Results: 20Comments by: Locutus
File: Srendarr - Aura, Buff & Debuff Tracker03/08/17
...the option to keep my prominent...
Posted By: Locutus
...the option to keep my prominent buffs/debuffs on screen and greyed out when not active... I really like this idea, and it is something I would like to implement. Yeah I agree, I'd like that too! In addition with my proposal to add a user-defined order (in addition to alphabetically, by cast and remaining time) that'd be per...
File: Srendarr - Aura, Buff & Debuff Tracker03/07/17
Heya! Two wishes from me for thi...
Posted By: Locutus
Heya! Two wishes from me for this tremendously useful addon: 1. More than two categories for prominent buffs (I like to spread them out over 3 or 4 bars in certain situations) 2. The ability to show prominent buffs in a user-defined order (I like to have them in the order in which they are on my skillbar)
File: Action Duration Reminder12/20/16
Should the progress bars look like...
Posted By: Locutus
Should the progress bars look like this? Yes, that'd work great! Not sure though if you can put UI elements below the skillbar. When I put BuffTimer bars there, they are "under" the skillbar letters and thus quite dim.
File: WPamA (What Pledges at my Alts)12/20/16
Hello everyone! First of all, a...
Posted By: Locutus
Hello everyone! First of all, a big kudos to ForgottenLight for this very useful addon! Been using it for a few months now, it's probably one of the most often pressed keys I have defined to switch plugin windows on and off! ;) And here's a +1 for the request to add a "blue Random Dungeon" timer to the plugin! I just started my...
File: Action Duration Reminder12/19/16
Thank you for your idea! Can I cons...
Posted By: Locutus
Thank you for your idea! Can I consider that you want a simple version of shift bar? Firstly thanks for considering it! :) You can call it a simple version of Shift Bar, but with the additional "requirement" that it does not "shift around". :) As in, the timers should always stay in the same place, whether I switch bars or not....
File: Untaunted12/19/16
Since I really wanted to use this f...
Posted By: Locutus
Since I really wanted to use this for both my tank and healer without having to switch the tracked ability each time, I went and took a quick look at the source code. For other players wanting this, until the addon is officially updated, it's very easy to modify it so it saves per-character settings. Open the file "Elder Scroll...
File: Action Duration Reminder12/18/16
Grrreat! :D Okay now here comes...
Posted By: Locutus
Grrreat! :D Okay now here comes a biggie. I'd unterstand perfectly if you said "no that's too much hassle to implement". Right now, I've set up BuffTimers to show like a "horizontal bar of progress bars" over my skill bar. I prefer to have a separate bar there as opposed to overlays over the skill bar rectangles. Your implem...
File: Action Duration Reminder12/17/16
Once more, thanks for your great wo...
Posted By: Locutus
Once more, thanks for your great work! :) I have another feature request. I tried the plugin on my healer for the first time today, and noticed that when using Healing Springs, you get a quite constant stream of skill duration reminders. ;) Hmm, maybe you could add a kind of "blacklist" for skills to ignore? And/or maybe a "min...
File: Action Duration Reminder12/13/16
Hey! Thanks a lot for the update...
Posted By: Locutus
Hey! Thanks a lot for the update and implementing my/our suggestions/wishes! :) Switching from Beast Trap to the 6 second timer works okay. Haven't tested Rearming Trap yet. When the option is active to have an audio cue for buffs about to run out, can we have the on-screen message be displayed then, instead of when the buff...
File: Action Duration Reminder12/11/16
The API only informs you if you dir...
Posted By: Locutus
The API only informs you if you directly look at the enemy (move your mouse crosshair/reticle over the enemy to see it's buffs etc.) who got into the trap Hmm, I was under the impression that the API informs you about the "Minor Force" buff that you receive when an enemy triggers the trap? That's what I'm tracking currently in Buf...
File: Untaunted12/11/16
I don't really like to program indi...
Posted By: Locutus
I don't really like to program individual solutions for individual situations. I prefer to have something that works for all situations including possible future ones. Otherwise I have to do a lot of checks for each mob (Is it Selene? Is it Engine Guardian? ... ) which will eventualy impact performance. Yeah, being a coder myself...
File: Action Duration Reminder12/11/16
I can track the 6sec but I need to...
Posted By: Locutus
I can track the 6sec but I need to think about how to display it besides the 60sec. My suggestion would be to simply replace the 60secs timer for the armed trap by the 6sec DOT/buff timer. Since the trap basically disappears as soon as it is triggered, the initial 60 seconds countdown is not relevant anymore. Hopefully the API...
File: Action Duration Reminder12/11/16
You are not able to track if the tr...
Posted By: Locutus
You are not able to track if the trap "sprung" or not. The timer just shows if the buff was "raised" by your action and thats all. Okay, I see the issue, yeah. Thing is, currently the 60-seconds timer for the initial Beast Trap keeps running, even if the trap was triggered and thus disappeared. I'd think that the API would tell yo...
File: Action Duration Reminder12/10/16
The Fighters Guild skill "Beast Tra...
Posted By: Locutus
The Fighters Guild skill "Beast Trap" ("Rearming Trap" in my case) does not seem to get properly tracked when the trap is triggered. The 1 minute timer keeps running, even if the trap is sprung. I use Beast Trap primarily for the 6-second Minor Force buff; it'd be great if that could be tracked properly.
File: Action Duration Reminder12/10/16
Heya! Great addon, just found it...
Posted By: Locutus
Heya! Great addon, just found it and am testing it right now. Could we maybe optionally get an acoustic signal and/or an on-screen message when a buff/effect is about to run out? I like to get acoustically notified when a buff is *about to* run out, so I can properly switch bars in my rotation to re-apply the buffs. Current...
File: Idle Timeout Reminder12/10/16
+1 for adding chat to the events th...
Posted By: Locutus
+1 for adding chat to the events that reset the timeout notice counter! :)
File: Untaunted12/09/16
Right now I'm favouring to have sep...
Posted By: Locutus
Right now I'm favouring to have separate Tick boxes, so you can have both at the same time, if you wanted. Yes, turning on both trigger types globally would certainly help in my case. Since my healer does not use taunts, and my tank does not use ele drain, the two would not get mixed up. Oh, while you're at it: Could you also...
File: Untaunted12/09/16
I found a little issue with Selene,...
Posted By: Locutus
I found a little issue with Selene, the end boss of Selene's Web. She goes through three phases, and apparently each phase counts as a different character. So the taunt list ends up with three Selenes, two of them "orphans".
File: Untaunted12/09/16
Do you know some easy to reach unta...
Posted By: Locutus
Do you know some easy to reach untauntable boss ? (I came up with the engine guardian ... ) There's the guy in Volenfell that summons the gargoyle when he's (about to be) killed. In his first phase he's untauntable. He becomes tauntable when he reaches around 50% health and goes to the wall close to the place where the gargoyle ap...
File: Untaunted12/09/16
Hello! First of all, thanks a lo...
Posted By: Locutus
Hello! First of all, thanks a lot and thumbs up for this very useful plugin! Made my tanking life much easier. :) A feature suggestion: Could we get (optional) separate settings per character? I have both a tank and a healer, and I'd like to track taunts with my tank and ele drain with my healer. Right now I have to change the...