Results: 90Comments by: Stormknight
File: AI Vampire Status04/24/14
Great job. Thanks :) Thanks for ta...
Posted By: Stormknight
Great job. Thanks :) Thanks for taking the time to say so. :) I'm now using this addon myself, so am actually able to properly test and update. :D
File: FatStacks04/23/14
Hiya, after installing this addon,...
Posted By: Stormknight
Hiya, after installing this addon, it didn't appear in my list of addons, so I had a look at the code to see if there were any problems. You have a potentially serious problem with global variables/functions. Stuff like: data = {} function Main
File: Stacked04/23/14
Does this addon work on the guild b...
Posted By: Stormknight
Does this addon work on the guild bank too? If not, can it?
File: AI Vampire Status04/23/14
I made this for a friend in my guil...
Posted By: Stormknight
I made this for a friend in my guild. My main isn't anywhere near high enough level to be able to complete the post-bite quest!
File: MacroPoetry04/23/14
Hi :) Technically, no. Due to...
Posted By: Stormknight
Hi :) Technically, no. Due to API limitations it is not possible to post to chats directly. Apparently, that feature was enabled in the API during beta but has since been locked down. Yup, it's why I was so surprised to see this. :) To help alleviate that issue this addon populates the chat input buffer with the text of th...
File: MacroPoetry04/23/14
Hiya, interesting looking addon!...
Posted By: Stormknight
Hiya, interesting looking addon! I'm at work currently, so can't try it out. I notice that on one of your screenshots you have the line: /g Get ready to attack the Boss! Does this send output to the group chat, so that other group members can see it?
File: Reticle Settings (Custom Crosshair)04/22/14
Stuff that might be causing problem...
Posted By: Stormknight
Stuff that might be causing problems is due to function naming. In fact, I would almost bet on it. The following functions are global functions, but not named in a way that makes them specific to your addon: function updateLeftLabel( reticleVisible ) function GetLabelText( option ) function GetTargetLevel() function GetTargetD...
File: Reticle Settings [Patch v1.5.2b]04/22/14
Stuff that might be causing problem...
Posted By: Stormknight
Stuff that might be causing problems is due to function naming. The following functions are global functions, but not named in a way that makes them specific to your addon: function updateLeftLabel( reticleVisible ) function GetLabelText( option ) function GetTargetLevel() function GetTargetDistance( decimal ) function Weapon...
File: AI Research Grid04/22/14
Re: Feature Request
Posted By: Stormknight
Hey there! Great addon. I have a request that would make my one demand for ESO come true. Is there a way you can show the traits known on all characters rather than just the one you are playing? I have one character that I use for all my motifs and crafting, and I'd like to know if there are items I have on other characters that I ne...
File: AI Research Grid04/19/14
Re: Re: Re: Re: slight change request
Posted By: Stormknight
being able to flag a trait as having a item with it on a mule and also having it automaticly change from on a mule to being researched/researching when i move the item back to my crafting toon to research with this addon would make it much much easier to keep track Agreed, but I believe that's outside of the scope for this addon and...
File: AI Research Grid04/19/14
Re: Re: slight change request
Posted By: Stormknight
I love this mod, thank you very much for your hard work. Would there be a way to add a flag option for research items that you don't know? For example, with all the bank issues, most of the gear I'm waiting to research is on mule accounts. I have to keep a spreadsheet so I can keep track of the items on my mules that are waiting t...
File: AI Research Grid04/18/14
Awesome addon, but is there a way t...
Posted By: Stormknight
Awesome addon, but is there a way to name the Traits in german? Ich just have a description when i hover over the trait. I'll definitely be adding support for multiple languages soon. :)
File: AI Research Grid04/18/14
Great addon! Can you add support...
Posted By: Stormknight
Great addon! Can you add support for ALT-characters too, please? Yes, the next version will have support for multiple characters on the same account.
