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Results: 620Comments by: Sharlikran
File: Quest Map07/08/20
Re: Intelligent Auto Hide
Posted By: Sharlikran
With regards to some of the miss-able quests, the trivial ones in the base game that send you on your way to the zone or the quests between quests designed to send you to the next hub. Could the known quests that become miss-able if not completed, automatically hide (or be removed) once the player has completed all diamond (main q...
File: Quest Map07/08/20
Re:
Posted By: Sharlikran
The filter "Cadwell's Almanach" and "Skill Points" don't work anymore for me. They show on the map when you have not completed them and the map filter is checked. The UESP Wiki implies that you do not need to complete the same quests more then once. There are quests in different places. So you only need to see them when you have not...
File: LibQuestData07/08/20
I am sorry for this long response a...
Posted By: Sharlikran
I am sorry for this long response and I am sure the request probably wasn't meant to be unappreciative but I need to vent because I need people to calm down and just play. Which is something I'm not even getting to do. I almost missed getting myself and my son the event berries for the Ice mount. I missed getting my son the last feat...
File: Quest Map07/08/20
Growlf wrote at 07/06/20: Meanwhil...
Posted By: Sharlikran
Growlf wrote at 07/06/20: Meanwhile I realised that it is possible. Fantastic work! So I can disable Destinations completely. I wouldn't disable it, that mod provides pins and locations for things other then quests.
File: Quest Map07/07/20
Re: Re: Re: Please fix this bug
Posted By: Sharlikran
Do you need LibQuestData.lua or LibQuestInfo.lua SavedVariables file? Your Github page says LibQuestInfo, here youw rite LibQuestData. I think you renamed the addon/files so LibQuestData is correct and the Github page is old? Edit: I've attached both for you. I was able to use most of that information, thank you. Mostly ques...
File: Quest Map07/06/20
Re: Please fix this bug
Posted By: Sharlikran
It seems, that there is a problem with the German translations (some are ok, but most are broken). Yes because I play in English. All languages have that same issue. It is not a bug. I have had a link on the description page to my GitHub for people to provide quest information since I started a few months ago. So far I have on...
File: Quest Map07/06/20
Sharlikran: minion announced to me...
Posted By: Sharlikran
Sharlikran: minion announced to me the update of the addon today, but the change log does not list the changes contained in the latest update, did you forget to write it there by chance? v2.76 API bump because of LibQuestData - Note: A user recently reported an error in a file that no longer exists in the mod. Please ma...
File: Quest Map07/06/20
I had to delete my post that I put...
Posted By: Sharlikran
I had to delete my post that I put up in multiple languages about Minion. I was being told by other authors that my statement was incorrect and that Minion will delete the entire folder for the mod when a user updates the mod. Meaning it will not leave files behind. So any files left behind could not have happened because of Minion....
File: Quest Map07/05/20
As a reminder, when encountering er...
Posted By: Sharlikran
As a reminder, when encountering errors please reinstall your mods first. http://i.imgur.com/CT8D58Bl.jpg You can do this from Minion by right clicking each mod in your list of mods within Minion. Once you right click the mod, choose reinstall. This will ensure you have the current version and that there are no files left behin...
File: Votan's Minimap07/05/20
I tested this morning with current...
Posted By: Sharlikran
I tested this morning with current versions of my mods and had zero issues after scrying. I fast traveled to the digsite and excavated just fine. I don't use a minimap but wanted to test this report to see if it happens, it doesn't.
File: Quest Map07/04/20
Re: Error
Posted By: Sharlikran
Hi there, I have some trouble with your Addon since 5 Versions. Here is the Troubleshoot : user:/AddOns/LibQuestData/quest_obj/LibQuestData_ObjectiveNames_de.lua:36: attempt to index a nil value stack traceback: user:/AddOns/LibQuestData/quest_obj/LibQuestData_ObjectiveNames_de.lua:36: in function '(main chunk)' Sorry fo...
File: Quest Map07/04/20
How do I show ONLY quests that is a...
Posted By: Sharlikran
How do I show ONLY quests that is available to get right now?You can not do that because there is no in game feature to tell me that information. This has been asked and answered already. In fact it is in the FAQ. detrimental2 asked the same question, in a way. He did not want to see quests that he can never complete, the breadcru...
File: SkyShards07/03/20
Hi, just a quick question. Had some...
Posted By: Sharlikran
Hi, just a quick question. Had someone earlier I was trying to help. They are saying that the default icons are not working/showing in game. They said it has not been working for past few days. Any ideas? from what they tell me they have updated to newest version. Just in case you and the other user can read this thread where the pe...
