Results: 54Comments by: kafeijao
File: Light Attack Helper10/29/21
You Nightblade class check doesn't...
Posted By: kafeijao
You Nightblade class check doesn't work for non english languages LightAttackHelper.isPlayerNightblade = GetUnitClass("player") == "Nightblade" It works if you change it to work language independant LightAttackHelper.isPlayerNightblade = GetUnitClassId("player") == 3 Ooh thanks for the comment and fix!
File: Light Attack Helper10/10/21
For german you need just two new wo...
Posted By: kafeijao
For german you need just two new words in "String-De.lua" because of your new find-function you are using in "LightAttackHelper.lua". the rest is just emnt as a comment to show that in german every weapon gets an unique string as abilityName. --] local strings = { LAH_LIGHT_ATTACK = "leichter", -- translate: "light"...
File: Light Attack Helper10/09/21
Sorry for the delay guys. I fixed t...
Posted By: kafeijao
Sorry for the delay guys. I fixed the add-on. Thanks for all the comments helping fixing it in my absence!! I hope it's working for everyone now, if not check the new DEBUG section in the add-on description and follow the instructions so I can see what the problem is and fix it :)
File: Music Volume In Combat03/04/21
Re: Re: Request
Posted By: kafeijao
Any way for it to keep the combat music at your "in combat" setting for a few seconds after leaving combat? I'm still getting a few seconds of the annoying combat music after combat has ended, because the combat music doesn't end immediately. (I'm using 0 as the in combat music setting.) +1. Would really like it to delay for ab...
File: Light Attack Helper01/20/19
Re: LA helper and Combat Metrics differ a lot
Posted By: kafeijao
Hello, I am trying to improve my LA weaving. First of all, how many la/s am I supposed to cast, to be sure LA + Blockade of Storms (repeated forever) actually register the LA? Second: LA helper shows me I have casted 29 LAs but Combat Metrics show 42 Blockade of Storms (why so many!) and only 17 LAs. Isn't here a way to s...
File: Assist Rapid Riding - (Discontinued) - check original01/20/19
Re: Option to disable in pvp
Posted By: kafeijao
Could you add an option to disable all but the keybind in PvP areas (Cyrodiil/BGs) please? I find myself having to switch it on and off a lot because of that since it's so easy to get stuck in combat in PvP. Otherwise, thanks a LOT for the addon! If you don't have time or interest in this request, send me a PM and I will work on i...
File: Event Tickets (Clockwork City Event)11/15/18
Re: Clockwork City Event
Posted By: kafeijao
Any plans to update this addon for the Clockwork City Event? I just got my first 2 Event Tickets for completing my first daily, and the Ticket Timer still says "Available". Yes I will, hopefully tomorrow it's done. Edit: It is done! I am sorry for any bugs you might find, feel free to report here. I am in the middle of a big...
File: Assist Rapid Riding11/13/18
EVENT_MOUNTED_STATE_CHANGED was fix...
Posted By: kafeijao
EVENT_MOUNTED_STATE_CHANGED was fixed :D https://www.esoui.com/forums/showpost.php?p=36474&postcount=6
File: Battleground Coffers & Alliance Tier & Rewards of the Worthy11/10/18
how RofW timer works? on gold geode...
Posted By: kafeijao
how RofW timer works? on gold geode pickup? lets say i already pickup guaranteed geode today and after that i will install this addon so if i open another mail and will receive RANDOM gold geode from it - addon will start timer and thinking i took daily geode? On gold geode pickup. Yes, but there is no possible work around fo...
File: Assist Rapid Riding - (Discontinued) - check original11/03/18
Re: Conflict
Posted By: kafeijao
Sorry to say that, but this Version gets in conflict with AlphaGear:( I use alpha gear and this and have no problem... Do you have a error? what happens? Anyway you could try the original version of the addon, the author came back and updated it https://www.esoui.com/downloads/info1554-AssistRapidRiding.html it's working fine f...
File: PvpMeter11/02/18
Hello, first thanks for the addon,...
Posted By: kafeijao
Hello, first thanks for the addon, I really enjoy using it. Makes killing people super satisfying :p I noticed I get logged out if I use the auto accept option and the queue pops when I'm in a loading screen. My guess is that it attempts to accept tons of times but because the character is not properly loaded it fails, causing to...
File: Assist Rapid Riding11/01/18
Hey, welcome back cloudor :) I'v...
Posted By: kafeijao
Hey, welcome back cloudor :) I've read a post that suggested using EVENT_ABILITY_LIST_CHANGED as a temporary fix for the mounting event. It does fire every time you dismount, so it's way better performance wise. Making that event call the temp_fix() function I posted earlier works like a charm.
