hell Ayantir, this addon lo...
Posted By: prasoc
Holy hell Ayantir, this addon looks stunning! Props to you, complete control over skills and builds will REALLY improve the gameplay
File: BetterUI :: Gamepad Interface Improvements03/10/16
Hi everyone! As the new version...
Posted By: prasoc
Hi everyone! As the new version is taking longer than I anticipated, I will attach a sneak-peak as to what the next version's interface improvements will include! Other changes include the fix to allow you to "Use" quest item in the inventory menu, and dataDaedra is functional which makes the whole game much smoother than with...
File: BetterUI :: Gamepad Interface Improvements03/09/16
this error showed up while using a...
Posted By: prasoc
this error showed up while using a quest item (press "action") On it! Thanks for reporting the issue :)
File: BetterUI :: Gamepad Interface Improvements03/09/16
Hi everyone! I have been extremely...
Posted By: prasoc
Hi everyone! I have been extremely busy over the past few days, and after accidentally overwriting my development version using Minion, it will take slightly longer to get the update (as planned) out. The upside to this is that I can redevelop the new features even better than they were before I was also thinking of giving yo...
File: BetterUI :: Gamepad Interface Improvements03/04/16
@Daeymon: There are plans to extend...
Posted By: prasoc
@Daeymon: There are plans to extend the type column, I agree more details are needed! Regarding the "current equipped", I will re-enable the right tooltip as the gamepad has this feature already, it will be toggleable in the options menu :) Also, I will fix "Split stack" in the next update, which will be out on Monday/Tuesday (wi...
File: BetterUI :: Gamepad Interface Improvements03/03/16
I had the version with the slider....
Posted By: prasoc
I had the version with the slider. Is the slider included in the upcoming versions? Cause that would be great. That makes it easy to keep the general scale low but the inventory images and letters big. Other than that the only thing left that I really want for now is all of the original categories and the same order for "weapon"...
File: BetterUI :: Gamepad Interface Improvements03/03/16
Nothing happens when I change the s...
Posted By: prasoc
Nothing happens when I change the scale =( I've tried using different scales in BUI after changing the global UI settings. Am I missing something? Do you have V1.2? I removed the (non-functional) UI scale slider in the options in the newest update. It was an accident to include it in the release pre-v1.2, where it was there but di...