Quantcast
 
Results: 159Comments by: SpellBuilder
File: Lui Extended01/22/16
@Vorall: I tried it on top... Not...
Posted By: SpellBuilder
@Vorall: I tried it on top... Not that good either... So bottom configuration seems better for me. @Treadpool: Sorry, no plans to do that. @Upularity: All fonts are configurable. Although it is same font for all Default Frames... And same font for all custom frames. @iBrave_soldier: Currently the comma is not removable. The...
File: Lui Extended01/11/16
Re: Question: Icons on right side of party member bars.
Posted By: SpellBuilder
One thing I have not been able to figure out or find documented is what the icons represent on the right hand side of the health bars for party members. ... 4. A cross symbol on the right side. Healer? I'm not sure on this. 5. Star burst looking icon on right side. I have no idea what this means. I see this show up periodically fo...
File: Palantir01/08/16
Very nice addon. However /reloadui...
Posted By: SpellBuilder
Very nice addon. However /reloadui clears the coordinates. This forces me to re-log instead. Yes, I know that, and I do not see what is wrong with the code. BTW, you can simply port to another zone via WayShrine. This fixes the coordinates. No need to do full relog.
File: Lui Extended12/10/15
Re: Feature Request
Posted By: SpellBuilder
Just a quick suggestion. Have you considered adding buff & proc alerts similar to: Circonians BuffTracker? It is a nice feature as your active buffs can get pretty cluttered and it sets a way for you to have an alert that pull just those key buffs to your attention. Hm... Interesting concept. But to make it configurable in-game,...
File: Lui Extended12/05/15
Re: Gabepad Mode
Posted By: SpellBuilder
When I enable the Gamepad Mode in a big pvp group Lui trys to hide the raid frames but it dosen't hide this black background: Honestly, I have no idea what is going on in Gamepad mode. I've never tried to run it... And I do not know how can I activate it. If you give me small advice on how can I enter that mode, I can try to find ou...
File: Lui Extended11/30/15
@April: I do not plan to put anoth...
Posted By: SpellBuilder
@April: I do not plan to put another number(s) on raid unit frames. It's not that many place available there and I'm afraid there will not be enough space for that. Maybe (I stress, Maybe) I will implement that as an alternative option to current Stealth/Leader indicators, but I'm not sure when I will have time for that. @Zerowa...
File: Lui Extended11/23/15
Oh ok thanks, found the settings! A...
Posted By: SpellBuilder
Oh ok thanks, found the settings! Also a little bit lost again its a lot of info. Where is the setting that allows your hotbars to be visible the whole time I cant seem to find it. To make Default UI default attributes bars out-of-combat transparency, navigate to "Settings" -> "Addon Settings" -> "LUIE - Unit Frames" -> Default Unit...
File: Lui Extended11/22/15
Re: new user
Posted By: SpellBuilder
Hey guys this looks great, I am new to the game and was wondering what command to I enter to access the options of this mod? Thank you Currently there is no /-command set up. You shall navigate with standard menu to addon settings submenu. In next release I can activate the command, but until them, you will have to use mouse.
File: Lui Extended11/21/15
Hi, as you can see, the raid frame...
Posted By: SpellBuilder
Hi, as you can see, the raid frame rows are not parallel with each other. Can you fix that please, thanks. Yeah, that is a little f*ck up. In meanwhile you can disable "adding spaces" after every 4th person in raid. Then the columns would be aligned properly.
File: Lui Extended10/31/15
Re: Re: Re: hiding specific buffs or debuffs
Posted By: SpellBuilder
Dude, thank you so much. This is exactly what I was looking for. If you end up with some list of buffs that you think have to be included in LUIE for everyone, then send me a PM with a list and I may include it into distribution.
File: Lui Extended10/30/15
I just started to use the scrolling...
Posted By: SpellBuilder
I just started to use the scrolling combat text thingy but somehow it is not displaying my AP gains. Only when I use the cloud-version it does show it but not when I use the non-cloud version. Everything else like combat related stuff, xp or even Tel Var Stones is showing up. But no AP. I would use the "Show AP gains in chat" inst...
File: Lui Extended10/29/15
Re: hiding specific buffs or debuffs
Posted By: SpellBuilder
Is there any way to easily edit the code so that certain buffs or debuffs are filtered out from being tracked? I find buff tracking to be a pain in this game, due to redundant buffs. I've been looking around for a way to do it, but I've found nothing. Thank you in advance for any help If you open my SpellCastBuffs.lua, then you'l...
