Quantcast
 
Results: 4701Comments by: Baertram
File: LongPressCtrlToInteract01/18/22
Thank you very much for the quick u...
Posted By: Baertram
Thank you very much for the quick updates.
File: LongPressCtrlToInteract01/18/22
Hm, there is no new setting, so you...
Posted By: Baertram
Hm, there is no new setting, so your update will exclude bankers/vendors in total now? Maybe do not change this in the official version but create a beta and link it to the comments for testing ;) Edit: Oh I think I understood now. It should not have blocked the normal interactable assistants, just the NPCs and companion :p Both...
File: LongPressCtrlToInteract01/18/22
Any chance we can get an additional...
Posted By: Baertram
Any chance we can get an additional option for the non-companion followers (bankers, vendors) so that the long press key is not needed to be pressed forr them if the setting is disabled -> Means 1 setting to disable the long press key for non-companion followers. I only summon the NPcs for bank and vendor as I need them so I do no...
File: FCO ItemSaver01/18/22
Thanks for the info. So it's not th...
Posted By: Baertram
Thanks for the info. So it's not the other non-unique saved marker showing. Could be the stolen state, or the itemtypes, not sure. I'll have to try myself and rebuild the bug. The itemtype selection seems to be buggy then, I'll have to check what FCOISuniqueId String is created for both items. Normally they should differ from eac...
File: FCO ItemSaver01/17/22
The itemtype selection seems to be...
Posted By: Baertram
The itemtype selection seems to be buggy then, I'll have to check what FCOISuniqueId String is created for both items. Normally they should differ from each other by the "stolen" flag. Could be that it somehow reads the non-unique lockpicks still and thus shows the marker icon on both types then. Just an idea what you could check...
File: Fish Bar01/16/22
You have uplaoded FOB v1.0.3 to thi...
Posted By: Baertram
You have uplaoded FOB v1.0.3 to this addon by accident! Edit: Tahnks for the fix!
File: FCO ItemSaver01/16/22
By default only gear items (Sets, a...
Posted By: Baertram
By default only gear items (Sets, armor, weapons) are respected for the unique ids! So you need to add the itemtypes of the items that also should be respected for unique Ids. If you added the itemtype tool it also should respect the lockpicks, if there is no dedicated other "lockpick" itemtype. If this is not working there might...
File: Discord Status01/16/22
Hi, would be nice if you update the...
Posted By: Baertram
Hi, would be nice if you update the changelog to the newest versions too (4.6 and 4.7 are missing, and the github links also do not provide info about what changed in detailt, especially not if your exe file changed) so one is able to see what changed before updating the addon. Also good for us mods if we need to acknowledge your...
File: Wizard's Wardrobe01/15/22
Hey ownedbynico, got this report...
Posted By: Baertram
Hey ownedbynico, got this report at PerfectPixel but it seems to be related to Wizards Wardrobe: Hi, I've got a PerfectPixel conflict with the Wizards Wardrobe addon enabled. When they are active together, tooltips on activators disappear: containers, wayshrines, and the like. With the Wizards Wardrobe addon turned off, everyth...
File: PerfectPixel01/15/22
Hi, I've got a PerfectPixel conflic...
Posted By: Baertram
Hi, I've got a PerfectPixel conflict with the Wizards Wardrobe addon enabled. When they are active together, tooltips on activators disappear: containers, wayshrines, and the like. With the Wizards Wardrobe addon turned off, everything is fine. I tried to roll back to the old version of PerfectPixel, but the problem is still not solv...
File: Fish Bar01/15/22
Same here, please do not include .g...
Posted By: Baertram
Same here, please do not include .git files and folders in the addon zip. Only include the txt, lua xml, ddds and other needed addon files, thanks. Your ${language} plaeholder is wrong and needs to use $(language). de.lua: -- German localisation ZO_CreateStringId("FISHBAR_MOVEFRAME", "Bewege Rahmen") ZO_CreateStringId("FISHB...
File: FOB01/15/22
Yes, there aren't any notifications...
Posted By: Baertram
Yes, there aren't any notifications :) Only for forum threads and posts will notify you, but not for addon comments. You need to check via menu -> Author -> My Addons list if there are new comments Edit: Please do not include the .git folders etc. files in the addon zip! thanks Only addon related files should be included And...
File: FOB01/15/22
de.lua file contents for German tra...
Posted By: Baertram
de.lua file contents for German translation: -- German localisation ZO_CreateStringId("FOB_DISMISS_COMPANION", "Aktiven Gefähten wegschicken") ZO_CreateStringId("FOB_COMPANION_MENU", "Öffne Gefährten Menü") ZO_CreateStringId("FOB_TOGGLE", "De- / Aktiviere FOB temporär") ZO_CreateStringId("FOB_DISABLED", "FOB ist temporär deakt...
