Results: 35Comments by: Alisu
File: Ravalox' Quest Tracker11/04/21
About the width lock
Posted By: Alisu
Either I just can't find the setting or it doesn't exist, but I haven't found how to make the quest descriptions to wordwrap. I keep my log in the right side of the screen. If I let it autoadjust it's width it's impractical because some quests have very lengthy descriptions and as the "weight" of the list is mostly on the left side,...
File: PersonalAssistant (Banking, Junk, Loot, Repair)10/25/21
The Banking options for recipes are...
Posted By: Alisu
The Banking options for recipes are awesome. Was wondering, could the maps and such get separate option to Current Zone ones and non Current zone ones. Would be awesome if the banking assistant could bank my other zone maps and pull the current ones to my baggy.
File: Show Motifs06/23/14
When migrating the settings to LibA...
Posted By: Alisu
When migrating the settings to LibAddonMenu 2.0, you seem to have forgotten the toggle for "show armor type" You write entry twice to options panel list, overwriting the show armor type option with the next one, lines 230 and 242 in "ShowMotifsSettings.lua"
File: LibAddonMenu-2.006/20/14
This might seem a bit of nitpicking...
Posted By: Alisu
This might seem a bit of nitpicking but I kinda get bothered by the black inner egge in the border texture. Instead of using "EsoUI\\Art\\Tooltips\\UI-Border.dds" could you please use "EsoUI\\Art\\miscellaneous\\borderedinsettransparent_edgefile.dds" It's basically the same golder edge texture but without the black inside, sin...
File: TrueExploration06/14/14
First of, great addon, though I had...
Posted By: Alisu
First of, great addon, though I had to do slight edit to make it for my tastes. I truly understand the intention behind making the map totally hidden, in the sense of true exploration. However, what I love in the addon is the way it shows the area I have explored, but I also like the idea of having a general understanding of the map...
File: X4D Chat06/02/14
I made a little chat addon for my o...
Posted By: Alisu
I made a little chat addon for my own use, which basically colors every speaker name on different color based on hash of their name strings. That way everyone has dynamically created constant random color. While I understand some peoples abhor colorfullness, that works well for me and would have for a guildie, to separate speakers in...
File: House of Winters - Texture Viewer05/25/14
Can you check if version 1.1.2 work...
Posted By: Alisu
Can you check if version 1.1.2 works for you? Are you using the default font or did you change it btw? didn't tweak anything fontwise or anyway else. 1.1.2 works for me :) Still if I scroll too far up it, for somereason, returns to the default state where it masks the firsr 4,5 rows, but at least now it can be scrolled up if I'...
File: House of Winters - Texture Viewer05/25/14
I had the problem that mousewheel w...
Posted By: Alisu
I had the problem that mousewheel works well enough, but the topmost rows of lists never show. It's like the content windows are anchored so high that the upper panel masks the first 4 row of the lists whatever I try to do. That is, shorter lists I can see since they're on the bottom of the window, but if there is list which is longe...
File: Ravalox' Quest Tracker05/18/14
I understand the point of saying ol...
Posted By: Alisu
I understand the point of saying old versions should be removed. Still though, why make people go poking to their saved variables. Just increase the version of saved variable file in your code and it'll nuke the old file for everyone who's used it previously.
File: Accounter05/17/14
Is it possible to not count bank de...
Posted By: Alisu
Is it possible to not count bank deposits/withdrawals as income/expenses? The way I see it, it's my bank, my gold. If I put money into the bank, it's still my money. Withdrawals the same. It would also be nice to be able to see net gain/loss. You're not the first to ask this and I was meaning to add it, but then the whole guithing...
File: JunkBuster04/24/14
Re: junk
Posted By: Alisu
made a rule where it would junk the say normal blacksmith weapons without trait but it doesn't send them to junk? The craft seems to only be relevant for craft ingredients. So There is no way (yet anyway) to differentiate between different weapon types.
File: JunkBuster04/23/14
German Client Sorry, my english...
Posted By: Alisu
German Client Sorry, my english is bad ... but i try ... Every time i'm logging in I get "too many anchors processed" errors while using Addons "mhFramework" together with "JunkBuster". No "too many anchors processed" error while disabeling "JunkBuster" addon, if I disable mhFramework and enable "JunkBuster" there are runnin...
File: JunkBuster04/23/14
well, it seems the string.match doe...