File: AI Research Grid04/18/14
Re: Timer suggestion
Posted By: Stormknight
Thanks, this addon is perfect for looking up traits! I saw in your todo list, "Some way of showing the current timer on research in progress (not something that will stay on screen as a timer)" I think it would be awesome to do something like the horse feed timer on the character screen, where you have a progress circle with ti...
File: AI Research Grid04/17/14
I LOVE this about you! We rarely h...
Posted By: Stormknight
I LOVE this about you! We rarely have people focused on optimization and efficiency so I applaud your attention to this detail. Thanks! :o The data redesign I'll do next week will make it HUGELY more efficient, as the majority of the data will be stored in saved variables and then only updated when needed. I didn't want to ru...
File: AI Research Grid04/17/14
A small tip, to keep your addon abl...
Posted By: Stormknight
A small tip, to keep your addon able to use the keybindings in multiple languages: In file Bindings.xml change the "Generel" to "SI_KEYBINDINGS_LAYER_GENERAL". Because "General" is only working for english game clients, whereas SI_KEYBINDINGS_LAYER_GENERAL is a placeholder for the appropriate name in different languages. Otherwis...
File: AI Research Grid04/17/14
Use the saved variables. Use the ev...
Posted By: Stormknight
Use the saved variables. Use the event for completing research to maintain the list. Use the event for ending craft station interaction to verify the saved variables are up to date. Using saved variables lets you display data from other characters. The is nothing evil about saved variables. Do like research assistant to display wh...
File: AI Research Grid04/17/14
Re: addition
Posted By: Stormknight
Since it is relevant to all the data there you should have a side window that shows what motif styles you have or don't have.. Aside from that, excellent!!!! This will be in a future release. Coming soon! :)
File: Reticle Settings (Custom Crosshair)04/17/14
Your new version puts the readme.tx...
Posted By: Stormknight
Your new version puts the readme.txt file in the in game Add-Ons list. Deleting the readme.txt from the addon folder you packed solves it. The game sees any .txt file as the header file for an addon, so you'll need to change it to some other format. I see lots of other options in other mods: *.rtf, *.info etc :)
File: AutoInvite04/17/14
Depending on how load order works,...
Posted By: Stormknight
Depending on how load order works, it'll overwrite one or the other, so only one of the commands will work. I changed mine to /ainfo so not an immediate issue, but I think you're right, there should be a page on the wiki for slash commands, possibly also for namespace variables.
File: AI Research Grid04/17/14
Ahhh you are amazing for this. Echo...
Posted By: Stormknight
Ahhh you are amazing for this. Echoing the request to show alt info if possible. That's a possibility, but will mean changing the design and storing the information in saved variables, which possibly isn't a bad thing to do anyway. I'll have a think about it. I'm currently not happy with the way the code works, as it re-checks ev...
File: AI Research Grid04/16/14
Thanks. :) There are other things...
Posted By: Stormknight
Thanks. :) There are other things that I wanted to add in, but couldn't see a sensible way of doing right now, or ran out of time. I'll figure them and add later. Oh and possibly options etc at some point. Need to sleep now.
File: Awesome Info04/16/14
Running into a slight problem with...
Posted By: Stormknight
Running into a slight problem with this addon. The text alignment is resetting from right aligned to center aligned after quitting the game. When I go into the addon menu it still says Right, however. I do not get any error messages so I have no idea what is causing this to happen. Awesome addon though and the issue doesn't mak...
File: Awesome Info04/15/14
Re: Re: Re: Suggestion
Posted By: Stormknight
I think Research time remaining would be a good addition. Hi Luke, that's something that I'm currently working on. :) as long as theres a toggle for it :P i use a different research timer my self ^^ Of course, the whole philosophy of this addon is to provide useful information, WHEN you want it IF you want it. :cool:
File: AutoInvite04/15/14
Just a quick note for compatibility...
Posted By: Stormknight
Just a quick note for compatibility that the slash command /ai for AutoInvite is the same as for AwesomeInfo. I don't know what issues this will cause. I'm pondering whether there should be some sort of standard to prevent this as there's bound to be other addons with conflicts as there's only so many combinations of two letters....