Results: 36Comments by: Piperman123
File: Auto Category - Revised08/28/23
Re: Re: level comparitor
Posted By: Piperman123
You would use charlevel() and charcp() for the character level/cp and level() and cp() for the item level/cp. For instance, I have a rule that looks for gear that is below the level of my character: type(\"armor\", \"weapon\") and ( (level() > 1 and level() < charlevel()) or (cp() < 160 and cp() < charcp()) ) Thanks, I...
File: Auto Category - Revised08/27/23
level comparitor
Posted By: Piperman123
Is it possible to check if an item is within a certain range of a characters level? For example; level() == (charlevel() +< 10 or charlevel() -< 10) or == charlevel() It's niche so no worries if not, I'm just trying to make a rule for my levelling characters.
File: FCO ItemSaver07/29/23
Re: Re: Writs
Posted By: Piperman123
The time I've added that DLWC did not support those writs as API. Maybe it was added meanwhile, can have a look. The demark at bank works individually though. You need to specify the dynamic marker icon to do so in the marker settings. Ah ok, thanks for the quick reply. That's fine then. I can make RBI mark those ones sort...
File: FCO ItemSaver07/29/23
Writs
Posted By: Piperman123
I've noticed despite the settings being enabled writ items for provisioning and alchemy aren't applying (using lazy writ crafter). It applies them to armour/weapons fine. Just wondering what I should be looking into to work out why it's not working? Applying them manually works and they aren't getting marked by anything else or demar...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)07/15/23
Tooltip
Posted By: Piperman123
Is it possible to set it to not show current character in the tooltip and just the highest priority one? I have a mule that carries all my recipes etc. trying to get it so it only shows my main (priority A) toon on motifs. For motifs I've set it to not show on all others but pin 0 and 1 still show current despite that. Am I missing s...
File: Auto Category - Revised06/26/23
Re: Re: Re: Re: Price
Posted By: Piperman123
Well... That works. I didn't actually test it because it says that the "10000" part is unrecognised but it seems to work fine on my end too. I'll have to bare that in mind going forward, thank you! try these settings. i think its working for me? i think https://postimg.cc/gallery/vM0cTVx
File: Auto Category - Revised06/26/23
Re: Re: Price
Posted By: Piperman123
Thank you for the reply. Maybe I'm missing something from what your saying but I can get the rule for a custom category to work ("getpricettc()") but I'm struggling to get it to then check if the value is >= a set amount in order for it to be placed in the category. Sorry if I'm being dense but I don't see how the code snippet for th...
File: Auto Category - Revised06/26/23
Price
Posted By: Piperman123
Hate how this site doesn't let you search comments. I've had a scan but couldn't see any mention and the wiki didn't give enough information on what I was trying to work out so sorry if it's already been asked: I was just wondering if it's possible to make a category for items that are above a certain price in either MM or TTC but I...
File: Set Master06/19/23
Tooltip?
Posted By: Piperman123
This addon is really helpful! Having max inventories/chests and over a dozen characters it's easy to loose track of where items are. Is it possible to have the inventories for all set pieces show in tooltips at all? In the same way that research trackers can show a list of characters but instead show all the inventories that contain...
File: Rulebased Inventory02/23/21
Re: Re: Re: Re: ischaracter()
Posted By: Piperman123
Please check the Wiki on how to call the functions, most function don't allow for "greater/lesser than" except countbackpack/bank which are specialized. Most functions return a value of sorts (where you then can use a comparator behind the function call), some take an string input and additional inputs and some functions take an inpu...
File: Rulebased Inventory02/23/21
Re: Re: ischaracter()
Posted By: Piperman123
Thank you for using RbI! Hope it can help you play more instead of rummaging in you inventory! ;) You have a typo in the first "isCharacter", it's missing the second "a". Otherwise the rule looks sound and should output all treasuremaps for Liete, and all surveys for Dar. Seems to be working for me, with other names of cause. Thank...
File: Rulebased Inventory02/22/21
ischaracter()
Posted By: Piperman123
Love the idea of this mod! Really appreciate you making this and I'm really looking forward to getting it set up correctly. I'm having trouble with "ischaracter()" though. Not sure how I should be using it but my code isn't working. (sType("treasuremap") and isCharcter("Liete Duskblossom")) OR (sType("survey") and isCharacter("...