File: Lui Extended10/25/15
Re: Shield Opacity
Posted By: SpellBuilder
Not sure if anyone else has this problem, but the Shield Opacity on the Unit frames doesn't save for me. I have disabled all addons, but this one and still having the issue. Opacity is hardcoded to be 50%. It's not possible to change it's value. So only RGB-values are taken from that dialog, and A- value is always reset to 0.5.
File: Lui Extended10/23/15
Re: Still wondering
Posted By: SpellBuilder
If there are plans to implement a minimap in the future? Definitely no, never. Too much efforts to maintain and there already perfect FyrMM addon. Also, how about an option to sticky crits? I'm not really sure what you mean and want with that. Currently crits are rather noticeable. If you have damage type colours enabled, then t...
File: Lui Extended10/17/15
-the combat warning "Cleanse Now!"...
Posted By: SpellBuilder
-the combat warning "Cleanse Now!" is misspelled as "Clense" Will fix it. -Vampire rank 1 doesn't have a timer (it needs one, as the only rank that doesn't wear off is 4) This was intentional to remove timer from vamp stage effect and replace it with text, that says # of vampirism stage. This is how it is done in FTC and this is...
File: Lui Extended10/14/15
@Sp00sty: There is no option to ch...
Posted By: SpellBuilder
@Sp00sty: There is no option to change dimensions of default UI bars. Only option to re-position them and prevent fade-out. If you do not need Custom Unit Frames, then you can disable them completely, and not just make transparent. @Cinbri: What bars do you have in mind? Default ones, Custom? Under what condition do you suspect...
File: Lui Extended10/03/15
@timidobserver: Well, raid frame h...
Posted By: SpellBuilder
@timidobserver: Well, raid frame has regen/degen + health and shield bars + stealth icon. It only lacks number labels. And when you are in 24-man group those 24 labels in 1 column effectively consumes almost all vertical space. So changing design to have anything outside of health bar is kind of unpractical imho. @frostgodx:...
File: Lui Extended09/30/15
Hotfix version
Posted By: SpellBuilder
I've uploaded fixed version in which you can manually select Combat Log font adjustment. This is the only change, so if you do not use Combat Log module, you can safely ignore this update.
File: Lui Extended09/29/15
New version
Posted By: SpellBuilder
Posted new version that makes some improvements to Combat Log module. @vizionblind: As it was already suggested, go to 'LUIE - Unit Frames' addon menu select 'Disable' for default player and target frames in 'Default Unit Frame Extender' section. @timidobserver: I guess I can add logging of appearance of 'debuff' effect on pl...
File: Lui Extended09/23/15
My only use for the storing would b...
Posted By: SpellBuilder
My only use for the storing would be not losing data, when I am testing stuff, after eso decides to crash or kick me offline. If you crash, then nothing can help you. The saved variables (the only place where I can store data between play sessions) get written to hard drive during normal logoff procedure. If you get disconnected to...
File: Lui Extended09/22/15
B. In the combat log, it is extreme...
Posted By: SpellBuilder
B. In the combat log, it is extremely minor, but I'd like it to be an option to record even outside of combat. Also is it possible to make the combat log maintain a certain amount of history that persist through logouts. Right now Combat Log (inside chat window) does not depend on your combat state. It just logs only damage-relat...
File: Lui Extended09/19/15
Is there a way to unlock the player...
Posted By: SpellBuilder
Is there a way to unlock the player frame health, stam, and magicka bars? Nope. Current design has in mind 3 bars stacked on top of each other. I will think of adding another set of free spacing bars, but I do not promise anything as of now. Also, is it possible for you to add an optional slide component to the health/magicka/sta...
File: Lui Extended09/19/15
Re: The new Ic Trophies
Posted By: SpellBuilder
Hm... Strange... By design the idea was to display number 99 for any amount of trophies >= 99. Looks like some minor bug in conditional logic. I will take a look into it and fix in next release (whenever it comes). EDT: I checked the code. I should be fine as it is. Can I ask you to send me private screenshot of what you have. May...
File: Lui Extended09/18/15
Is there a way to have the "combat...
Posted By: SpellBuilder
Is there a way to have the "combat cloud" only display crits, or have the combat log appear in the chat window similar to how CLS used to? No, right now the events are almost non-configurable. All you can do is to open manually lua file and remove events you do not want to see from the event table. As for Combat Log - the first...
File: Lui Extended09/16/15
@Schneizel: If you play with my ad...
Posted By: SpellBuilder
@Schneizel: If you play with my addon custom unit frames and have option to "lock buffs to unitframes ON", then you will get 4 containers for buffs - 2 for player frame, 2 for target frame. Thus the buffs and debuffs are separated. If you play without my custom unit frames or you switched OFF option to hardlock buffs containers to...