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Results: 14Comments by: Gandalf
File: HarvestMap05/21/19
@Gandalf Hm, that is very weird. T...
Posted By: Gandalf
@Gandalf Hm, that is very weird. There should be a currentZoneMeasurement after OnPlayerActivated. Did OnKillLocationUpdate get called before OnPlayerActivated? I suppose that could happen since the game is already running before OnPlayerActivated is called, it's just that the player has no control over the character yet. Though I...
File: HarvestMap05/21/19
HarvestMap Lib3D R37
Posted By: Gandalf
2019-05-21T22:52:26.424+01:00 |cff0000Lua Error: user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:236: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:236: in function 'lib:LocalToWorld' self = tbl, x = 0.54833301408335, y = 0.44732308476969 user:/AddOns/CWF/modules/kill.l...
File: LibAddonMenu04/21/19
Re: Re: Re: Re: colorpicker in gamepad mode
Posted By: Gandalf
This issue got probably lost. I would appreciate if you could include it in an upcoming bugfix release. Many Thanks, Gandalf Sorry about that. I created a ticket for it so it won't get lost again, but as you can read there LAM doesn't support gamepad mode right now - it was made before it even existed. Not sure if it will be e...
File: LibAddonMenu04/21/19
Re: Re: colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...
File: MiniMap by Fyrakin02/26/19
Re: Re: Re: Re: Moving Custom Pins
Posted By: Gandalf
Well, that function only affects ZO_WorldMap object. I could implement similar functionality to MiniMap by hooking on ZO_MapPin object, but there is no guarantee you would be calling that function on an object reference that is actually shown on my MiniMap if its not - you wouldn't see any pin displacement. Not sure I got that par...
File: MiniMap by Fyrakin02/25/19
Re: Re: Moving Custom Pins
Posted By: Gandalf
It seams that moving custom pins (pin:SetLocation(xLoc, yLoc, raduis)) are not supported. Once the custom pin is created, it will be shown on Minimap but no postion updates will be done. However the position will be updated on WorldMap and Wotans Minimap. How are you updating custom pin's location? What I mean by my question...
File: MiniMap by Fyrakin02/25/19
Moving Custom Pins
Posted By: Gandalf
To maintain compatibility with all other add-ons that use custom pins there is still a small part of code that pulls custom pin information from worldmap container, this part of the code has no effect on MiniMap performance. There is no need to use any special API to have your pins on MiniMap. Basically if you use standard ESO API fu...
File: LibAddonMenu07/24/18
Re: colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...
File: LibAddonMenu07/24/18
colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...
File: Wykkyd Toolbar10/03/17
rank points vs xp point progress
Posted By: Gandalf
Can we get something that displays our alliance rank progression like the XP bar? It's something we've talked about. Currently, the rank icon displays if AP is shown. Under the assumption that Rank Point Progess is the primary interest in an AVA area, you may wanna add my additions in a future release: in code/XP.lua: l...
File: LibAddonMenu09/23/17
Update 16 PTS - Breaks LibAddonMenu - better fix
Posted By: Gandalf
I verified the visual effect of LibAddonMenu's ScrollDataIntoView function with the effect of the standard ZO_ScrollList_ScrollDataIntoView function. I could not find any reason for not using the standard function. This also drops the need of using ZO internal data structures that break on PTS. Therefore: #524 ScrollDataInt...
File: LibAddonMenu09/19/17
Update 16 PTS - Breaks LibAddonMenu - fix
Posted By: Gandalf
3.2 Source says: local function UpdateModeFromHeight(self, height) if self.mode == SCROLL_LIST_UNIFORM then if self.uniformControlHeight == NO_HEIGHT_SET then self.uniformControlHeight = height elseif height ~= self.uniformControlHeight then self.uniformControlHeight = nil...
File: LibAddonMenu09/19/17
Update 16 PTS - Breaks LibAddonMenu
Posted By: Gandalf
Opening Addon Settings cause: user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:445: operator * is not supported for nil * number stack traceback: user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:445: in function 'ScrollDataIntoView' user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2....
File: Wykkyd Toolbar08/14/17
fixes I would like see
Posted By: Gandalf
Heya, there are two fixes I would like to see in a future update: 1) in toolbar.lua, local function updateAll, make moving compass reliable > -- Gandalf: use math.floor() because the value is almost but not 0 :) > if math.floor(wykkydsToolbar:GetTop()) <= 0 then -- added "=" 5-21-15 This is the primary check to mo...