Results: 9Comments by: jubalfh
File: AwesomeGuildStore06/13/22
@Eevee, @Senk and @wsz: I've not ha...
Posted By: jubalfh
@Eevee, @Senk and @wsz: I've not had any luck in tracking the "Unknown Error" down yet. Could you please make sure you have the latest version of LibDebugLogger and LibPromises installed (I updated them yesterday) and then rename the "StartUpConfig.example.lua" file in the LibDebugLogger folder to "StartUpConfig.lua". Once you did t...
File: ItemTrig10/22/19
Since last update, it appears that...
Posted By: jubalfh
Since last update, it appears that FCO Item Saver tags are no longer being recognized. Can't confirm on my side – though I have all functionality of FCOIS disabled (and do all the tagging / acting on tags via ItemTrig).
File: ItemTrig10/21/19
Having gone though quite a few inve...
Posted By: jubalfh
Having gone though quite a few inventory management addons looking for more and more advanced functionality, this looks like just what I'm looking for. I'm looking to re-implement rulesets of 30+ items, some of which have to change at times. Is there a way to keep them synced across multiple characters? I found the import function, b...
File: ItemTrig07/16/19
FCOIS compatibility is theoreticall...
Posted By: jubalfh
FCOIS compatibility is theoretically possible, when I next work on ItemTrig. The add-on offers an API and I assume that API will be kept stable. Taking a look at it, though, uh,... there's a lot. I could just add conditions and actions for marking items, but if I'm going to bother doing compatibility, I should do it all the way -- fo...
File: ItemTrig07/16/19
I really wish it were possible to r...
Posted By: jubalfh
I really wish it were possible to refine materials with this addon, but if even if there were a refine action, it seems it doesn't trigger when items in your craft bag meet the conditions set. I think the AutoRefine plugin might ease your pain. It certainly did mine.
File: ItemTrig03/23/19
Finally, also future plans?
Posted By: jubalfh
Hey, Thank you for this plugin – it finally does the right thing, i.e. implements straightforward triggers! Do you plan to expand the functionality (already huge) further, for example to allow currency manipulations at bank, or to allow wider range of conditionals (akin to autoinventory), or, by any chance, to store the state a...
File: The Elder Bar02/13/19
Re: Re: VERSION 9.0.2 RELEASED
Posted By: jubalfh
Started getting errors with the new version. Was fine yesterday. TEBTop_Update:3: attempt to index a nil value stack traceback: TEBTop_Update:3: in function '(main chunk)' |caaaaaa self = ud, time = 723.57800292969 |r Bar appears, but is incomplete. Many of the icons say 'test' next to them. Confirming...
File: Item Scripting08/11/18
Nice. Any thought of supporting FC...
Posted By: jubalfh
Nice. Any thought of supporting FCO ItemSaver marks as an output, or side-effect? I'd love to be able to mark as junk with that, but also mark into my guild bank, etc. +1; actually I think that this might have a potential to finally replace both FCOIS and Inventory Manager with something less clunky and more powerful. A quick...
File: Magic Carpet04/10/18
A quick question: would you mind ad...
Posted By: jubalfh
A quick question: would you mind adding an option to use an actual carpet?