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Results: 267Comments by: HowellQagan
File: Srendarr - Aura, Buff & Debuff Tracker06/23/20
After adding Molag Kena's Overkill...
Posted By: HowellQagan
After adding Molag Kena's Overkill (66812) to my aura whitelist 2, it still displays in the cooldown tracker. Is that expected behaviour? It's actually actually displayed as "Molag Kena Cooldown" in the cooldown tracker, even though its original name is Overkill. Yes this is normal behavior. For proc sets that have both a cooldown...
File: No, thank you! - Greymoor06/22/20
Hey! Do you think it would be po...
Posted By: HowellQagan
Hey! Do you think it would be possible to block the player status messages (logged on/off) with some other method than chat handlers? ZOS made them "unique" apparently, so if another addon uses chat handlers, NTY will not be able to block them :(
File: pChat06/22/20
Re: Chat handlers
Posted By: HowellQagan
pChat registers a chat format handler to the Friends Status Changed event. You need to disable this chat handler. The updated version now also provides a setting for all system messages. If you disable this all sys messages should not be touched by pChat. But other libraries like LibChatMessage and LiBDebugLogger will still touch...
File: pChat06/22/20
Re: Re: Chat handlers
Posted By: HowellQagan
The files were split into several files. I'll add a setting for this I guess so you can disable it via the setting + reloadui. Edit: Please test this version: -> See sticky 1st comment -> Bottom -> Beta version Settings -> Chat message -> "Chat format handler" submenu You definatly need to reload the UI after chanfing the c...
File: Collection bars06/21/20
I came here because all my preferen...
Posted By: HowellQagan
I came here because all my preferences vanished with the update I applied tonight :) And that's the reason why I don't use minion and manually update addons, only after checking the changelog. Version 1.1.0 (21-06-2020) Warning: With this version the saved variables will reset! Btw it doesn't bind the hotkey to the slot, but...
File: Collection bars06/21/20
Hey Jarth, Display name setting...
Posted By: HowellQagan
Hey Jarth, Display name setting saves it to another value that is not actually used. By default it says nil so I got suspicious. It saves the "Display" name under "Bar", when it actually uses the one under "Label". I've set it to "Somerandomstring" and it still shows the "Hats" that's stored under "Label". = { = {...
File: pChat06/20/20
Chat handlers
Posted By: HowellQagan
Hey, In v10 it's breaking NoThankYou's status message hide feature. How would I go about commenting it out in the new version? Can't find the exact same thing in it :( Sorry for that but ZOs f***ed up the chat handlers and one needs to "overwrite" them currently to make them work. In the past one could sue ZOs functions to "Add...
File: Srendarr - Aura, Buff & Debuff Tracker06/18/20
After adding Molag Kena's Overkill...
Posted By: HowellQagan
After adding Molag Kena's Overkill (66812) to my aura whitelist 2, it still displays in the cooldown tracker. Is that expected behaviour? It's actually actually displayed as "Molag Kena Cooldown" in the cooldown tracker, even though its original name is Overkill.
File: Srendarr - Aura, Buff & Debuff Tracker06/14/20
I've seen a buff on another player...
Posted By: HowellQagan
I've seen a buff on another player today with the ID 76420 and no name displayed, I have no idea what it is. Tried searching on UESP but no luck.
File: Srendarr - Aura, Buff & Debuff Tracker06/13/20
OK, so after testing this it appear...
Posted By: HowellQagan
OK, so after testing this it appears that in the spirit of DPS hiding options ZOS has (partially) removed the return of vampire stages from the 'GetUnitBuffInfo('reticleover', i) function. This will still return the vampire stage ID as one of the buffs if called in a loop on unitTag 'player' so it appears they have internally disable...
File: Srendarr - Aura, Buff & Debuff Tracker06/13/20
Re: update
Posted By: HowellQagan
For this update, it is highly recommended to re-create your aura whitelists as this will solve many problems. Ok, my previous comment regarding the vampire stage buffs not being visible might have been vague, so here are some screenshots: This is with my original Srendarr savedvar: https://i.imgur.com/POJRCfl.jpg It's not...
File: AlphaGear 206/13/20
Re: Next version delayed
Posted By: HowellQagan
Hi, thanks for the addon, I love it. It gets you hooked really quickly, I honestly can't imagine going back to just using 1 or two builds and changing them manually. Would you perhaps consider a small option to only show build buttons when the current scene is "hudui" and not "hud". I.e. when you are in cursor mode. I like having as...
File: NTak Camera06/09/20
*in the 3 saved camera presets Ju...
Posted By: HowellQagan
*in the 3 saved camera presets Just to be sure, you mean the “static cameras” ? Yes, I meant the static cameras, sorry I was vague. Wasn't online yesterday, just tried and 2.3.3 works correctly for me.
