Results: 7Comments by: ckd
File: Arkadius' Trade Tools03/19/24
Re: Re: Question on LibHistoire
Posted By: ckd
More of a question on future direction on the mod. Is the use of LIbHistoire a bandaid until an internal solution can be scripted, or is the dependency the direction moving forward? After a good year of using MM with LibHistoire, I was over joyed to be finally rid of it because all the problems everyone has been complaining about...
File: Arkadius' Trade Tools03/18/24
Question on LibHistoire
Posted By: ckd
More of a question on future direction on the mod. Is the use of LIbHistoire a bandaid until an internal solution can be scripted, or is the dependency the direction moving forward? After a good year of using MM with LibHistoire, I was over joyed to be finally rid of it because all the problems everyone has been complaining about...
File: Leo's Altholic02/02/24
Re: Re: New Reset number
Posted By: ckd
Hey ya, Not sure why the time would be different. The calculation is based on a linux time stamp which is based on x second from a date they apparently randomly selected. What it comes down to take the number you currently have and figure out how many hours it is off by. Then times that number of hours by 60 x 60. That's your...
File: Leo's Altholic11/14/23
Re: Re: New Reset number
Posted By: ckd
Did you update all the fixes? There was a few that fixed the initial loop and fixed the lua errors when you launch the GUI. You can try renaming the cache from Documents\Elder Scrolls Online\live\SavedVariables\LeoAltholic.lua and let it rebuild. Could also be a conflict with another toon tracker that's stepping on the events....
File: Leo's Altholic10/04/23
New Reset number
Posted By: ckd
Hey all, I tweaked the reset timer to fix the new daily reset. that lives in LeoAltholic_API.lua validated it cuts over at the right time, reloadui is needed if you happen to be logged in during that time. Line 8: --] function LeoAltholic.TodayReset() local currentTime = GetTimeStamp() local diff = zo_floor(GetDiffBe...
File: Leo's Trainer07/18/22
Operator # is not supported
Posted By: ckd
That's coming up because of the new Deconstruction Assistant. This is the update I made to my LeoTrainer.lua (line 115). What it should be doing is checking if its a craft table that LibLazyCrafting can handle, then send the event to that add-on. : function LeoTrainer.stationExit(_, craftSkill) if craftSkill > 0 then EVEN...
File: Leo's Altholic06/23/22
Posting some fixes for a couple of...
Posted By: ckd
Posting some fixes for a couple of issues with the latest game version. first the user:/AddOns/LeoAltholic/ui/bio.lua:147: attempt to index a nil value error when opening the bio page: update bio.lua (line 143) to filter out nil values: function LeoAltholicUI:updateBio() local control = LeoAltholicWindowBioPanelListScrollLi...