Results: 17Comments by: Sem
File: Fisherman's Friend - Update01/20/24
Spanish translation (es) ZO_Create...
Posted By: Sem
Spanish translation (es) ZO_CreateStringId("FISHERMANSFRIEND_LAKE_FISHING_HOLE", "Lugar de pesca de lago") ZO_CreateStringId("FISHERMANSFRIEND_SALT_FISHING_HOLE", "Lugar de pesca de agua salada") ZO_CreateStringId("FISHERMANSFRIEND_MYST_FISHING_HOLE", "Lugar de pesca místico") ZO_CreateStringId("FISHERMANSFRIEND_FOUL_FISHING_HOLE...
File: Fisherman's Friend - Update11/23/23
Spanish translation (es) ZO_Create...
Posted By: Sem
Spanish translation (es) ZO_CreateStringId("FISHERMANSFRIEND_LAKE_FISHING_HOLE", "Lugar de pesca de lago") ... Thank you, I am not very active anymore, but I will see if I can add this in the weekend.
File: Tetris for Fishing08/03/23
:)
Posted By: Sem
:)
File: Fisherman's Friend - Update02/23/22
Problems with 1.4.4 should be fixed...
Posted By: Sem
Problems with 1.4.4 should be fixed. The correct folder to keep is "FishermansFriend". "FishermansFriend_1.4.4" is just a stub an can be deleted. The wrong folder will not be installed with future updates.
File: Fisherman's Friend - Update12/02/21
Oh No! This is my fault. I compres...
Posted By: Sem
Oh No! This is my fault. I compressed a folder FishermansFriend_1.4.4 instead of just renaming the zip. This means everyone now has two folders of FishermansFriend, not just you. The correct one to keep is FishermansFriend_1.4.4. Sorry for the hastle. Gonna see what I can do about that.
File: Fisherman's Friend - Update11/24/21
Mystic and Oily pools are still not...
Posted By: Sem
Mystic and Oily pools are still not automatically selecting the bait though. Hey @Rosalyne1, Please help me out by finding the typo! The text in the language file has to exactly match the name of the fishing hole. For languages besides german and english as well as for oily and mystic water I rely on user translations. If yo...
File: Fisherman's Friend - Update11/24/21
warning for people mistakenly using...
Posted By: Sem
warning for people mistakenly using this + the 'update' mod, but the saved vars use a different format for a variable between the two. not sure if this addon changed the format it uses, or if it's just the other addon doin it, but if you see the following error remove the savedvars for the addon and keep only ONE of the addons: 202...
File: Fisherman's Friend - Update11/21/21
Updated today (11/21) and first fis...
Posted By: Sem
Updated today (11/21) and first fishing hole I put my cursor on, I got an LUA error that hijacked all keyboard/gamepad control. Couldn't dismiss it, couldn't copy it and had to ctrl-alt-delete to get out of the game. It was a River spot in The Reach if that's at all helpful. Thanks for reporting. I don't have that dlc, can't test...
File: Fisherman's Friend - Update08/29/21
you forgot to update french strings...
Posted By: Sem
you forgot to update french strings for oily and mystic :) One day I will deliver a complete, working update xD Good thing I am not paid for this.
File: Fisherman's Friend - Update08/28/21
With the newest version, it's defau...
Posted By: Sem
With the newest version, it's defaulting to normal bait even with Alternative Bait turned on. I haven't fished in a while and my memory is terrible, but didn't it automatically switch to the normal bait if you ran out of alternative before? Both problems are created by the function, votan gave me. Does not work with itemID. I do...
File: Fisherman's Friend - Update08/20/21
About last version and french you h...
Posted By: Sem
About last version and french you have to use UTF-8 instead ANSI cause of the "é, č, ę, ŕ" etc or they are showed as a square. This was one of two problems with the french translation which created the bug. Since the addon compares the full string of the fishing hole you had to send me the full translated string. I added the missi...
File: Fisherman's Friend - Update08/20/21
I tested this today and can't repro...
Posted By: Sem
I tested this today and can't reproduce your findings. For me everything works. Same with votans new function, which I will use in the future, because it is way more elegant. maybe u should work together on it ;) I think those two addons have their own use cases. In fact I am using both at the same time.
File: Fisherman's Friend - Update08/12/21
No it changes nothing Thats no...
Posted By: Sem
No it changes nothing Thats not good. You can try and change that function so that it will allways use BAG_VIRTUAL (which should be the craft bag). Change this: local quantity = 0 if HasCraftBagAccess() then quantity = CountBag(BAG_VIRTUAL, itemId) + CountBag(BAG_BACKPACK, itemId) else quan...
File: Fisherman's Friend - Update08/12/21
hi, it looks it doesn't see baits i...
Posted By: Sem
hi, it looks it doesn't see baits in eso+ bag :) Hey, I can't debug this since I don't have the craft bag. But I have a clue on the problem. Can you please change your addon accordingly and report if it is fixed: In the file "C:\Users\< your username >\Documents\Elder Scrolls Online\live\AddOns\FishermansFriend\FishermansFrien...
File: Bank Manager Revived - Slim Edition01/25/21
sounds to me like you do put those...
Posted By: Sem
sounds to me like you do put those spider eggs like every other alchemy item normally in the bank as well as you do with oko and other runes - is that right? I put them there in the beginning, now the addon is filling them up for me. if yes and you have the banker npc just go to the quests finish all you can and then open the b...
File: Bank Manager Revived - Slim Edition01/19/21
I think I found a bug in pulling cr...
Posted By: Sem
I think I found a bug in pulling crafting items: When you have to pull items for quests and you have one of them in your inventory and the other in the bank, it will swap them. So a short example that was reproduceable for me: - I had an Enchanter Writ: 1 Oko rune (inventory) and Alchemist Writ: 3 spider eggs (bank) - So I went...
File: Fisherman's Friend12/22/20
So, I investigated the issues with...
Posted By: Sem
So, I investigated the issues with this addon myself and found two bugs that are mostly easy to solve. Get the Update here! 1. When you log into the game the variable setBait is false. This AddOn will only equip lure when it is true. I don't know why this is, but it can be fixed by setting it in the init function: function Fis...