File: LoreBooks06/07/20
Re: Errors
Posted By: HowellQagan
I have the same thing. At first I had this error pop up but with LAM-2.0 loaded from LovelyEmotes, then I deleted the lib from there, then reloadui, then I got the same error from HarvestMap's loaded LAM-2.0 so I deleted that too, and now it's doing it with the standalone LAM-2.0 lib so it's not even due to different versions bundled...
File: NTak Camera06/06/20
After updating to 2.3.2 it also bro...
Posted By: HowellQagan
After updating to 2.3.2 it also broke the camera preset switching for me, it didn't work even after a game restart. I rolled back to the previous version and it works again. With 2.3.2 it couldn't switch distance or FOV* but the shoulder changing function and action based ones still worked. *in the 3 saved camera presets
File: Dustman06/05/20
Re: Re: v10.3 question
Posted By: HowellQagan
Isn't that how it was already working before? So basically you now added the option to disable this feature that was constantly on? Just trying to understand the feature. Scroll down in the comments. Someone asked me to manually rescan the inventory instead of having dustman doing it at every inventory update, so I added this opti...
File: Dustman06/05/20
v10.3 question
Posted By: HowellQagan
Added "Automatically scan inventory" option: if this option is enabled your Dustman rules will be automatically applied when a new item is found in your inventory. Isn't that how it was already working before? So basically you now added the option to disable this feature that was constantly on? Just trying to understand the feature.
File: Map Pins06/01/20
Re: This addon plus addons like skyshards
Posted By: HowellQagan
I see many players using this addon along with other addons such as Skyshards and other map marker addons Am I missing something here? Is there a point to doing this or is it redundant? Other addons may offer additional features. Specifically SkyShards has other features than pins. Yes, it's redundant but you can usually turn off...
File: HarvestMap06/01/20
floating pins
Posted By: HowellQagan
@ViklasTheMad: Ok, I just saw a couple chests floating in Rivenspire, definitely came from the community pins after running the bat. Someone's coordinates bugged out and it got saved like that, I guess. I thought of removing it with delete mode but it doesn't even show up on my map: https://www.youtube.com/watch?v=ZmbdMZ0SFHY My wi...
File: FCO Mounty06/01/20
Re: Re: Eyevea
Posted By: HowellQagan
Ouch, didn't know that. If it's a hassle to circumvent, don't bother man, I bet not many people go to Eyevea even with the Antiquities now. It will just keep the mount you were using in the last zone before going there anyway. Hey, did a /fcomr on Eyevea and got this: ERROR - FCOMounty does not work inside dungeons/delves/houses....
File: FCO Mounty05/31/20
Eyevea
Posted By: HowellQagan
Hey, did a /fcomr on Eyevea and got this: ERROR - FCOMounty does not work inside dungeons/delves/houses. Valid zones and subZones are only worldmaps overland or city areas. So here's the fcomz: Current zone: guildmaps, current subzone: eyevea_base, map tile texture name: art/maps/guildmaps/eyevea_base, zoneId: 267, parentZoneId:...
File: Srendarr - Aura, Buff & Debuff Tracker05/30/20
Vampire effects not showing on target players (PvE)
Posted By: HowellQagan
Hey, Since Greymoor it strangely doesn't display Vampire effects on targeted players, even though I have the filter off. It still shows Lycantrophy or Sanies Lupinus on them. It also continues showing the Vampire stage buffs on yourself even if you turn the related filter on (Vampire & Werewolf). Here are the IDs for the stages (1-4...
File: Combat Metrics05/29/20
resizing error
Posted By: HowellQagan
Hi, Today I accidentally clicked on the live report window with the middle mouse button and it scaled it up by a bunch and I also got a lua error. So I just found out that somehow I could grab its edges and drag to resize it and upon doing that I got the following similar error: user:/AddOns/CombatMetrics/CombatMetricsUI.lu...
File: HarvestMap05/28/20
Re: Re: LibStub
Posted By: HowellQagan
@Micke2nd: It still works for me, though I entirely wiped my addon savedvar for HarvestMap after one of the recent updates because I thought it was corrupted and causing bugs. May have been, never found out. But HarvestMaps "display only spawned resources" doesnt work anymore (for me). If that is enabled, it shows nothing. Can so...
File: Collection bars05/28/20
Ordering
Posted By: HowellQagan
Wow, thanks for that update, I love it! :banana: It seems that it created new "objects" (or whatever curly brackets are called in lua) in the savedvar for some of the categories, while not touching others. I assume it has to do with how they were named previously and if it didn't match the ingame category name, it created a new on...