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Results: 226Comments by: Neverlands
File: Srendarr - Aura, Buff & Debuff Tracker06/12/21
Re: Re: Re: Re: Update...
Posted By: Neverlands
thanks for the update! The Crystal Fragments proc sound still appears double some times with the German client Ilambris aura is displayed twice showing two different icons with the German client The "Lightning Flood" aura displays correctly now Ilambris showing two auras is intended, as ZOS changed it to always proc both effects (li...
File: Srendarr - Aura, Buff & Debuff Tracker06/06/21
Re: Re: Re: Update...
Posted By: Neverlands
thanks for the update! The Crystal Fragments proc sound still appears double some times with the German client Ilambris aura is displayed twice showing two different icons with the German client The "Lightning Flood" aura displays correctly now Ilambris showing two auras is intended, as ZOS changed it to always proc both effects (li...
File: Srendarr - Aura, Buff & Debuff Tracker06/05/21
Re: Update...
Posted By: Neverlands
v2.4.55 ~Phinix (6-5-2021) Fixed Crystal Fragments sometimes duplicating proc sound on cast. Fixed Crystal Fragments showing cast bar even when instant cast proc is active. Fixed "Only Show During Combat" option. Fixed global leak of OnCombatUpdate function. Removed short duplicate aura for "Lightning Flood." Updated tables of Major/...
File: LorePlay Forever06/04/21
Re: Re: Companions
Posted By: Neverlands
Hello Calamath, do you think it will be possible to separately add Lore Wear to the companions in the future? Very unfortunately, the answer is no. As a matter of fact, Calamath had initially planned to develop another add-on that should be a companion version of Lore Wear, such as matching the companion's costume to the player...
File: LorePlay Forever06/04/21
Companions
Posted By: Neverlands
Hello Calamath, do you think it will be possible to separately add Lore Wear to the companions in the future?
File: Azurah - Interface Enhanced06/03/21
Re: Re: Re: Re: Companion
Posted By: Neverlands
Hello, would it be possible to implement a small life bar for an active companion? They already have one. They take a position in the 'group' window so the default game group window or any addon that changes it will pick up the companions health bar. I am not sure if I understand this. I don't see a health bar for my companion. D...
File: Srendarr - Aura, Buff & Debuff Tracker06/03/21
Re: Proc sound Crystal Fragments
Posted By: Neverlands
Hello, I just got the Blackwood patch and noticed that sometimes (but not always) I hear the Crystal Fragments proc sound twice. I am on the German client. Not only the proc sound appears multiple, there also are some auras: https://www.circula-orionis.net/marion/images/personal/for-links/double-auras.png
File: Azurah - Interface Enhanced06/02/21
Re: Re: Companion
Posted By: Neverlands
Hello, would it be possible to implement a small life bar for an active companion? They already have one. They take a position in the 'group' window so the default game group window or any addon that changes it will pick up the companions health bar. I am not sure if I understand this. I don't see a health bar for my companion. D...
File: Lui Extended06/02/21
Companions
Posted By: Neverlands
Hello, would it be possible to implement a seperate unit frame just for companions which is also visible when not being part of a group?
File: Azurah - Interface Enhanced06/02/21
Companion
Posted By: Neverlands
Hello, would it be possible to implement a small life bar for an active companion?
File: ESO-Database.com Export AddOn06/02/21
Are you using the latest addon vers...
Posted By: Neverlands
Are you using the latest addon version? Yes Is the error displayed to every character? Not, when I am switching characters Is the error displayed every time you log in? The error seems to appear only when I start the game not when switching charactersI deleted the savedvariables but received another error with my main char: bad argum...
File: ESO-Database.com Export AddOn06/02/21
Hello, I receive this error (using...
Posted By: Neverlands
Hello, I receive this error (using the German client): bad argument #1 to 'table.insert' (table/struct expected, got nil) stack traceback: : in function 'table.insert' user:/AddOns/ESODatabaseExport/ESODatabaseExport.lua:528: in function 'ESODatabaseExport.ExportAchievementById' achievementId = 1250, _ = "<
File: FCO ItemSaver06/02/21
Blackwood
Posted By: Neverlands
Hello, with the Balackwood patch I get this error, using the German client: user:/AddOns/FCOItemSaver/src/FCOIS_AutomaticMarks.lua:109: attempt to index a nil value stack traceback: user:/AddOns/FCOItemSaver/src/FCOIS_AutomaticMarks.lua:109: in function 'automaticMarkingResearchAdditionalCheckFunc' p_itemData = {slotIndex...
