Results: 1356Comments by: Rhyono |
File: Foundry Tactical Combat (FTC) - Endless Archive06/19/23 |
![]() Posted By: Rhyono
Hi,
please remove ANY hidden files and folders from the zip prior to uploading it!
Folder e.g.
FoundryTacticalCombat/.git/
Thank you
Fixed.
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File: Zgoo High Isle06/10/22 |
![]() Posted By: Rhyono
Thanks for the fix.
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File: Foundry Tactical Combat (FTC) - Endless Archive06/06/22 |
![]() Posted By: Rhyono
ZOS changed the rules for controls. As I no longer play and if no one submits fixes, this will probably be the end of FTC.
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File: CraftStore Gold Road06/06/22 |
![]() Posted By: Rhyono
MuMuQ's release is now live.
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File: CraftStore Gold Road05/13/22 |
![]() Posted By: Rhyono
The PTS-capable version is available on GitHub. It can't be released here until post-update, or it will break on live.
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File: CraftStore Gold Road05/07/22 |
![]() Posted By: Rhyono
If there aren't any new craft lines, this is likely related to the new TLC rules. As I no longer play and that would be near impossible to fix without testing: either someone else will have to fix it or CS will be discontinued.
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File: Zgoo High Isle04/27/22 |
![]() Posted By: Rhyono
Line 832 of Zgoo.lua is an arbitrarily set max loop size. The more addons you have, the more likely to run into that limit. You can try increasing it (such as to 100000) and seeing if it works for you without an issue.
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File: CraftStore Gold Road03/22/22 |
![]() Posted By: Rhyono
The addon used to have that functionality. ZOS decided to take it away from addon authors and refused to give it back. It's part of why I stopped caring to work on addons.
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File: CraftStore Gold Road03/15/22 |
![]() Posted By: Rhyono
MuMuQ's changes have been released in version 2.76. Ensure you are using that version before posting errors.
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File: No Interact02/19/22 |
![]() Posted By: Rhyono
Fixed.
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File: CraftStore Gold Road02/17/22 |
![]() Posted By: Rhyono
Updated.
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File: No Interact02/17/22 |
![]() Posted By: Rhyono
I no longer have ESO installed, so I did v1.34 without any sort of testing. If it breaks, please post screenshots of the error.
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File: CraftStore Gold Road01/19/22 |
![]() Posted By: Rhyono
@sharkq As I no longer play, a language-specific problem would have to be investigated by someone familiar with the ZOS localization. I have no idea why that would fail.
@Freezbeez Your saved variables file was deleted. I don't know how you did it, but the addon itself isn't capable of mass forgetting like that.
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File: Wealth Evaluator12/18/21 |
![]() Posted By: Rhyono
I removed LibStub over 2 years ago, but forgot to remove it from the page.
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File: CraftStore Gold Road12/15/21 |
![]() Posted By: Rhyono
I commented on his addon to tell him what he's doing wrong.
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File: VisitHouse12/15/21 |
![]() Posted By: Rhyono
You need to make your functions local, to not pollute the global namespace. SplitString is an ESO function and you're overriding it for everyone.
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File: CraftStore Gold Road12/10/21 |
![]() Posted By: Rhyono
@ivang Those line numbers don't match up with the current version of CS.
@artlessknave Something is likely interfering with it, as that part of the code was never changed and is extremely simple.
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File: CraftStore Gold Road12/01/21 |
![]() Posted By: Rhyono
@Sharlikran Fixed.
@Marcus You are the only one reporting such an issue, and I have not changed the way settings save in at least a year.
@Antisenil Added, thank you.
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File: CraftStore Gold Road11/23/21 |
![]() Posted By: Rhyono
If you're using it without issue and I've only had one report, then I'm doing nothing for now. Sounds like a user's own environment issue.
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File: CraftStore Gold Road11/22/21 |
![]() Posted By: Rhyono
The CS tooltips are across multiple files, so there are multiple top level controls. They all self reference into this function, where you can see MM graph and/or TTC price are displayed starting at the if on line 61.
function CS.Tooltip(c,visible,scale,parent,pos)
if not c then return end
local function IconScale(c,from,to)...
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File: CraftStore Gold Road11/22/21 |
![]() Posted By: Rhyono
In the other use case, I was using it as a price source. In this case, I just wanted to show the graph on tooltips when a user mouses over, just like the existing MM functionality, unless you removed that. These are simply tooltips that MM doesn't know to attach itself to, because they aren't in the inventory, guild, etc.
If you a...
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File: CraftStore Gold Road11/12/21 |
![]() Posted By: Rhyono
The names come straight from ZOS. If learning one doesn't automatically learn the other (per the built in system), then they are separate items and there's nothing that I can do about it.
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File: CraftStore Gold Road11/06/21 |
![]() Posted By: Rhyono
It's been so long since ZOS inserted styles lower in the stack that I forgot to correct for it. I've fixed it now, but if you're still having issues, you'll need to remove the affected characters from CS (while logged in as another) and then relogin in with those to have corrected data.
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File: Wealth Evaluator11/05/21 |
![]() Posted By: Rhyono
WE is not typically used in a passive capacity. When it's collating data, the user can expect (and accept) any temporary burden of it. Thanks for giving the new way of integrating.
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File: CraftStore Gold Road11/05/21 |
![]() Posted By: Rhyono
MuMuQ got this one, but for anyone interested, here's how it's done:
On PTS, CS will show new styles with their id, before it has the individual motif ids. If you aren't on the PTS, you can look at CS.StyleSort() to see how it builds a list of all of the styles.
Next, you need to determine the achievement attached to it. This c...
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