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Results: 4525Comments by: Baertram
File: LibLoadedAddons10/17/21
This library will be removed soon....
Posted By: Baertram
This library will be removed soon. Please change your addons to not use it any longer! Since the addition of the txt file tag ## AddOnVersion: and the usage of ## OptionalDependsOn: >= or ## DependsOn: >=
File: FCO Companion10/15/21
Re: Possible addition?
Posted By: Baertram
Any plans to include combat pets in this or another addon? There are none that I have found that auto re-summons them. Love the add-on so just thought I would ask. No sorry, this addon only is about companions. And afaik this is not even possible as the combat pets are "skills" or "ultimate skills", and skills cannot be used by ad...
File: BeamMeUp - Teleporter (Fast Travel)10/14/21
Maybe we implement something to han...
Posted By: Baertram
Maybe we implement something to handle this single exception but actually the effort is not worth it. I do not know your code in detail so this is a very "wild guess" for a small fix :p local wayshrineNumberOfZoneId = GetNumFastTravelNodes() local maxWayshrines = (zoneId == 123456 and wayshrineNumberOfZoneId + 1) or wayshrineNumbe...
File: pChat10/14/21
Re: Re: Re: problem with saving addon-options
Posted By: Baertram
Thanks for the details, this is really appreciated! I'm not sure why this happens for you with a fresh installed addon and SVs. Was not able to reproduce this so far but I'll check all the mentioned entries like guildformat, geoChannelsFormat, groupNames what could be wrong here. Maybe it's just a typo I did not realize. Ques...
File: pChat10/13/21
Re: problem with saving addon-options
Posted By: Baertram
Thanks for the hint! Will see if I'm able to rebuild this somehow. Looks like a reference is mixed-up somewhere at the guild chat hcannel output format settings then. Edit: From my first check everything with the LAM dropdown control looks correct. There is a text table "choices" containing the "[email protected]" etc. entries....
File: FCO ItemSaver10/08/21
Yeah, in the beginning ItemSaver wa...
Posted By: Baertram
Yeah, in the beginning ItemSaver was more easy and sufficient for all belongings. But with the years and increasing features of the game FCOIS increased as well, providing so many usefull automation/mass handling and compatible addons meanwhile. It's hard if you need to setup it new, and to get used to it. But I, personally, cannot...
File: FCO ItemSaver10/07/21
Sorry if I'm being thick. If I set...
Posted By: Baertram
Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off. Yes, marker icons only apply on new crafted items then! Not existing crafted. The tooltips should say so as well....
File: LibPotionBuff10/06/21
Re: Re: Re: Re: Re: Potion IDs
Posted By: Baertram
And he feedback by our ZOs dev contact was already that he cannot really help here as this was done by other guys who made the decisions. Actually I doubt this will change again *sigh* And I'm not really interested into trying to find any other working way (I doubt there is any). So this lib currently is left-over in a non-functio...
File: Greymind Quick Slot Bar10/06/21
Did I miss a setting or why do I se...
Posted By: Baertram
Did I miss a setting or why do I see a chat output for each loaded addon from your initialize function -> c_log? Is this a LibdebugLogger logger? Or just a d() message? I can't find the setting to turn this off.
File: IsJusta Decon Carried Items List10/04/21
Oh I meant IsJustAGhost, for the te...
Posted By: Baertram
Oh I meant IsJustAGhost, for the technical part of the slot handling :-) But feel free to have a look as well. @IsJustAGhost You maybe should not simply use the Shared_inventory or player inventory directly but use the slots actually "shown" at the panel you currently are. If you want to make it a 1click keybind to deconstruct a...
File: IsJusta Decon Carried Items List10/04/21
You can have a look at my addon "Do...
Posted By: Baertram
You can have a look at my addon "DoItAll" which basically does the same as requested. Move all items shown to bank/withdraw all items shown from bank, extract all shown glyphs, deconstruct all shown items, refine all shown items. It's using a slot class which fetches the shown items (shown means = not filtered via any addon like...
File: FCO Chat Tab Brain10/02/21
Re: Sound notification
Posted By: Baertram
I've setup it the same now to test it. So far no luck. Maybe the system messges do not get posted as chat_channel_system and thus the chat message is not recognized properly. I'll see if I can find out but it might take some time. Text in messges is about the text of the message, not the sender! So if your friend's name is "playe...
File: pChat10/02/21
Hm the keybindings are handled by t...
Posted By: Baertram
Hm the keybindings are handled by the game itsself and are not addon related. Checked the code and pChat does what all other addons do. The only way this could happen is if you use any other addon that copies keybindings from other characters like Votans Keybinder. But as you said this happens as only pChat is enabled I'm lost wh...
