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Results: 258Comments by: Onigar
File: Dolgubon's Lazy Writ Crafter06/19/20
Re: loot container keeps turning off
Posted By: Onigar
hi every time i relog in or reload UI the loot container when received keeps turning off. any help on this? From previous posts in this forum on this topic my settings are, Gameplay: Autoloot = On Gameplay: Autoloot stolen items = on Addon: Autoloot Behaviour = "Never Autoloot" And for me, with these settings ALL writ bo...
File: Display Leads - with Location Info06/16/20
Suggestion
Posted By: Onigar
Hi and thanks so much for your work building this mod, its just great. One thing I do is when I go into a zone is I check with your filters what can be found in that zone and how it can be found. It would be so nice if when in any zone you could have a /DLfind or similar command that would list in chat purple and above finds in...
File: Urich's Skill Point Finder06/09/20
There seems to be a bug with the ch...
Posted By: Onigar
There seems to be a bug with the character select as of today's update. When I look at USPF on my main, everything shows as it should. However, when I use the drop down box to select a different character, many of the boxes stay the same as my main. Group dungeon quests are changing to whichever character I have selected but the rest...
File: Urich's Skill Point Finder06/09/20
I have updated the addon with the c...
Posted By: Onigar
I have updated the addon with the combined changes from @bidaum92, @BloodStainCHild, @equidingo. Just a heads up: There is a problem now so some of the storyline quest achieved skill points are not reported as complete. I am looking into this. EDIT: More Info: It shows correct skill points for your current character but w...
File: ScrySpy06/08/20
Re: Re: Re: Re: Re: SavedVariables file
Posted By: Onigar
One thing I noticed is that the digsite pin seems to pop up where I am at when intitiating the excavating and not exactly on the digsite, so there could possible be duplicates for each digsite? You may move slightly when you dig so it will not always be on the site unless you literally stand on it, in the middle of it. ESO really...
File: ScrySpy06/07/20
Re: Re: Re: Version 1.14
Posted By: Onigar
This is just feedback but after updating to 1.14 from 1.13 a pin location is no longer shown. I looked in my saved vars and there is still lots of locations stored so that seems fine. The pin location was Stonefalls, Varanis dolmen. just left of the witches hut. This is a small area.Please create an issue and upload your lia...
File: ScrySpy06/07/20
Re: Version 1.14
Posted By: Onigar
With the new version 1.14 the pins automatically hide now. DON"T FREAK OUT! The pin data has not been reset! I was using my mod and testing it more and yesterday I noticed that when I was in Hew's Bane depending on the direction I was facing, I could see 3D map pins. All over the place. Up on a hill off in the distance and t...
File: AchievementInfo06/07/20
Re: New Feature: Accountwide Settings
Posted By: Onigar
Could we please get an option to turn on for account-wide settings? :) Would you please consider adding an option for Account Wide Settings Maybe a little bit late, but today I've added accountwide settings in version 4.0 :) Thank you so much :)
File: Display Leads - with Location Info06/07/20
Hello, and thank you for this addon...
Posted By: Onigar
Hello, and thank you for this addon! It would be nice if we could hit ESC to exit the lead display screen and return to regular gameplay. At the moment it doesn't do this, but I keep trying without thinking because that's the behavior I expect. Hopefully that's simple to code! Howdie yvraine, looks like I am not an esc kin...
File: Display Leads - with Location Info06/05/20
Hi Remosito, This is an awesome...
Posted By: Onigar
Hi Remosito, This is an awesome addon and you have greatly extended it from your initial release. There is some talk in zone chat about a 1 hour cooldown for Mythic item/Leads (per character). It seems if you log onto another character then you can get another of the same Mythic item/Lead. Having seen this mentioned sever...
File: Urich's Skill Point Finder06/04/20
Re: Re: Greymoor
Posted By: Onigar
Just to let you all know I am working on the update and want to be sure nothing has changed between the PTS and the chapter release. when addon will be updated with all SP from Greymoor? I apologise for the delay everyone, there was and still is family health things that i needed to put first. To complete the update I still ne...
File: Urich's Hireling Timer06/03/20
Please, help. It still not work for...
Posted By: Onigar
Please, help. It still not work for me ( during 1.5 years ). I believe this still works fine. It does for me and I checked with a few others in my guilds who also use it and they have no problem. If you have a problem to report then please be more specific so I can look into it. Thanks. https://i.postimg.cc/4dqfXP0L/uht-w...
File: Urich's Hireling Timer06/03/20
Hello ! This is a very useful addon...