File: Srendarr - Aura, Buff & Debuff Tracker06/01/21
Proc sound Crystal Fragments
Posted By: Neverlands
Hello, I just got the Blackwood patch and noticed that sometimes (but not always) I hear the Crystal Fragments proc sound twice. I am on the German client.
File: Port to Friend's House05/01/21
I have a request/wish: If you chose...
Posted By: Neverlands
I have a request/wish: If you chose to port via the Port to Friend's House window, it would be great if the window closed automatically after pressing the port button. You will now find a menu entry for this behavior. The default is that PTF will close itself when a loading screen appears. The other two options are: on click, none....
File: AwesomeGuildStore04/29/21
For some time now I don't receive c...
Posted By: Neverlands
For some time now I don't receive chat notifications anymore, when I sold an item. Also, the "Show details" button the in the post message I receive when I sold an item in most cases does not work anymore. There is no error message but it simply does nothing. I am using the German client.
File: Port to Friend's House04/27/21
Re: Re: Remove button not working
Posted By: Neverlands
I have a request/wish: If you chose to port via the Port to Friend's House window, it would be great if the window closed automatically after pressing the port button. Thanks for the feedback. I'll add such an option in a future update. Great, thank you!
File: Srendarr - Aura, Buff & Debuff Tracker04/27/21
Re: Re: Re: Re: Likely not Srendarr...
Posted By: Neverlands
Update: I finally found the reason. It's because of my German Client. While I was watching my video I first realized that the "Ilambris" cooldown didn't show up. When I switch the client to English I can hear the Proc sound with 2.4.45. As for the sound issue, I think I MIGHT know what is happening. EDIT: Unlike proc sets, Crystal Fr...
File: Srendarr - Aura, Buff & Debuff Tracker04/26/21
Re: Re: Likely not Srendarr...
Posted By: Neverlands
...switched back to version 2.4.42 and the sound is back again. Whatever is causing your sound issues, I am fairly certain it isn't Srendarr. :( Hello Phinix, thanks for taking the time for this video. I am now rather desperated, because I tried anything and had no success. Deleted all other addons and savedvariables, installed a f...
File: Srendarr - Aura, Buff & Debuff Tracker04/26/21
Re: Likely not Srendarr...
Posted By: Neverlands
...switched back to version 2.4.42 and the sound is back again. Whatever is causing your sound issues, I am fairly certain it isn't Srendarr. :( Hello Phinix, thanks for taking the time for this video. I am now rather desperated, because I tried anything and had no success. Deleted all other addons and savedvariables, installed a f...
File: Srendarr - Aura, Buff & Debuff Tracker04/25/21
Re: Re: Re: Re: Re: Re: Error fixed.
Posted By: Neverlands
Hello Phinix, I don't know what to say.. thanks for your quick reaction and your efforts! Unfortunately, the new setting does not help. In now switched back to version 2.4.42 and the sound is back again. .. I would suggest manually deleting the Srendarr folder from your Addons directory and downloading the latest version manually,...
File: Srendarr - Aura, Buff & Debuff Tracker04/25/21
Re: Re: Re: Re: Error fixed.
Posted By: Neverlands
@Neverlands: I suspect this might be due to ZOS adding their own proc sounds for certain effects like Crystal Fragments, and the stereo downmix or muxing or whatever is getting confused or "channel saturated" (TM) or something when both are trying to play at the same time. That is just a guess though. I added a new option to control...
File: Srendarr - Aura, Buff & Debuff Tracker04/25/21
Re: Re: Error fixed.
Posted By: Neverlands
Hey all, sorry about that. Error was caused by removing an old obsolete display group definition without clearing it out of saved variables, leading to it being indexed as nil. This is fixed in 2.4.44. @Neverlands: As for the Crystal Fragments sound being quieter, I cannot reproduce this. I verified the ID hasn't changed and proc'd...
File: Srendarr - Aura, Buff & Debuff Tracker04/25/21
Hello, Since the latest update I do...
Posted By: Neverlands
Hello, Since the latest update I don't hear the proc sound for "Crystal Fragments IV" anymore. Correction: I can hear the sound but it is very very quiet. I also receive the same error as kkkrille below.
File: Port to Friend's House04/24/21
I have a request/wish: If you chose...
Posted By: Neverlands
I have a request/wish: If you chose to port via the Port to Friend's House window, it would be great if the window closed automatically after pressing the port button.