Results: 15Comments by: Spl1ceX
File: Votan's Fisherman03/16/16
Re: compatibility issue
Posted By: Spl1ceX
New issue. When used together with WaypointIt then waypoints are not visible on the map. I.e. you can set it and waypoint shows up on the compass but it's just not visible on the map. The same problem occurred before with WaypointIt + Multi-Quest Tracker RE and the guy had to fix something in Multi-Quest to make it compatible with Wa...
File: Circonians WaypointIt03/14/16
I have a Problem, Iam getting the "...
Posted By: Spl1ceX
I have a Problem, Iam getting the "Waypoint Directional Arrow" after Waypoint update not longer automatically, only after turm them off and on in the Options. PS: I isolate the problem. It appears in combination with the Votan's Fisherman addon.
File: HarvestMap03/11/16
@Shinni & uladz: Thank you. @Shi...
Posted By: Spl1ceX
@Shinni & uladz: Thank you. @Shinni: I have a new idea for the Farming Helper... in the Addon WaypointIt is a direction marker in the mid of the HUD... can u please add such a thing to the Helper?
File: HarvestMap03/11/16
Re: bug
Posted By: Spl1ceX
Latest version 3.1.3 with the new option "Show only discovered items" (Thank you very much for add this one!!!) set to ON crashes on the map when I move mouse of chests: http://i.imgur.com/CtSXMTo.jpg Which addon is that on the right side (waypoints)?
File: Item Saver - Advanced Filters Marker Textures03/09/16
Hey, I tested the vesion from t...
Posted By: Spl1ceX
Hey, I tested the vesion from the link. It works, thank you. So then I was right. You do not have the newest version of Advanced Filters. I'd recommend you update both manually. Hi, I updated AdvancedFilters, AdvancedFiltersMarkerTextures and ItemSaver to the current Version and I found a bug with the icons... http://s...
File: Item Saver - Advanced Filters Marker Textures03/08/16
Hi, Iam already updated them wit...
Posted By: Spl1ceX
Hi, Iam already updated them with Minion. Then make sure they are enabled? Attempt to index a nil value on line one tells me you do not have Advanced Filters 1.0 installed/enabled. I have the current version of Advanced Filters and its enabled:( idk what else to tell you. The tables AdvancedFilters and AdvancedFilters....
File: HarvestMap03/08/16
Farming Helper: Its possible to add...
Posted By: Spl1ceX
Farming Helper: Its possible to add a pin for the next position from the route? I think this works even with the MiniMap addon.
File: Item Saver - Advanced Filters Marker Textures03/07/16
Hi, Iam already updated them wit...
Posted By: Spl1ceX
Hi, Iam already updated them with Minion. Then make sure they are enabled? Attempt to index a nil value on line one tells me you do not have Advanced Filters 1.0 installed/enabled. I have the current version of Advanced Filters and its enabled :(
File: Item Saver - Advanced Filters Marker Textures03/07/16
Hi, Iam already updated them wit...
Posted By: Spl1ceX
Hi, Iam already updated them with Minion.
File: Item Saver - Advanced Filters Marker Textures03/07/16
Thieves Guild update
Posted By: Spl1ceX
Hello, since the Thieves Guild update the Addon doesn't work for me. Iam getting this error Message ingame: user:/AddOns/IS_AdvancedFiltersMarkerTextures/IS_AdvancedFiltersMarkerTextures.lua:1: attempt to index a nil value stack traceback: user:/AddOns/IS_AdvancedFiltersMarkerTextures/IS_AdvancedFiltersMarkerTextures.lua:1:...
File: HarvestMap03/07/16
Thanks for the new version ;);):D...
Posted By: Spl1ceX
Thanks for the new version ;);):D :cool:
File: HarvestMap03/05/16
I also work on a helper for farming...
Posted By: Spl1ceX
I also work on a helper for farming mats. The helper computes a route with a very high node per time ratio. Can you release a beta with this feature?
File: HarvestMap02/29/16
@Shinni I just wanted to let you kn...
Posted By: Spl1ceX
@Shinni I just wanted to let you know that I am super excited about the possibility of implementing respawn times to nodes. Being able to hide the nodes that I've already gotten is something I've been pining after for a while. @Shinni: Is this feature already implemented in the current 3.1.0 Version?
File: HarvestMap02/14/16
Re: Re: Hide Pins
Posted By: Spl1ceX
is there any possibility to hide already lootet/visited pins for a defined time? So you would approximately know which nodes haven't respawned yet? That's not possible right know, but it' s an interesting idea. I'll try to add that to the Thieves Guild update of HarvestMap. I know the problem to determine how long a resource n...
File: HarvestMap02/14/16
Hide Pins
Posted By: Spl1ceX
is there any possibility to hide already lootet/visited pins for a defined time?