Posted By: Onigar
Hello ! This is a very useful addon but I was wondering if it stills works because I can't seem to find the menu in the addon menu unfortunately so I can't bind anything either. Thank you ! To bind a key press Esc then choose Controls, Addon Keybinds, scroll down to Urich's Hireling Timer
File: EsoExtractData06/02/20
EsoExtractData cmd messages
Posted By: Onigar
Hi, fairly new to using ESOExtractData so I'm not sure if it is OK to ignore the "Failed" messages like, Failed to parse V3 data file! Only read (some) of a file of data Failed to read raw data of file Failed to load the file data Thanks. https://i.postimg.cc/cH8c97yH/Extract-Data-cmd-results-error-msgs.jpg
File: ScrySpy06/01/20
Hi and thanks for this mod. Perh...
Posted By: Onigar
Hi and thanks for this mod. Perhaps because scrying is new and I don't have much experience yet but my main problem is actually seeing the dig location. Some are out in the open but others are tucked away. My best way to find them is to ride up and down until I hear the sound. But I think 3D markers like in vvardenfell would...
File: LibQuestData05/26/20
The last update of LibQuestInfo sol...
Posted By: Onigar
The last update of LibQuestInfo solved the UI error I was getting with picking up quests (well the daily writs really). But I still get a UI error when I hand in at the boxes, https://i.postimg.cc/fLygc6Db/libquestinfo-ui-error.jpg See if Version 1.81 resolves that once it's approved and available for download. Currently us...
File: Urich's Skill Point Finder05/25/20
Hi. Help me please... Have some pro...
Posted By: Onigar
Hi. Help me please... Have some problem last few months... https://i.ibb.co/HPhrPBY/3.png In the first instance I would suggest you use Minion to uninstall and choose to delete saved variables. Then install a new clean copy.
File: Urich's Skill Point Finder05/25/20
Greymoor
Posted By: Onigar
Just to let you all know I am working on the update and want to be sure nothing has changed between the PTS and the chapter release.
File: LibQuestData05/24/20
The last update of LibQuestInfo sol...
Posted By: Onigar
The last update of LibQuestInfo solved the UI error I was getting with picking up quests (well the daily writs really). But I still get a UI error when I hand in at the boxes, https://i.postimg.cc/fLygc6Db/libquestinfo-ui-error.jpg
File: Urich's Skill Point Finder05/20/20
Yes, it is the 'Devour' skill in th...
Posted By: Onigar
Yes, it is the 'Devour' skill in the werewolf line, its being counted as 'purchased' when that skill is unlocked with the werewolf skill line, it makes the mages guild "folium discognitum" not get detected when you are a werewolf. I changed the 'USPF.lua' file and added a check for skillIndex 7 in the function "USPF_GetReduceAbili...
File: Urich's Skill Point Finder05/17/20
Re: Re: Re: Incorrect skill point count (higher than actual)
Posted By: Onigar
If you were curious, I got a canned response within a couple hours. I had another issue recently and they actually solved it but it took them more than a week to respond to that one. So I'm pretty sure they didn't even read it this time. Welp. In the end I guess it is not about a single skill point but the inconsistency. For ins...
File: Quest Map05/17/20
One problem I find is when I select...
Posted By: Onigar
One problem I find is when I select a wayshrine and unless I am very careful I somehow manage to inadvertently hide a quest. I am not asking for any structural changes but maybe you would consider a quest hide confirm dialog that could be enabled through the settings. Also perhaps i should sign up for a mouse control course :)
File: Urich's Skill Point Finder05/17/20
Re: Re: Incorrect skill point count (higher than actual)
Posted By: Onigar
Yeah, but having gone over the skill points I should have, I'm pretty sure now that USPF tells me the correct amount. It could've been one of these: https://forums.elderscrollsonline.com/en/discussion/87891/public-dungeons-missing-achievements-missing-skill-points/#latest Allegedly people who missed skill points from these should've...
File: Urich's Skill Point Finder05/17/20
Re: Re: Incorrect skill point count (higher than actual)
Posted By: Onigar
HowellQagan: Have you tried moving your saved variables to a safe place and then let the addon regenerate the data?
File: Aenathel's Lazy Riding Skill Trainer05/16/20
There is nothing in this add-on tha...
Posted By: Onigar
There is nothing in this add-on that would immediately close the window unless it has just trained. I suspect you have another add-on that also hooks into the stablemaster window, which might be the cause. This is very hard for me to reproduce, though, even if I could get a list of the add-ons you use. You could well be right a...