File: Auto Category - Revised02/06/21
price
Posted By: Piperman123
using getpricettc("both") or getpricemm() is it possible to have it so that it only shows things over a certain range?
File: Auto Category - Revised12/03/20
subcategories
Posted By: Piperman123
Is it possible to have subcategories at all? I've been wondering for a while now if you could have it so you could have a main category for sets for example with sub categories for overland, trial etc. would be cool but obviously not essential. Just wondering if it's already possible or if it's something that you might consider i...
File: ESO Master Recipe List12/01/20
Great Addon!
Posted By: Piperman123
This is incredibly handy! I was wondering if it's possible to make it show the craft cost from MM in the tooltip when looking through the mrl window though? It normally shows and I've looked through and enabled every option that stood out but even though it shows in the normal tooltips I can't get it to show there.
File: Auto Category - Revised11/18/20
Re: Re: Blueprints
Posted By: Piperman123
You could list the other recipe_* types for the second example and not bother with the "not", but that would make it longer and easier to make a mistake on since there are seven different categories of furnishing recipes to list. I find it easier to just say not either of the food or drink recipe categories. Yeah with: and not ty...
File: Bandits Loot Manager11/18/20
Surveys
Posted By: Piperman123
Any idea why surveys aren't being pulled from bank? I've noticed it's not pulling a number of surveys from bank to inv. I have push to bank on for all and disbaled (green) and pull from bank enabled (also green) for my main who I was testing it with. Not seeing any errors in debuglog.
File: Auto Category - Revised11/18/20
Blueprints
Posted By: Piperman123
Sorry for posting again but I've hit a wall trying to work out a rule to separate recipes from blueprints, I have two rules set, one for recipes as default and one for blueprints (with higher priority): itemname("Blueprint", "Praxis", "Diagram", "Furnishing", "Design") and not type("furnishing") I also tried without "and not type("...
File: rChat11/18/20
Hey man I have an issue that is so...
Posted By: Piperman123
Hey man I have an issue that is somewhat annoying. When i send /w to someone I do not see that persons name or account name in a /w I sent What I see once the tell is sent is the following: ->h: (text I sent) I will take a look. This is something that happens from time to time with pChat too, if that helps.
File: Bandits Loot Manager11/16/20
Re: Re: Intricate items
Posted By: Piperman123
Would it be possible to include an option to push intricate items to the bank? No. Intricate items is a part of "complex filter" that is not include "push to bank" option. If you using intricate items to raise crafting skill for your other characters the better way is using mail "send-return" method. Ah, ok. I've been keeping Pers...
File: Bandits User Interface11/16/20
Is it possible to allow sharing res...
Posted By: Piperman123
Is it possible to allow sharing resources without ultimates? Bandits UI sharing all data in one paсkage to minimize count of pings. No matter what is sharing. The server block clients that make too many sends. So use only one "sharing addon". Ah, ok that makes sense. Thanks. And thank you for all the work you've done with th...
File: Bandits User Interface11/16/20
Is it possible to allow sharing res...
Posted By: Piperman123
Is it possible to allow sharing resources without ultimates? Perhaps separating the two in the options? Would be nice to use that feature and still use Hodors dps if that's even possible (I prefer yours btw but it seems more people I run with use hodors dps, shame they can't be integrated in someway so that anyone sharing either will...
File: Bandits Loot Manager11/16/20
Intricate items
Posted By: Piperman123
Would it be possible to include an option to push intricate items to the bank? Loving your addons btw, I've used most UI addons and yours is easily my favorite.
File: Auto Category - Revised11/15/20
Great Addon!
Posted By: Piperman123
This has been saving me so much time and making inventory management so much less frustrating, many thanks for that! I've been wondering though if it's possible to use 'if not' or some sort of exclusion argument in the rules? For example if I want a category to show all charged items that are not lightning staves for example? I...
File: Votan's Addon List11/14/20
Been using for a while now as this...
Posted By: Piperman123
Been using for a while now as this is incredibly handy. Just wondering though, would it be possible to have it disable libraries that are unused when you disable an addon? I get it may cause issues with libs being used by other addons but I'd have thought there'd be a way to check for that? Either way, appreciate the work you've d...