Results: 272Comments by: SlippyCheeze
File: Auto Banish Pets/Assistants/Companions12/23/23
I'd really love it if my companions...
Posted By: SlippyCheeze
I'd really love it if my companions and pets would be resummoned after, eg, being banished while I fish. If you would accept a patch implementing that, but not write it yourself, let me know and I'll see what I can do. (and what form you would like; anything from "git patch" to "just the lua files" is possible.)
File: Caro's Skill Point Saver (Builds, Champion Points, Presets, Gear, Quickslots, Appearances/Outfits)12/23/23
Hey. I've been using this for a fe...
Posted By: SlippyCheeze
Hey. I've been using this for a few weeks, and I'm super happy about it! I have a couple of what seem like small feature requests, and a question, which I hope you don't mind. I almost feel like I should not ask so much at once, but I figure easier to just say it all, and let you decide which (if any) you want to add, and when....
File: New Life Festival12/23/23
On the second, if you done some que...
Posted By: SlippyCheeze
On the second, if you done some quests without the addon activated, there is no way to find out if you have done them already today or not. At least i dont know a way. I will think about if i can find a workaround, but no promise :p Ah, no, there is no way to find that out. I just meant something like `/tnl finished` or somethin...
File: New Life Festival12/23/23
On the first one, i think there is...
Posted By: SlippyCheeze
On the first one, i think there is a toggle for the addon window. should be the first of the 3 keybinds from this addon. It should also remember the hide-status after relogging. But it's not depending on quest completion, it's just hide or show, i kinda like the idea that it auto closes, i think about it. A slash command to togg...
File: New Life Festival12/22/23
thank you for the addon: especially...
Posted By: SlippyCheeze
thank you for the addon: especially the "auto-port at wayshrine" feature is suuuper nice. I have two related wishlist features, though: first, it'd be great if there was an option to hide the window when all the quests were done for the day. (At least, if that feature exists, I couldn't find it.) that'd make it much nicer to w...
File: In Combat Menu Block12/12/23
G'day. I've found an interaction t...
Posted By: SlippyCheeze
G'day. I've found an interaction that breaks the pre-hook for `ToggleGameCameraFirstPerson` when used together with NTakCamera (found here on esoui also): user:/AddOns/InCombatMenuBlock/InCombatMenuBlock.lua:616: attempt to index a nil value |rstack traceback: user:/AddOns/InCombatMenuBlock/InCombatMenuBlock.lua:616: in functio...
File: LootDrop Reborn12/12/23
this is definitely wishlist, but so...
Posted By: SlippyCheeze
this is definitely wishlist, but some achievement lines such as "master of many crafts" / "unsurpassed crafter" stack: progress on achievement 1799, 1800, and 1801 every time you complete a master writ. it'd be wonderful if you would filter out the "next" steps in the achievement, so that only the "current" step was displayed as p...
File: Rulebased Inventory12/11/23
Guild Bank support? I see there i...
Posted By: SlippyCheeze
Guild Bank support? I see there is an old issue, and some support in the code, but there is no particular task for working with the guild bank as far as I can tell?
File: LootDrop Reborn12/10/23
Re: Update & fixes...
Posted By: SlippyCheeze
@SlippyCheeze - This should be fixed as well. Try to test in actual real-world situations as the preview function, while it should be fixed as well, may still double values instead of "bumping" them on occasion if you change preview categories while there are items shown in the loot window. Can confirm, in the real world it combin...
File: LootDrop Reborn12/08/23
Skill XP gains (eg: Light Armor, De...
Posted By: SlippyCheeze
Skill XP gains (eg: Light Armor, Destruction Staff) don't seem to be collapsing correctly: each individual gain displays as a new row, even if there is already one visible.
File: AOEHelper12/04/23
Normally I'm not a big fan of addon...
Posted By: SlippyCheeze
Normally I'm not a big fan of addons messing with the ZOS game settings, but I spent a long time trying to work out what I was doing wrong that this didn't work. Turns out that the "custom color" option for AOE needs to be "on", and I had it "off" in settings. Since the entire purpose of this addon is to manage those colors,...
File: Synced Account Settings [Masteroshi430's branch]12/04/23
no error, but it doesn't appear to...
Posted By: SlippyCheeze
no error, but it doesn't appear to copy the ZOS "loot history" setting across to new characters as expected. I have to manually toggle it off on each character, since I use LootDrop in preference. K&M UI, accessibility disabled. let me know if you want me to debug it somehow.
File: Heavy Attack Rotation Helper12/02/23
Hi. I figured I'd give this a shot...
