Results: 77Comments by: iwontsay
File: InventoryManager05/11/17
That's a rather specific rule you s...
Posted By: iwontsay
That's a rather specific rule you set up, and I can't rightly rule out a bug. Have you tried removing conditions and see if, or when, it matches? When given, the action "Deconstruct" does exactly that when you visit an appropiate crafting station (like a woodworking station for staves and shields) and switch to the "deconstruct" t...
File: InventoryManager04/25/17
Thanks for the heads up. I had very...
Posted By: iwontsay
Thanks for the heads up. I had very little time in recent days, but I'll try it out and see what happens.
File: InventoryManager04/04/17
I get the impression that IM is now...
Posted By: iwontsay
I get the impression that IM is now also moving items with a "static" / "gear" marking, not only the dynamic markings. --> ok change from v.1.2.0 Maybe it's possible to have "any dynamic" "any gear" in addition to "any marking" ? To understand, I use the static ones to assign a "role" to the item, stam DD, Tank, Mag DD. And us...
File: InventoryManager03/31/17
Long time not heard from me, but th...
Posted By: iwontsay
Long time not heard from me, but there is a ton of changes and extensions in the addon. See the changelog for the full list of visible changes, next to those under the hood, mainly stability fixes. Most important one is respecting Baertram's FCO ItemSaver's Anti-Sell and Anti-Destroy settings - if you see an item which isn't so...
File: InventoryManager03/28/17
Updted FCOItemSaver and resorted th...
Posted By: iwontsay
Updted FCOItemSaver and resorted the code a bit. There is a new file called FCOIS_API.lua where you can find some new API (and already existing) functions now. I'll move more functions like FCOMarkItem and others to the appropriate API file if I find the time... Currently travelling a lot for my job so I'm only able to work on it a...
File: InventoryManager03/25/17
I'm actually not using this option....
Posted By: iwontsay
I'm actually not using this option. For once I'm using MRL instead of SousChef. The other thing is, that I'm again sending those recipes to certain chars to learn by means of the dynamic markings. So next time I find the recipe, it will still have that marking, unless I change it manually. I'd rather have it loose the marking so it...
File: InventoryManager03/25/17
Am I right to assume that FCOGetIco...
Posted By: iwontsay
Am I right to assume that FCOGetIconText() would return appropiate names for the "static" icons (like "marked for sell", "marked for deconstruct") as well? In that case extending the list of marks to check against would be a snap. Sorry, but the function only returns the names for the icons that you're able to "rename" in the sett...
File: InventoryManager03/24/17
I am missing stack control. For exa...
Posted By: iwontsay
I am missing stack control. For example I want to keep 200xTa in my bank, destroy the rest. 200 lockpicks in my bags, destroy the rest. 200 full soul gems, deposit the rest. 200 looted cp150 health potions in my bags, vendor the rest. Also missing level control (I don't want low level mats in my bank.) and raw/refined material (I wan...
File: InventoryManager03/23/17
Re: Re: Re: Re: Re: Recipes, Blueprints, ...
Posted By: iwontsay
Too bad, that there is no thank you button :D Btw. is it possible, to extend it to definable guild banks? For much more easy shareing with guild members. Or is the option already in and I'm blind again? It's the thought that counts :) Currently there is no handling of guild banks ... yet. If I intend to include it I'd rather g...
File: InventoryManager03/23/17
Using the global FCOIS functions wi...
Posted By: iwontsay
Using the global FCOIS functions will give you the current data but there is no update triggered from FCOIS to other addons. You'd need to check the current marker icon names inside the refresh/create callback function of your LAM settings panel (e.g. Rebuild the lam drop down list on your's addon lam panel open callback function,...
File: InventoryManager03/23/17
Now that I have some more time in t...
Posted By: iwontsay
Now that I have some more time in the next weeks I'm thinking about revamping this AddOn a bit. One idea would be to extend the set of rules with actions like Sell/Fence item Launder item Deconstruct item Lock item Unlock item Put into gulild bank <<1>> Pull from guild bank <<1>> The general idea would be to have the...
File: InventoryManager03/23/17
Re: Re: Re: Recipes, Blueprints, ...
Posted By: iwontsay
o_O Did you check out the Addon? All of it is possible! The Addon is about "defining" those rules yourself. Sure, I've installed it half an hour, bevor I wrote the post ... maybe I didn't understand it correctly or didn't found the correct rules :D Just what he said. There are two predefined profiles, but the strength of this...
File: InventoryManager03/21/17
Ashes on my head... :o There is an...
