Results: 378Comments by: FlatBadger
File: Bar Steward - Multi Toolbar12/12/22
https://www.gfamilitary.com/Black/b...
Posted By: FlatBadger
https://www.gfamilitary.com/Black/b1d.png still @ 14 So this is working it seems :) Thanks for letting me know - it's still a bit of a bodge, but we'll see how it goes.
File: Bar Steward - Multi Toolbar12/11/22
Re: Re: Re: Re: Re: Item watcher
Posted By: FlatBadger
For me, in game ui scaling is off and bar scale for both my bars is 1. It seems to have something to do with bar font size? I can't remember what the default was but I'm pretty sure I adjusted mine (it's set at 14 for old man eyes) and when I just now turned it down to 8 (can barely see that one, lol) there is no truncation. As a fe...
File: Bar Steward - Multi Toolbar12/11/22
I really like this addon, Good work...
Posted By: FlatBadger
I really like this addon, Good work !:D Could you add a daily random dungeons icon? When the purple reward is available, the icon is purple, otherwise it's blue, Maybe there will be a check mark (✓) on the icon, and clicking the icon opens the daily random dungeons window, Also add daily battlefield and card game,I t...
File: Bar Steward - Multi Toolbar12/11/22
Re: Re: Item watcher
Posted By: FlatBadger
On some cases on free space widget (inventory) last symbol is truncated Here's what it looks like after 1.4.17 Hi, could you both tell what settings you have for the bar scale and in-game ui scaling please?
File: Bar Steward - Multi Toolbar12/10/22
Re: Re: Re: Re: Item watcher
Posted By: FlatBadger
Looks like if I turn off the nirn which is the last one on the bar, the next one over (roe) gets clipped to one digit instead. Ah - I think I know what's going on. This widget is different to other widgets as it can have an impact on the size of its containing bar. I can see from your second screenshot that the bar is not resizin...
File: Bar Steward - Multi Toolbar12/09/22
Re: Item watcher
Posted By: FlatBadger
For me the count for perfect roe is correct, but the one for potent nirn is off. I have 71 in the bag, but the widget says 7. Hmm - it may be truncating the value - I'll look into that - alternatively you could send me 64 of them then the count will be correct :D EDIT: Strange - it's not truncating when I artificially inflate th...
File: Bar Steward - Multi Toolbar12/08/22
I mean that the option to show/hide...
Posted By: FlatBadger
I mean that the option to show/hide the bar take precedence over the option of the widget. I've looked into this and the current behaviour you describe (and which I've been able to replicate) is not what I intended. Turns out there's a flaw in the new hidewhencomplete/hidewhenfullyused logic that is creating this behaviour. Th...
File: Bar Steward - Multi Toolbar12/08/22
Hi, today I tested the new show/...
Posted By: FlatBadger
Hi, today I tested the new show/hide feature of the bars and found a problem with it. I think you need another status like "settings". The problem is when you hide or show the bar it overwrites all the settings of the widgets within. So if you have a bar with e.g. the mount training which is not complete, this widget is not shown...
File: Bar Steward - Multi Toolbar12/07/22
Hey hey. That change (data.icon ->...
Posted By: FlatBadger
Hey hey. That change (data.icon -> data.iconFile) seemed to address the issue. :banana: Excellent - appreciate the help - I'll put that back into the next release, thanks.
File: Bar Steward - Multi Toolbar12/07/22
If there is something I could do (i...
Posted By: FlatBadger
If there is something I could do (i.e. help test) to help you address this, I'd be glad to help - I have many keys :banana:. Actually yes, that would be useful - I believe I know the problem now. If you revert to the last (broken) version, then edit file data/widgets/inventory.lua and change line 574 from: local icon = data.ic...
File: Bar Steward - Multi Toolbar12/07/22
I did a bit of research and i think...
Posted By: FlatBadger
I did a bit of research and i think I found the problem. Awesome work that man! I think it's one of those situations where my eyes were seeing what they wanted to see and not the logic hiccup that was present. Well spotted and thanks for the fix - it will be in the next release, which I'm about to push out.
File: Bar Steward - Multi Toolbar12/07/22
Turning off vault keys fixed the is...
Posted By: FlatBadger
Turning off vault keys fixed the issue so that the main bar now displays. :banana: Ah - I did some code optimisations on this widget, but couldn't properly test it as I don't currently have any keys. I've reverted it to the original code for the next release and I'll wait till I get some keys before I try again.
File: Bar Steward - Multi Toolbar12/06/22
Only when I unset "Autohide" the wi...
Posted By: FlatBadger
Only when I unset "Autohide" the widgets disappear. This is true for all four crafting lines and the mount training. Hmm - that's going to take some time to investigate - the code is written so that if you use "hide when complete" or "hide when fully in use", "autohide" should be ignored completely. It's very confusing as to why t...