Posted By: SlippyCheeze
Hi. I figured I'd give this a shot, but it doesn't seem to be working. There are references to BanditUI (action bar) compatibility, but checking the code I don't see much in there to actually suggest they were finished? Should I expect this work with bandits?
File: Vestige's Epic Quest11/27/23
I wondered if you might integrate L...
Posted By: SlippyCheeze
I wondered if you might integrate LibWorldEvents (or equivalent code), and support showing the currently active dolmen / geyser type events? In my imagination this would be an additional category, beside "mini-quest" and "quest list", and would provide a ready reference most useful when, eg, running fighters daily quests.
File: BeamMeUp - Teleporter (Fast Travel)11/26/23
hey. when I'm in a subzone, like a...
Posted By: SlippyCheeze
hey. when I'm in a subzone, like a city, I can use the BMU hotkey to port to the same zone, and turn up at whatever shrine someone is near. very convenient for the inconvenient zones. :) when I'm dealing with daily quests in delves, though, it has two pain points: first, when I go to the "quest" view, it lists the delve or pu...
File: Aenathel's Lazy Antiquarian11/24/23
I'd actually prefer to use this to...
Posted By: SlippyCheeze
I'd actually prefer to use this to grab the *NON*-repeatable items in the zone; it'd be nice to have the choice of four things for "repeatable antiquities": - never scry for them - only scry for them if the lore is incomplete - scry for them as well as others - only scry for them Is that too much to ask? It seems simple eno...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/22/23
Re: Re: auto-research
Posted By: SlippyCheeze
second, I'd like to set the priority for research explicitly, so that I don't end up with the traits I really want access to at the 30 days each end. Mmmmh that is a bit more complicated to do and the risk is having your inventory cluttered with items with traits that are at the bottom of your list, here you have the auto genera...
File: Raidificator (Trial, Arena and Dungeon Timer)11/22/23
I'd love to have automatic logging...
Posted By: SlippyCheeze
I'd love to have automatic logging for *normal* trials, at least as an option. I'm sure I'll stop caring once I move on to the hard stuff, but right now they are my next challenge, and I was surprised tonight didn't get logged automatically until I read the "veteran" part of the checkboxes in raidificator.
File: Bandits User Interface11/22/23
bug: the "horse stamina" meter on t...
Posted By: SlippyCheeze
bug: the "horse stamina" meter on the curved player bars does not go away if you leave the mount by interacting with a harvesting node. This should be fixed. can confirm: this is fixed, and nothing has caused it again. thank you!
File: Bandits User Interface11/22/23
wishlist: track collectible cooldowns with a widget / buff style bar
Posted By: SlippyCheeze
I had hoped to create a widget for the cooldown of the Antiquarian's Eye collectible, but since that is annoyingly separate from buffs, looks like that isn't possible. It'd be great if it were, or even a dedicated tracker for it using the Bandit's UI style cooldown timer and bar. (though if y'all not interested, I might see if I...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/21/23
auto-research
Posted By: SlippyCheeze
hi! first, thank you so much for folding in auto-research. it is *super* helpful; research is one of those things that quickly becomes a challenge to keep track of. it worked well, slotting in the various research items automatically when I visited the crafting stations today. there are two things I'd like different: first,...
File: Event Box Timer11/20/23
you probably already have this on y...
Posted By: SlippyCheeze
you probably already have this on your list, but: it'd be great to automatically hide when a menu is open, and show again (if appropriate) when back to the world.
File: Bandits User Interface11/17/23
bug: the "horse stamina" meter on t...
Posted By: SlippyCheeze
bug: the "horse stamina" meter on the curved player bars does not go away if you leave the mount by interacting with a harvesting node. repro: 1. mount 2. get in range to hit the key to "harvest" a plant 3. hit the key 4. observe: mount stamina bar still shown, but character is now on foot. also, forced dismount by, eg, ridin...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/17/23
wishlist: I wanted to make a PAJunk...
Posted By: SlippyCheeze
wishlist: I wanted to make a PAJunk rule *specifically* for "stolen lockpick", but unfortunately custom rules presently match only the item ID (as far as I can tell, looking at the code.) It'd be very useful to be able to do that; I'd be quite happy to simply destroy, or at least mark as junk, all the stolen lockpicks. They are not...
File: Unboxer11/16/23
Here's a patch I used (tested only...
Posted By: SlippyCheeze
Here's a patch I used (tested only once, needs translations): Uboxer - Archival fortunes patch Your patch is missing the content of the file ArchivalFortunes.lua, unfortunately. :(