Posted By: iwontsay
Ashes on my head... :o There is an actual bug when trying to switch around the FCO Markers before having done a dryrun first. How come these two are connected? Caching issues.... Anyway, fix to that is in the pipeline, but notwithstanding it's still recommended to do a /reloadui whenever you did some reconfiguring on the markers i...
File: InventoryManager03/21/17
Got this LUA error when I switched...
Posted By: iwontsay
Got this LUA error when I switched to a dynamic marking, which was deactivated I think. Also I'm whondering: How can I move those items to junk "that have only worth for merchants" ? Is that possible already? The category -> " dontknow in english divers?" -> "junk" doesnt seem to work OK. It does work. But when I changed from...
File: InventoryManager03/20/17
Hello! Is it possible to switch...
Posted By: iwontsay
Hello! Is it possible to switch off auto selling/destroying junk? I use Junk section as an additional subcategory and don't want it to be cleaned every time I open trade window. Thanks! New with 1.1.0: Added a button to switch off Auto-Sell. Switching off Auto-Destroy isn't that much needed... as long as there are no rules w...
File: InventoryManager03/19/17
OMG! :D Pretty excited to see 2 dev...
Posted By: iwontsay
OMG! :D Pretty excited to see 2 developer cooperating to fullfill my wishes :banana: Going with recipes: I got 6 chars (A-F)who shall learn and analyse and so on. 2 bank chars (G,H), who should not. Also I am leveling and "teaching" them in a certain order. I guess I cant create that behaviour with the addon yet? As an exa...
File: RPFlagger03/19/17
This is interesting. Because if the...
Posted By: iwontsay
This is interesting. Because if the matching guild requirement, this should work well for RP Guilds in particular. That was the intention. Next update will allow for character-specific RP flags. Good for altoholics like me :)
File: InventoryManager03/18/17
Hi, your AddOn looks pretty interre...
Posted By: iwontsay
Hi, your AddOn looks pretty interresting. I'd also prefer if it would cooperate with the updated Craftstore Version. Already on it, will be there in the next version. Also I'm looking for an AddOn with which I can send Items from one char to another char (with taking the bank route) With this it should be possible for th...
File: InventoryManager03/18/17
installed the old discontinued craf...
Posted By: iwontsay
installed the old discontinued craftstore now, and wow, I love your addon, as an altoholic, with all char slots used, and love crafting, not having to move stuff to and from my alts will save me so much time, a must have addon for me, so I hope the old craftstore will work a long time:) As an altoholic myself I know exactly what y...
File: InventoryManager03/18/17
Looks like this "CraftStore Fixed a...
Posted By: iwontsay
Looks like this "CraftStore Fixed and Improved" is definitely incompatible to the old one. It could be a small issue like a changed variable name, though, but I'll have to analyze it. Same goes with including awareness for other addons, too.
File: InventoryManager03/18/17
Re: Re: Re: move unknown to others
Posted By: iwontsay
just got home from work, did some testing. first, all my addons enabled, with both of the sample profiles, had one item "unknown to others" with a violet ! infront of it, nothing is marked red in craftstore on any char, item was not moved to the bank, but I do get the all transactions sent in chat. second test, all addons disable...
File: InventoryManager03/17/17
How do I deposit all wearable items...
Posted By: iwontsay
How do I deposit all wearable items exapt set items? Negations can be formulated with two rules following directly each other, in your case it would be Keep all wearable items which are part of a set Put in bank all wearable items Rules are checked and executed top to bottom, when a matching rule is found, it will be ca...
File: InventoryManager03/16/17
Re: move unknown to others
Posted By: iwontsay
it was red, didnt know I had to mark them, since I havent used craftstore before, now I do get the ! infront of items that is unknown for other chars, but for some reason it still wont move them to the bank, tested moving the "unknown to other item" to the bank my self, logged in on the char that needed the item, and I can see the !...
File: InventoryManager03/16/17
Re: Re: Re: move unknown to others
Posted By: iwontsay
I installed craftstore when I installed your addon, and made sure to log in with all my chars to update craftstore, I also use multicraft and research assistant, so I disabled those just in case, and tested again, but it still will not move any other items then intricate to the bank When opening the craftstore items matrix with th...
File: InventoryManager03/16/17
I have a few suggestions: opti...
Posted By: iwontsay
I have a few suggestions: option to turn the automatic shifting of gold and tel var stones on and off add "no trait" to the trait selection add more subcategories More subcategories? I'm all ears, though there are some limitations in how to distinguish items. As in, recipes look very much similar in the sense of the...