Results: 81Comments by: Troodon80
File: Mass Deconstructor12/16/22
I have a problem with jewellery in...
Posted By: Troodon80
I have a problem with jewellery in particular, I can't deconstruct it. The error that I get every time I open jewellery station: user:/AddOns/MassDeconstructor/MassDeconstructor.lua:696: operator < is not supported for string < number stack traceback: user:/AddOns/MassDeconstructor/MassDeconstructor.lua:696: in function 'ShouldD...
File: Mass Deconstructor12/15/22
Any idea why many items aren't bein...
Posted By: Troodon80
Any idea why many items aren't being deconstructed? I can show you the options I have. I'm confused because so far it's been working alright. Heya. Sorry for the late reply on this. I've not experienced anything like that, but I will look into it. Is it a constant issue or does it resolve if you press the button/keybind a couple ti...
File: Group & Activity Finder Extensions11/06/22
With latest update I get post-loadi...
Posted By: Troodon80
With latest update I get post-loading error spam when GAFE is enabled. Error mentions default ZOS UI functions so not sure what causes the issue. https://media.discordapp.net/attachments/788108630058205259/1037009306060587068/unknown.pngI did a bit of digging to try and narrow down the cause and honestly I'm still not sure. As a q...
File: Essential Housing Tools11/06/22
I think I will wait for a fix, I ad...
Posted By: Troodon80
I think I will wait for a fix, I added that line and it made my vid card act all screwy and made my stations go all over the place.I've had weird things happen (where they appear stacked inside each other) even without editing the addon. From what I've seen it's purely visual. If you teleport out of the house and back in it'll be fix...
File: DailyAutoshare - what took you so long edition11/04/22
Seems like the "Radiant souvenirs"...
Posted By: Troodon80
Seems like the "Radiant souvenirs" quest isn't being tracked properly by the addon. Changing the lowercase s to uppercase S fixes this.
File: Essential Housing Tools11/02/22
When attempting to place new statio...
Posted By: Troodon80
When attempting to place new stations, the jewelry station for the "claw of the forest wraith"'s name is cut off at the end ("claw of the forrest wrait"), which makes the station-placer think it is a different set, and messes up the placements :) if 191991 == itemId then return EHT.Housing.GetFurnitureLinkSetName( EHT.Housing.GetF...
File: StoreHelper - maintain stocks of basic craft style mats10/26/22
Do you use 500 routinely or was tha...
Posted By: Troodon80
Do you use 500 routinely or was that just for demonstration?There are times when I go through quite a lot doing master writs, but never 500 of one style ingredient. The number was just for demonstration of clamping versus setting a number higher than what the sliders say the maximum number is; e.g. slide it all the way right for 200...
File: StoreHelper - maintain stocks of basic craft style mats10/18/22
Really nice addon. It's a staple fo...
Posted By: Troodon80
Really nice addon. It's a staple for me now to ensure I always have enough basic style materials for daily writs. After a couple months of doing writs I end up needing to buy more, but this completely removes that. Just out of curiosity, and I know it doesn't really matter considering the minimum aspect... 200 is more than enough,...
File: SuMech09/13/22
Mechanics
Posted By: Troodon80
Heya, so I went over the Dungeons.lua for mechanics and thought I'd mention a few things. First of all, great idea for an addon. It looks like it might be a useful addon for players learning the content. I had thought to comment on some of the instructions listed in the Dungeons.lua, but decided against it. A couple notes here instea...
File: uespLog08/27/22
I got this error for the first time...
Posted By: Troodon80
I got this error for the first time: user:/AddOns/uespLog/uespLogSalesData.lua:1206: operator < is not supported for number < nil stack traceback: user:/AddOns/uespLog/uespLogSalesData.lua:1206: in function 'uespLog.StartGuildSearchSalesScan' |caaaaaa startPage = 0, guildId = 23671, guildName = "North Watch Order", salesC...
File: Mass Deconstructor07/31/22
Hey! Could there be an option, when...
Posted By: Troodon80
Hey! Could there be an option, when turned on the addon would warn when Meticulous Disassembly isn't slotted? Or something similar Thanks for your work :)Yes, absolutely. I'll get that added soon.
File: Mass Deconstructor07/04/22
I love this addon must have Requ...
Posted By: Troodon80
I love this addon must have Requesting an option to remove ( Include Bank items ) and make it OFF by default account wide please I just destroyed my bank using Mass Decon addonI actually removed this option and made it use the in-game option, which more easily allows you to toggle it from within the deconstruction menu itself i...
File: PerfectPixel06/25/22
Re: Re: Re: Re: Master Merchant
Posted By: Troodon80
The current vanilla inventory search box also looks like this and it fits better to PP then the default "light grey" backdrop imho.Feel free to revert it. It's an addon anyway, so it's not like you/we need to be responsible for changing absolutely eveything. And I agree that is does look better anyway. My only "worry" (it's not re...
