Results: 7Comments by: ZOS_ChipHilseberg
File: Community Leveling Guides11/20/19
The most recent patch included the...
The most recent patch included the change that should resolve these crashing issues.
File: Community Leveling Guides10/29/19
Hey all, this crash is a result of...
Hey all, this crash is a result of the new ESO patch. It will be fixed by a (shortly) upcoming game update.
File: Guild Hall Button08/23/18
Guild ids are a bit insidious. When...
Guild ids are a bit insidious. Whenever a player joins or drops a guild (whenever EVENT_GUILD_DATA_LOADED is sent), all guild ids are invalidated and you have to regrab them using GetGuildId(index). That also means the ids aren't stable so you can't store them. The most stable thing right now is probably the guild name. In the futur...
File: Lib3D-v304/14/17
The first change I'll be making is...
The first change I'll be making is to automatically update the origin point on any toplevel gui render space that is using the WORLD system when the player moves more than 1KM from the origin. The second change will be adding GuiRender3DPositionToWorldPosition and WorldPositionToGuiRender3DPosition. And the third will probably be to...
File: Lib3D-v304/13/17
If it would be useful to you we cou...
If it would be useful to you we could expose a function that converts from what the GUI calls world coordinates to what the game client would call world coordinates (the integral centimeter values that you see in the housing APIs).
File: GroupDamage01/15/16
This is something we've been discus...
This is something we've been discussing internally. The existence of the unit id in combat events that don't involve you was an oversight and not intended at the time the change was made. I don't want you to waste a lot of time working with it only to have it patched out, so I'd be wary for the time being.
File: ESOUI - The Elder Scrolls Online source code01/14/16
Wow, the code in this addon is terr...
Wow, the code in this addon is terrible.