Results: 13Comments by: rabb1t
File: Foundry Tactical Combat (FTC) - Endless Archive07/13/21
Pirharri the Smuggler issue
Posted By: rabb1t
Issue after talking to Pirharri the Smuggler (soloing) bad argument #2 to 'string.format' (string expected, got nil) stack traceback: : in function 'string.format' EsoUI/Ingame/Utility/TextSearchManager.lua:86: in function 'ZO_TextSearchManager:ActivateTextSearch' |caaaaaa self = {fireCallbackDepth = 0}, currentContext...
File: Foundry Tactical Combat (FTC) - Endless Archive07/05/21
Good so far
Posted By: rabb1t
Grabbed the updated version, did a bit of solo play, and then a trial, zero errors. Looks good so far. :D:cool::banana:
File: Foundry Tactical Combat (FTC) - Endless Archive07/03/21
Also just got the 7/3 update
Posted By: rabb1t
Immediate error... user:/AddOns/FoundryTacticalCombat/character/functions.lua:371: end expected (to close function at line 150) near '' user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:82: attempt to index a nil value stack traceback: user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:82: in functio...
File: Foundry Tactical Combat (FTC) - Endless Archive06/27/21
Error report
Posted By: rabb1t
Only one type of error so far, pretty rare, only seen it 2x (about 0.5-2 played hours grouped per day) bad argument #1 to 'string.sub' (string expected, got nil) stack traceback: : in function 'string.sub' user:/AddOns/FoundryTacticalCombat/character/functions.lua:162: in function 'FTC.Player:UpdateAttribute' |caaaaaa...
File: Foundry Tactical Combat (FTC) - Endless Archive06/12/21
Re: Re: Hack for companions
Posted By: rabb1t
looks like it works now ;) 2 groups, 1 raid, it helps a LOT, but it can still happen. :confused:
File: Foundry Tactical Combat (FTC) - Endless Archive06/10/21
Found that if Unit Frames is disabl...
Posted By: rabb1t
Found that if Unit Frames is disabled error goes away. Can be disabled by going to Settings -> Addons -> FTC and set Unit Frames to Off. This does set the Group members and your Stamina/Health/Magica bars back to default. But no annoying error message. Heh, good to know but that's the only thing I use FTC for. :eek::rolleyes:
File: Foundry Tactical Combat (FTC) - Endless Archive06/09/21
Re: Re: Error face
Posted By: rabb1t
Any word on an update? Since the patch I've gotten errors about every other second. (When grouped) Last night after running Rockgrove a few times I was literally having to spam 'dismiss message' like 5-15 times every second to clear the errors. It's getting to the point where I'm going to have to disable the addon when grouped. :(...
File: Foundry Tactical Combat (FTC) - Endless Archive06/09/21
Error face
Posted By: rabb1t
Any word on an update? Since the patch I've gotten errors about every other second. (When grouped) Last night after running Rockgrove a few times I was literally having to spam 'dismiss message' like 5-15 times every second to clear the errors. It's getting to the point where I'm going to have to disable the addon when grouped. :(
File: Bandits User Interface11/13/19
Is there a separate CP addon?
Posted By: rabb1t
Hi hi. I'm a minimalist (partly due to being a bit obsessive compulsive, so additional information overloads me quickly) but someone pointed me towards the CP loadouts in the addon. But, turning all the 'extra' things I don't want seems to have also disabled the CP features? Q: Do you have a version of the addon which is JUST the...
File: Combat Metrics06/04/19
Re: Re: Heals incorrectly reported
Posted By: rabb1t
Since Elsweyr ZOS changed the API a bit, so heal is split between the "effective" heal (restoring HP) and the excessive, overflowing heal. For now Combat Metrics primarily shows the former. I don't quite follow... So... it's showing just the part that's not 'overhealing'? That still doesn't seem right only hitting highs of li...
File: Combat Metrics06/03/19
Heals incorrectly reported
Posted By: rabb1t
For me it's not an issue with a specific character, but the heal reporting. Regardless of character, since the patch on the 20th, with all libraries updated, it's showing a fraction of the healing I'm doing, and it seems to only be tracking part of my self healing? Ex; previously in 'lazy heal mode' I'd do 8-10k healing, with 'hea...
File: FCO ItemSaver09/09/15
Bugs I've found... - The one men...
Posted By: rabb1t
Bugs I've found... - The one mentioned above; settings of what is on or off in that bottom section (prevent deconstruction, etc.) seem to reset to defaults on zone. It seems now, post-patch, it is in fact saving as it should on zone change. However, on log off it still gets reset to the default settings.
File: FCO ItemSaver09/04/15
The most stuff ppl don't realise it...
Posted By: rabb1t
The most stuff ppl don't realise it that marked items are blocked for any actions. If you want to interact with them just use the inventory context menu like described in my last post below (to Satkoralmi) so you are able to deactivate the "block features" temporarily. So you do not need to demark the item(s). Actually that feat...