File: FOB01/14/22
Interesting. In the past (PTS as c...
Posted By: Baertram
Interesting. In the past (PTS as companions were introduced) I've tested about the same and the whole companion inventory and skills show up but nohing could be chnaged. It always threw error messages that the companion is not interacted with and nothing dragged & dropped, equipped, skills etc. was updated properly. ZosDanBatson...
File: FOB01/14/22
F**k Off Bastian? :D Thanks for th...
Posted By: Baertram
F**k Off Bastian? :D Thanks for the addon! Attention: But I guess the show companion menu does not work properly if you do not really interact with the companion! It will show the scene etc. but everything you do will not have any effect afai was told by ZOs DanBatson! You really need to interact with the companion manually via...
File: Dressing Room - Updated01/14/22
Remove SetTracker's libraries from...
Posted By: Baertram
Remove SetTracker's libraries from the subfolder "libs" of the addon and install the libraries standalone to live/AddOns! This does not only apply to SetTracker but ALL addons: Libraries in subfolders tend to create errors as they will be "always loaded" via the txt file of the addon (here: SetTracker.txt) even though their code...
File: PerfectPixel01/13/22
Re: Keybind strip
Posted By: Baertram
Should be fixed now After leaving loot window the keybind strip stays there and can only be removed with opening and closing inventory or other menus after last patch(es). Clean reinstal didn't work only rolling back. Tested without other addons, same result.
File: PerfectPixel01/13/22
I have updated it manually to 1.6 t...
Posted By: Baertram
I have updated it manually to 1.6 to reflect the changes to the txt file + the updated needed dependency versions and the updated apiversion. It's only "text", nothing changed to 1.5 version lua or other files. I just don't like to keep old versions if the surrounding changes, especially if the dependencies were changed. Try t...
File: PerfectPixel01/13/22
Re: Keybind strip
Posted By: Baertram
Thanks for the info. Will test and see what happens there. Keyboard mode or GAMEPAD mode? Did you change any settings for the Keybindstrip in PP? After leaving loot window the keybind strip stays there and can only be removed with opening and closing inventory or other menus after last patch(es). Clean reinstal didn't work...
File: LongPressCtrlToInteract01/12/22
Re: Re: Re: Re: Re: Interaction with empty containers & known books
Posted By: Baertram
The point is: You do not ask, you demand, and you do this by writing walls-of-text about your experience, how software should be coded, what you think it should work/do, etc. You even answered here and say the features the dev added to his own addon was unnecessary :confused: Why do you think it is? Why do you even think this is y...
File: No, thank you! - Blackwood01/12/22
Hey uta.karas, with your next up...
Posted By: Baertram
Hey uta.karas, with your next update culd you please add a global variable NoThankYou = { name = "NoThankYou" author ..., sv, whatever, } or similar to the addon code so one is able to directly see if the addon is loaded. Currently one is only able to check this va EVENT_ADD_ON_LOADED's addonName or via the global Save...
File: FCO ChangeStuff01/12/22
I can have a look, maybe they hook...
Posted By: Baertram
I can have a look, maybe they hook into the same values. You can try the following: Add to your FCOChangeStuff.txt file the following line: ## OptionalDependsOn: NoThankYou Maybe this will fix it already as NoThankYou will be loaded first and after that FCOCS will hook into the functions, where Noty already "hopefully" applied...
File: LongPressCtrlToInteract01/11/22
Re: Re: Re: Interaction with empty containers & known books
Posted By: Baertram
You again start discussions on features of addons where you are not forced to use these addons Shadowshire. You did this at my addon, at others (Scootworks e.g.) and now here with this addon again. :( If you have found a bug clearly describe it so it can be fixed. If the author says this is no bug but intended: Accept it. Please...
File: PerfectPixel01/11/22
Added settings to make the keybind...
Posted By: Baertram
Added settings to make the keybind bar transparent. Hope this helps. If not, speak to Hoft - BanditsUI, maybe he can move the quickslots, or make them movable. Edit: A fix for the initially shown keybind background on reloadui will be coming soon. I searched a bit the comments but I couldn't find what I was looking for. My qu...
File: PerfectPixel01/11/22
Conflict with Pawksickles. There is...
Posted By: Baertram
Conflict with Pawksickles. There is no errors, but with enabled PP few elements of UI don't change the fonts: ZoFontGameShadow (inventory list), ZoInteractionPrompt (interaction text), ZoFontKeybindStripKey, ZoFontKeybindStripDescription and others. Without PP it is alright, every font changed. Any ideas? Try to add this to Pawsic...