File: Master Merchant 3.010/01/21
Fügen Sie Bonanza-Preisdaten basier...
Posted By: Baertram
Fügen Sie Bonanza-Preisdaten basierend auf Händlerlisten hinzu, die Sie in den letzten 24 Stunden gesehen haben. Dadurch wird der Bonanza-Preis nicht aus dem Diagramm entfernt. https://esouimods.github.io/img/add_seller_to_filter.jpg So what is a good translation for tooltip and graph so I can say that it removes it from the to...
File: Calamath's Shortcut Pie Menu09/29/21
New Feature: Support for external s...
Posted By: Baertram
New Feature: Support for external shortcuts provided by other add-ons Cool, is there any API function list/description given somewhere, how other addons can use your API and add "AddOn" entries?
File: LibPotionBuff09/27/21
Re: Re: Re: Potion IDs
Posted By: Baertram
hm so e.g. Major brutality's buff id is the same for potion and skills now? Not sure if always was "split" in the past but I think so. Guess the lib now is useless then, or only semi-helpfull :( (depending on the usecase). Thank you very very much for the work you have put into! Did not look at all but looks like not all uniqu...
File: pChat09/24/21
Re: Unable to send tell by clicking on user name in chat
Posted By: Baertram
Why do I always have to repeat this question here at each comment of each addon again and again and why don't you guys just tell us devs up in front automatically :( Please remember to do this next time if you post a bug report, thank you (that's why the sticky post at the top of these comments here tells you to "!READ THIS FIRST PL...
File: Map Pins09/24/21
Some user in german official ESO fo...
Posted By: Baertram
Some user in german official ESO forums reported that his attribte bars colors were missing. Another user in an English Discord had the same issue and found out that if Map Pins and Bandits UI were both loaded the attribute bars colors are missing. After he disabled Map Pins and then did a relod UI and enabled it again all worked...
File: Mute Bards 209/22/21
Your zip file contents are wrong. Y...
Posted By: Baertram
Your zip file contents are wrong. Your zip file needs a folder with the exact same name as the .txt file of your addon! In there you need to place the .lua .xml and .txt file https://files.gitter.im/56a7e44de610378809be5844/46nm/image.png Inside MuteBards2 folder: https://files.gitter.im/56a7e44de610378809be5844/RWHu/image.png...
File: pChat09/21/21
Re: Chat using Gamepad on PC
Posted By: Baertram
Sorry I do not know what you mean by "console" chat interface? I'm not using the gamepad mode and thus do not know what has chanegd, and if somethign was meant to be changed at the chat. I guess it's a ZOs thing. You should ask if this is intended in the forums here in this PTS update 7.2 post to ZOSDanBatson please directly: ht...
File: Wizard's Wardrobe09/21/21
Hey ownedbynico, AlphaGear had s...
Posted By: Baertram
Hey ownedbynico, AlphaGear had some own marker icons which were shown at the inventory (the requested "dots" as I read below already) so you knew the set items are part of a configured gear. Beside the visual information they belong to an AG2 gear they got no other benfeit afaik. But as some users have requested it here as well...
File: FCO ItemSaver09/21/21
Re: Question
Posted By: Baertram
To be honest: It makes NO SENSE to mark items for decon AND research?! You got a very weird understanding/use-case here :p Items marked for deconstruction should be deconstructed as you know them already and thus they never should be researched, as they were researched already. This would lead to so many problems and it's just te...
File: Price Tooltip Note (Item Note) (+Gamepad)09/20/21
Thanks for the addon. A hint: Z...
Posted By: Baertram
Thanks for the addon. A hint: ZO_CreateStringId("SI_BINDING_NAME_PRICE_TOOLTIP_NOTE_EDIT_NOTE", stringColor .. "Edit NOTE") ZO_CreateStringId("SI_BINDING_NAME_PRICE_TOOLTIP_NOTE_DELETE_NOTE", stringColor .. "Delete NOTE") You must not re-create the string Id constants SI_BINDING_NAME_* each time the context menu is shown! 1 t...
File: Crow Assistants for Lui Extended09/20/21
Hi, maybe name "LUI Extended" in th...
Posted By: Baertram
Hi, maybe name "LUI Extended" in the patch name as else you cannot see it at a glance where it relates to. It just showas as "Crow Assistants", something like "Crow Assistants for LUI Extended" would help to find it within Minion and on esoui e.g.
File: ODT09/19/21
If you update your addon please wri...
Posted By: Baertram
If you update your addon please write the changes like this Version 2.16 • Serments des indomptables DLC : réinitialisation de la séquence selon summerset • Statistiques armes et armures : ajout du nom des armes équipées • Statistiques armes : rechargement automatique (paramétrable) quand l'arme atteint 0% Version 2.17 ......