File: PerfectPixel06/25/22
Re: Re: Master Merchant
Posted By: Troodon80
The backdrops are created at tier low, layer background (so control should be above them) and level 1 (a few with level 0 to fix other compatibilitiy issues).I just noticed with the change to Inventory Insight IIFA_GUI_Search, setting level to 1 makes it unable to gain focus in the textarea. Edit -> @Trodoon80 Found the problem,...
File: Swiss Knife06/24/22
Regarding PerfectPixel, I already i...
Posted By: Troodon80
Regarding PerfectPixel, I already included a number of things for the inventory in a spreadsheet for Baertram to look at when there is time. The offending items are ZO_CharacterEquipmentSlotsMainHand ZO_CharacterEquipmentSlotsOffHand ZO_CharacterEquipmentSlotsPoison ZO_CharacterEquipmentSlotsBackupMain ZO_CharacterEquipmentSl...
File: PerfectPixel06/24/22
Master Merchant
Posted By: Troodon80
Heya. Me again. Hope you're not tired of seeing me here. :p I did some work on Master Merchant as I noticed you have it in the compatibility file. Again, not specifically requesting this to be included (by all means please do so if you feel like it), but might be nice if others want to use it. https://media.discordapp.net/attac...
File: PerfectPixel06/22/22
Thanks fo reporting them. -> googl...
Posted By: Troodon80
Thanks fo reporting them. -> google spreadsheet e.g. Maybe one can add multiple of the collected ones at 1 day then. I started one here. It's fairly straightforward, just enter in the name of the object, the expected tier and layer, then you can copy the output. If you leave current blank, output will take both expected. If you fi...
File: PerfectPixel06/22/22
Heya, I know you said you weren't g...
Posted By: Troodon80
Heya, I know you said you weren't going to bother trying to fix every one of these controls (it would be tedious at best). Don't know if you picked up on these, or care. Found some controls. ZO_LeaderboardsFilter:SetDrawTier(DT_MEDIUM) ZO_CampaignBrowserHeaders:SetDrawTier(DT_MEDIUM) ZO_PlayerInventorySortBy:SetDrawTier(DT_MEDI...
File: PerfectPixel06/19/22
Perfect Pixel / Wizard's Wardrobe
Posted By: Troodon80
I don't know if anyone else cares, but I added this to my compatibility.lua file because I wanted Wizard's Wardrobe to be PP-ified. Thought I'd share it here as well if anyone else would like to use it. --==WizardsWardrobe==-- if WizardsWardrobe ~= nil then PP:CreateBackground(WizardsWardrobeWindow, --] nil, nil, nil, -6,...
File: Hyper Tools06/08/22
Oh no. The update broke the addon.:...
Posted By: Troodon80
Oh no. The update broke the addon.:mad:Assuming the only issue you've had are controls being unresponsive (checkbox and colour picker), this will fix it. Within your Addons\HyperTools\Controls.lua, go to function createCheckbox. Add in the following above return checkbox: checkbox:SetDrawLayer(DL_CONTROLS) Go to function createC...
File: Mass Deconstructor05/02/22
Re: Re: Re: Hotkey options missing
Posted By: Troodon80
It seems like the hotkey configuration under 'control' is broken..it disappearedHeya. Are you using gamepad or keyboard? Hi, I use Keyboard. If I downgrade to an older version it appears again.This should already be fixed in the last version I uploaded. Try updating.
File: Mass Deconstructor04/26/22
Re: Craft Levels
Posted By: Troodon80
I always decon my gear till blue quality for leveling up my toon's craft skills. Could you make an extra filter for craft level? Next we need to keep track of all the toons' craft levels (with aid of another addon?). You save the craft level after finishing decon (at first use it needs to save all craft levels of all toons)...
File: Mass Deconstructor04/26/22
Re: Re: Re: won't deconstruct intricate items
Posted By: Troodon80
@Troodon80 You should check if only FCOIS.IsMarked is used - Wrong. Change to FCOIS.IsDeconstructionLocked(bagId, slotIndex, doNotCheckJewelry) then for a proper implementation. boolean doNotCheckJewelry If true there is not done internal panel check if you are at the jewelry decon table and if the item is a jewelry. Normal decon...
File: Mass Deconstructor04/25/22
Re: Hotkey options missing
Posted By: Troodon80
It seems like the hotkey configuration under 'control' is broken..it disappearedHeya. Are you using gamepad or keyboard?
File: Mass Deconstructor04/23/22
Re: missing bank option
Posted By: Troodon80
Hey, I updated to v6.0 today. I no longer see the bank item option. Please redo the option, now are listed items in my bank I store to trade later. I had to downgrade to v5.5, to unlist the items, but I dont see the option, I remember the option from an older version.This option has been moved to the base game's own "Include b...