Results: 19Comments by: generic
File: HarvestRoute for HarvestMap02/04/23
Re: Gold per minute?
Posted By: generic
There used to be a window that calculated the TTC/MM value in gold per minute of your harvested items. It also included looted items off of mobs. I am not seeing this anymore. Has this been removed or is there something wrong on my end? Thanks for everything :) The window you are talking about is the original harvest map tracke...
File: HarvestRoute for HarvestMap01/14/23
Re: A little help please
Posted By: generic
Love the idea of this plugin so I added it but I can't seem to get it working. Obviously, I'm doing something wrong but can someone help me? I can see all the pins on the map, but when I open my map, I don't see any top menu bar or filter option so I can't access the HarvestRoute at all. I'm paying on PC. If you are playing in acc...
File: HarvestRoute for HarvestMap01/14/23
Re: Error Closing mini window
Posted By: generic
Hallo if i click X for closing the mini window (Tracking window) I get this error Pls help Thank You Hi, this should be fixed now :)
File: HarvestRoute for HarvestMap11/18/22
Re: translate italian
Posted By: generic
hello I translated add on ita, you can see if it suits you Hi, sorry for the delay. Your translations are included in version 1.0.9 together wit a small bugfix. Thank you very much!
File: HarvestMap08/24/22
Re: Question and request for help.
Posted By: generic
Good day. I have a question. When farming resources, I come across two resource location designations quite often. This is not a field that displays multiple sources. Is there any way to remove it? Thanks in advance for the advice. https://www.imgup.cz/images/2022/07/25/Snimek-obrazovky-2022-07-25-172402.png"]https://www.imgup.cz/im...
File: HarvestMap07/04/22
Thanks again for all the work on th...
Posted By: generic
Thanks again for all the work on this amazing mod! :cool: Is there anyway to disable the 'funnel' underneath each node? I.e. in your first screenshot the blue funnel beneath the potion bottle icon. Thanks You can try Hatoris alternate textures: https://www.esoui.com/downloads/fileinfo.php?id=2435#info which Shinni mention...
File: HarvestMap06/23/22
Re: loading separate data for each map
Posted By: generic
Hi. Does Harvest map addon load separate data for each map, or is everything loaded at startup? I see there is a single file for each alliance. (Trying to improve my load times.) Thanks. I suggest you give Addon Selector (and in addition votans Addon List) a try: You can organize a list of addons into a preset. This w...
File: Alchemy Unknown06/17/22
Received the following when selecti...
Posted By: generic
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle. If you feel comfortable editing the addon yourself: Open AddOns/AlchemyUnknown/AlchemyUnknown.lua with a text editor of your choice (e.g. Notepad++) and change the occurences of "icon+1" to "...
File: Dungeon Queue 4 Stickerbook06/08/22
Really nice addon, especially for s...
Posted By: generic
Really nice addon, especially for skillpoint farming. In addition to the "/tq auto" command, an actual setting would be nice. You may have a look into LibAddonMenu (LAM) on how to do that. Another feature request: enable/disable DLC dungeons for the queue.
File: HarvestRoute for HarvestMap05/18/22
Thanks for your HarvestRoute - love...
Posted By: generic
Thanks for your HarvestRoute - love the idea... it's really helpful Thanks, glad you like it! I just improved two small things - window position now gets saved, and the path creation has become a bit smarter.
File: HarvestMap05/09/22
Try downloading / updating HarvestM...
Posted By: generic
Try downloading / updating HarvestMapData and start the download script again. When there is an update for HarvestMapData, the downloaded pins will be empty and only your own pins remain. I need ask for help again or advice.My pins disappeared from map,but only from dlc zones.even dlc dungeons,regular zone/dungeons are ok.now it s...
File: HarvestRoute for HarvestMap05/09/22
This is a great idea. I added a lin...
Posted By: generic
This is a great idea. I added a link to your addon in the HarvestMap description. Thank you! I tested it a bit and there seems to be an issue when you use your tool for a route, then delete the route, then create a new route and try to modify this new route with your tool. I got this error: I believe pathNodeId references a...
File: SkyShards03/23/22
The quest API isn't that robust. Yo...
Posted By: generic
The quest API isn't that robust. You can not get a quest ID unless a quest is removed and maybe shared. So because I already know the quest routines are not that good then I will probably remove that depending on what is needed. People want other things for Destinations to be character specific but no routines are provided by the...
File: SkyShards03/23/22
Hi, this is a minor one, since not...
Posted By: generic
Hi, this is a minor one, since not many people will use the feature: Immersive Mode seems to be broken when using "Main Story" condition, probably others too. This is most likely due to the changes in the achievement system, and does not use the zone quest info yet? Just wanted to drop it here in case you ever feel bored ;)...
File: Combat Metrics01/19/22
Your work is much appreciated <3...
Posted By: generic
Your work is much appreciated <3 The lua error points to a different line which doesn't use any of the parameters. Also keep in mind that "liveReport:Toggle(setLR.enabled)" is the same as "liveReport.Toggle(liveReport, setLR.enabled)". This colon ":" vs. point "." notation is just syntactic sugar of LUA. Yeah, my lua basic...
File: Combat Metrics01/19/22
If I am not mistaken, there is one...
Posted By: generic
If I am not mistaken, there is one parameter missing. Adding the "liveReport" parameter in CombatMetricsUI.lua in line 7205 seems to do the trick: (change marked in bold) liveReport.Update = updateLiveReport liveReport:Toggle( liveReport , setLR.enabled) liveReport:Resize(setLR.scale)
File: SmartCast - Fast and accurate ground targeting10/07/21
Re: Stopped working after addon update
Posted By: generic
It is the LibChatMessage addon by sirinsidiator that is causing the conflict. https://www.esoui.com/downloads/info2382-LibChatMessage.html#info I don't know enough about lua to fix, hopefully someone here can think of something since SmartCast is a necessity for me. That was actually a good hint. Both LibChatMessage (used by...
File: Advanced Synergies07/29/18
Lately, I'd noticed that I was havi...
Posted By: generic
Lately, I'd noticed that I was having a hard time in Cyrodiil porting to Blue Road Keep. Anyway, hope this helps. Love the addon. Thank you very much. I got some reports with similar issues, but was unable to reproduce them. Disabling the toplevel UI element makes perfect sense, thanks for the patch! And glad you like...
File: Scaffold03/13/18
Sadly, the support for multiple ite...
Posted By: generic
Sadly, the support for multiple items right now broke functionality with non-english clients. Changing the itemlink for planks from |H0:item:117989 to |H1:item:117989 in line 44, as well as changing line 257 to for iName, measure in pairs( Scaffold.ItemData ) do if measure.ItemLink == link then seems to fix this :)