Posted By: Alisu
well, it seems the string.match doesnt works well. I am still trying to junk all the low quality "blacksmith weapon", so I tried to junk all stuff that have Calcinium in its name. I tried the regex .*Calcinium.* and it doesnt work either... WHich way it doesn't work? Using * is a bit tricky since it's greedy. Your *. matches...
File: JunkBuster04/23/14
also, regarding the string match th...
Posted By: Alisu
also, regarding the string match thing, I think this could be more useful with a string.find mecanism. (At least the label is unclear while creating a new rule) Since both of them return value that can be taken as true for the purpose of seeing if the substring is part of the item name in question, it doesn't really matter much...
File: JunkBuster04/23/14
nice addon, very helpful if you spe...
Posted By: Alisu
nice addon, very helpful if you spend time customizing the rules. only cons I've noticed so far it doesn't always filters what you want to (one example is names with a dash. like "brew-wife" recipe, doesn't recognize that rule because of the dash) and that you have to write all the rules again for each character, I'd rather they tran...
File: JunkBuster04/20/14
Ornate junking is still not working...
Posted By: Alisu
Ornate junking is still not working for me :/ I've put the appropriate filters and nothing happens Well, if you want me to do something about it, you gotta provide some more info. What does your item say it is in the sample run of items (bottom of settings page)? What rule did you make? Does the item log line match the descripti...
File: JunkBuster04/20/14
All comparison, except name based o...
Posted By: Alisu
All comparison, except name based of course, is based on integer codes so I'd assume the problem is not language related at least. How have you set up the rule? The craft name should only be relevant for craft ingredients (if I recall right). Defining something to be both "blacksmithing" and "weapon" thus wouldn't match anything....
File: JunkBuster04/20/14
Ornate junking is still not working...
Posted By: Alisu
Ornate junking is still not working for me :/ I've put the appropriate filters and nothing happens Well, if you want me to do something about it, you gotta provide some more info. What does your item say it is in the sample run of items (bottom of settings page)? What rule did you make? Does the item log line match the descripti...
File: JunkBuster04/20/14
Hi, thx for this little tool: its s...
Posted By: Alisu
Hi, thx for this little tool: its seems a lot promising, but does this addon works in other language than English? It works with some filter and doesnt for some other... for example: destroy lure cost 0, works junk any blacksmith weapon/armor (white) doesnt work All comparison, except name based of course, is based on inte...
File: JunkBuster04/19/14
I found one problem with food items...
Posted By: Alisu
I found one problem with food items though it doesn't yet solve anything. The game API offers two functions for asking itemType, "GetItemCraftingInfo" and "GetItemType", you use the first one but it seems it always returns type 0 if the item is not crafting ingredient. I solved this by placing if type == 0 then type = GetIt...
File: JunkBuster04/18/14
So regarding the food/drinks, diffe...
Posted By: Alisu
So regarding the food/drinks, different armor types and the wrong levels reported: I don't actually control any of that info, it's all what the game client tells me. I have noticed that there are really weird settings about item types and levels in the game, but that's all up to ZOS I understand that. My point was more about, if...
File: JunkBuster04/17/14
Doesn't seem to detect food nor dri...
Posted By: Alisu
Doesn't seem to detect food nor drinks. With extended print on, it seems that in the place where Ingredients say ingredient, food items say none., uhm, example Looted milled flour L3 Normal Ingredient $1 Looted cold mutton ribs L17 Normal None $1 So obviously loot filter for "Normal Food" doesn't work since it doesn't see an...
File: Azurah - Interface Enhanced (Outdated)04/15/14
A bug which I suspect comes as a si...
Posted By: Alisu
A bug which I suspect comes as a side effect of adding the "stop it resizing" option. If I have it turned off (since I quite like how the longer bar tells me I have the buff on), for some reason when the buff wore off the healthbar shortened to way too short, only to grow to it's default size when I took the buff again. Turning this...
File: Azurah - Interface Enhanced (Outdated)04/15/14
First of, being able to hide the ba...
Posted By: Alisu
First of, being able to hide the background of keybinds was something I was meaning to ask but didn't get around to. I guess someone did. However, could we have an option to hide the keybind numbers themselves too? At least I can handle 5 squares to be able to see which is which on glance. Mostly I refer to them just to see if the ab...
File: Achievement Tracker04/15/14
The new "track the actual entries"...
Posted By: Alisu
The new "track the actual entries" option is great but as stated, space consuming. Any possibility to give a setting (it can be in the addon setting) for hiding completed steps. After all you can already color them green so you can separate them. That way when there is some multipart achievement with only few items missing rightclick...