File: Quest Map07/03/20
Re: Wayshrine quest options
Posted By: Sharlikran
The extra options to hide quests when you hover over a wayshrine are a nuisance. Please add a toggle to turn them off. That is pretty much the default behavior for the game. There is no specific code in LibMapPins or QuestMap that adds that. The pins inherit the game's default features. I found a way around it though. Should work d...
File: SkyShards07/02/20
Hi there, any known reason for Skys...
Posted By: Sharlikran
Hi there, any known reason for Skyshards in Imperial City Sewers not to be showing, collected or uncollected, it doesn't matter? I've disabled all addons and dependencies and logged back in without a change. Is this normal or just a glitch that you know of? Try version 10.21 for me please.
File: Quest Map06/28/20
SUGGESTION I don't know if it's...
Posted By: Sharlikran
SUGGESTION I don't know if it's possible but a nice quality of life issue would be resolved if starter quests would be marked as completed if you've already finished the quests it directs you to. Starter quests can't be picked up after those other quests have been completed so they just stagnate on the map. Yes, I know you can...
File: Destinations06/28/20
Destinations is not displaying the...
Posted By: Sharlikran
Destinations is not displaying the title name of dungeon bosses in public dungeons on gamepad mode. This is needed to see which dungeon boss in the public dungeon is the group event for the free skill point. I originally used dungeon champions but it appears as if that addon hasnt been updated in ages and the new version of LibMap...
File: LibMapPins06/23/20
errors with new version always aft...
Posted By: Sharlikran
errors with new version always after reloadui or login This is a Library how the author of the mod writes their code is up to them. I don't troubleshoot that for them or assist with users that use other authors mods I did not write. The error clearly states that a duplicate Pin name was assigned. Inform the author and until the...
File: ScrySpy06/22/20
I have a new version 1.20 and the p...
Posted By: Sharlikran
I have a new version 1.20 and the person that submitted that update for the French clients said that the sites are not recorded. If you use this in French would you see if you go to a new site, you excavate, then the next time you go to the same area, do you see the new locations you have created by excavating? If it stops working...
File: Harven's AS to LAM adapter06/21/20
I dug a little deeper into the chan...
Posted By: Sharlikran
I dug a little deeper into the changes local LibHarvensAddonSettings = LibHarvensAddonSettings or LibStub and LibStub("LibHarvensAddonSettings-1.0") local function HookLibHarvensAddonSettings() local lam = LibAddonMenu2 or LibStub and LibStub("LibAddonMenu-2.0", LibStub.SILENT) if lam == nil then return end local...
File: ScrySpy06/20/20
Re: also this one
Posted By: Sharlikran
user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil stack traceback: user:/AddOns/ScrySpy/ScrySpy.lua:474: in function 'ScrySpy.update_antiquity_dig_sites' user:/AddOns/ScrySpy/ScrySpy.lua:491: in function 'OnRevealAntiquity' user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil stack traceback: user:/AddOns/ScrySpy/S...
File: ScrySpy06/20/20
I'm in Solitude getting this when a...
Posted By: Sharlikran
I'm in Solitude getting this when attempting to scry user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil stack traceback: user:/AddOns/ScrySpy/ScrySpy.lua:474: in function 'ScrySpy.update_antiquity_dig_sites' On using /reloadui got this, don't know if it helps you any? user:/AddOns/ScrySpy/ScrySpy.lua:474: table index...
File: ScrySpy06/19/20
Re: also this one
Posted By: Sharlikran
user:/AddOns/ScrySpy/ScrySpy.lua:474: table index is nil stack traceback: user:/AddOns/ScrySpy/ScrySpy.lua:474: in function 'ScrySpy.update_antiquity_dig_sites' user:/AddOns/ScrySpy/ScrySpy.lua:491: in function 'OnRevealAntiquity' Where were you and what were you doing so I can try to reproduce that. The value it is looking for h...
File: ScrySpy06/18/20
Thanks for this addon! Just encount...
Posted By: Sharlikran
Thanks for this addon! Just encountered an error today when acquiring the lead for the Al-Esh Ascension Coin. This lead is gained by "looting" the mysterious coins upstairs in the antiquities building, which only appears after you have dug up the freebie green leads in each zone (minus PVP zones): You are welcome. I will add a...
File: ScrySpy06/16/20
Re: Pin Filter
Posted By: Sharlikran
Maybe there is on just missing for me (or didn't saw it in the list as I have like 30+), but it would be nice to be able to toggle pins on map, like with HarvestMap, as I'd only want to see them when I actively go scrying/excavating. U.i.: Maybe it can be linked to the official build-in "Dig Sites" filter option, if it can be reus...