File: Fast Ride11/01/18
Many thanks! I will use that. It...
Posted By: kafeijao
Many thanks! I will use that. It appears that the event EVENT_ABILITY_LIST_CHANGED is called everytime you dismount, so if you want to optimize the fix you can listen to that event and use it to call the function instead of calling it each 0.5 seconds. In my fix that all you had to do is replace EVENT_MANAGER:RegisterForUpdate...
File: Fast Ride10/28/18
Isn't there something like a "block...
Posted By: kafeijao
Isn't there something like a "block state"? Maybe you could add something like while "mounted state" = true if "block state" = true set "mounted state" = false I would really love that addition, too I haven't found one yet... (I'd love it too.) This is a bug in the api, it was introduced in Murkmire. I have filed a report...
File: Assist Rapid Riding (Fixed)10/28/18
I you still want the old Assist Rap...
Posted By: kafeijao
I you still want the old Assist Rapid Riding, I've applied a patch with fixes to work on murkmire. Assist Rapid Riding - Murkmire
File: Assist Rapid Riding10/28/18
I've incorporated some fixes to make this usable in Murkmire
Posted By: kafeijao
I've incorporated the fixes stated down to make this usable in Murkmire into a patch so it's easier for people to download and use it. Assist Rapid Riding - Murkmire
File: Event Tickets (Clockwork City Event)10/28/18
Re: Re: Re: NA/EU Server
Posted By: kafeijao
Is it possible to separate the servers because i sometimes play on both so the timer tells me the wrong colldown. :confused: It is possible, but I don't know a way to do it without wiping the current cooldown info. Couldn't find much information about it as well :( Ok can you try it and make it in "other files" so i can see,...
File: Event Tickets (Clockwork City Event)10/28/18
Re: NA/EU Server
Posted By: kafeijao
The addon only knows for sure the cooldown for a(ny) of the golden skulls when you actually get a golden skull. While it could in theory display something like "unavailable" when you get a purple skull it simply cannot know what the cooldown is unless you get a golden skull. okay if i got Gold skull while timer said "available", b...
File: Event Tickets (Clockwork City Event)10/27/18
It's better to keep the interval fo...
Posted By: kafeijao
It's better to keep the interval for the update loop at 1000ms, not 900ms. Uhm I am noticing it skips 1 second sometimes with 900ms, won't making it 1s make it worse?Not really, the difference between each update with an interval of 1000ms is but a few ms and on average it'll run every second. If you run it at 900ms it will (obvio...
File: Event Tickets (Clockwork City Event)10/27/18
It's better to keep the interval fo...
Posted By: kafeijao
It's better to keep the interval for the update loop at 1000ms, not 900ms. Uhm I am noticing it skips 1 second sometimes with 900ms, won't making it 1s make it worse?
File: Event Tickets (Clockwork City Event)10/27/18
The issues with the countdowns not...
Posted By: kafeijao
The issues with the countdowns not ticking down should be fixed, keep me posted if you find another bugs or if it wasn't fixed :p
File: Event Tickets (Clockwork City Event)10/26/18
Hi, I guess I found a bug in ge...
Posted By: kafeijao
Hi, I guess I found a bug in german client. Total time until new skull does not start to countdown upon first skull receipt, but single skull types are recognized well. http://s1.bild.me/bilder/110417/4303179Screenshot_20181024_191516_cr.png English client does this for the 'master' event ticket counter. The countdown upd...
File: Event Tickets (Clockwork City Event)10/25/18
Change line 78 from this: loca...
Posted By: kafeijao
Change line 78 from this: local fragment = ZO_FadeSceneFragment:New(EventTicketsWindow)to local fragment = ZO_HUDFadeSceneFragment:New(EventTicketsWindow) I can't reproduce this bug, but I made this change, thanks a lot. I hope this fixes the problems you guys are having. Also tried gamepad mode and seems to work, if an...
File: Event Tickets (Clockwork City Event)10/24/18
Thanks for the link that's definiti...
Posted By: kafeijao
Thanks for the link that's definitively something I want to do, will take a look later/tomorrow. Thanks! ...and always glad to help out as much as I can along the way. :) FWIW, I ended up putting it in myself: SCENE_MANAGER:GetScene("hud"):AddFragment(ZO_FadeSceneFragment:New(EventTicketsWindow)) Added just after...
File: Assist Rapid Riding10/23/18
It's behaving odd in Murkmire. I'll...
Posted By: kafeijao
It's behaving odd in Murkmire. I'll cast while mounted and rapid maneuver will stay slotted like it didn't detect it, then when I dismount, it unslots, but then when the effect is about to wear off, it reslots it again even though I'm not mounted. Then I have to manually reslot the correct skill. It seems this issue is on the game...