File: Bar Steward - Multi Toolbar12/06/22
Re: Re: Re: Feature Request
Posted By: FlatBadger
I mean a hotkey to show/hide a bar, because the info is not needed all the time. Ah - that makes sense. I've added keybinds to the next release 1.4.14. It should remember that last state (hidden or shown) of each bar between logons.
File: Bar Steward - Multi Toolbar12/04/22
Love the addon. Slight quibble t...
Posted By: FlatBadger
Love the addon. Slight quibble though, the latest update I think introduced a always on bar, i.e, it shows through all activities, crafting etc, so it blocks information at the top left of the screen for example. In the settings, it has always show off by default, not sure how to sort this, or whether it needs a hot fix. Tha...
File: Bar Steward - Multi Toolbar12/04/22
For 1.4.10. I still get an error (d...
Posted By: FlatBadger
For 1.4.10. I still get an error (different one) while damaging a boss in dungeon (this was on Volenfell). Sorry about that - was so focussed trying to get the normal working I totally forgot to test the boss dps. Should all be sorted in 1.4.11. I've also found the root cause of the problem where the dps was initialising even whe...
File: Bar Steward - Multi Toolbar12/03/22
https://iili.io/HBuLBhQ.png Housto...
Posted By: FlatBadger
https://iili.io/HBuLBhQ.png Houston we have a problem :) This is happening when i make damage. If i dont there is no error. Er .. that shouldn't be possible. It's basically saying it can't find the widget, but it wouldn't have triggered unless the widget was there. I'll add an extra check, but I suspect that's going to stop i...
File: Bar Steward - Multi Toolbar12/03/22
Re: Feature Request
Posted By: FlatBadger
can you add a key for each bar to show/hide it. I have some learning crafters and they only need to see the crafting bar (with all the remaining timers) once or twice every day, the rest of the time the bar could be hidden Hi, I'm not sure I understand here, what sort of key would be talking about to only show a bar once or twice a...
File: Bar Steward - Multi Toolbar12/03/22
Re: Re: Re: Re: DPS Meter
Posted By: FlatBadger
It always display 0, even in combat while doing damages. Same here, always shows 0 during combat. Hovering over it afterwards pops up with the "last encounter" and values for Avg, Max, and Duration are all 0. I have LibCombat (and Combat Metrics) running. Combat Metrics shows correct DPS values during and after combat. Could...
File: Bar Steward - Multi Toolbar12/02/22
Re: DPS Meter
Posted By: FlatBadger
Hi, thanks for this usefull addon. I don't understand why, I don't find how to display the DPS meter. There is nothing to "attach" it to an existing toolbar, and there is nothing else displayed on the UI (of course I installed the required library). EDIT : nevermind, it is working now, i can choose a toolbar to display. I seems...
File: Bar Steward - Multi Toolbar12/02/22
Re: Feature Request
Posted By: FlatBadger
Hi, I love your addon, the best bar I have used so far. But I have a small feature request, or maybe two of them: - can you please add an option to "fence transactions" and "launder transactions" to autohide them when they are 0 (or / and when stolen items > 0 ) like you did with the stolen items. I'm not stealing all the time...
File: Bar Steward - Multi Toolbar11/20/22
You're some machine - Thanks for li...
Posted By: FlatBadger
You're some machine - Thanks for listening to input - I thought Wykkyd's was great ( and still is) - but this bar is another lvl I agree with both points! I previously used Wykkyd as well, but Bar Steward's widget structure and multiple bar organization add tremendous flexibility. The fast response to bug reports and eagerness to...
File: Bar Steward - Multi Toolbar11/20/22
only concern now is being reminded...
Posted By: FlatBadger
only concern now is being reminded of the 150 + books missing all the time :-) Wow - I'm only 2400 behind you! I didn't even know this was thing until you mentioned it - now I feel it may become an obsession...:p
File: Bar Steward - Multi Toolbar11/19/22
Hi I was thinkning of the total...
Posted By: FlatBadger
Hi I was thinkning of the total in eidetic memory vs read ( mainly without motifs) - the Lore books themselves are only a small part of the books - could maybe be a second widget for that. If you go into your quest journal and choose the lore library tab - i think you will understand the 3 categories a litle bit better ( if yo...
File: Bar Steward - Multi Toolbar11/19/22
Re: Re: Re: Eidetic Memory Read/Total Widget
Posted By: FlatBadger
I think @SteinIsle is referring to Lorebooks found/read, which is the usual context for Eidetic Memory. Aaah - that makes a lot more sense. I'm almost embarrassed to admit I hadn't even noticed the Lore Library interface in game! It's actually something I'd be interested in myself, so will definitely look into that. EDIT: Not...