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Results: 141Comments by: NTak
File: NTak Camera01/14/20
Ok then I get it =) Anyway I really...
Posted By: NTak
Ok then I get it =) Anyway I really do love this addon. The most important setting IMO is the mount camera. It just makes riding your mount much more fun. Do you have other or will make more addons in the future? Glad to know you love it ! All my addons are in my signature. :) Cheers, N'Tak'
File: NTak Dialog12/23/19
Whatever is easiest for you! I doub...
Posted By: NTak
Whatever is easiest for you! I doubt it would be a popular feature. lol pChat allows you to right click lines in chat to copy, so maybe something like that for dialog? Maybe an option to export the dialog history to a separate window that can be copied? It's up to you really! Thanks for listening. If you add it I'll totally cre...
File: NTak Dialog12/22/19
Hey! Does this addon allow the play...
Posted By: NTak
Hey! Does this addon allow the player to copy the dialog text? I've been working on archiving the quests and storylines for the imperial library and a feature like that would help me heaps and bounds! Hey Acer, No, it doesn't... for now. :rolleyes: I'll may add it if I can. How would you like to copy/paste the dialog text?...
File: NTak Camera12/22/19
Hey. First I would like to say that...
Posted By: NTak
Hey. First I would like to say that I love your work. Been playing this game since Beta and I've always wanted different camera angels for different tasks. I just found this mod and I love it so far. GREAT JOB! Hey Mrtoobyy, Thanks for your feedback, I'm glad you like my work! :) There are two things I noticed after trying...
File: NTak Dialog12/18/19
In "Specific Dialogs Settings" > "M...
Posted By: NTak
In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement. In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically". Can a check be added for this, please? Sure, if it is possible. I'...
File: NTak Dialog12/14/19
In "Specific Dialogs Settings" > "M...
Posted By: NTak
In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement. In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically". Can a check be added for this, please? Sure, if it is possible. I'...
File: NTak Camera12/05/19
Would it make sense to have an opti...
Posted By: NTak
Would it make sense to have an option similar to shoulder change on keybind but it would change the vertical offset? We only have 3 camera presets so I don't really have space for lowest vertical offset presets but it would be nice if there were an option that would could set it to -60 (or perhaps a user provided one?) then on key...
File: NTak Dialog11/10/19
Hey guys, 1.10.7 Banker mute=on...
Posted By: NTak
Hey guys, 1.10.7 Banker mute=on auto-open=off >> the banker menu is bypassed and the guild store automatically opens, sometimes after a small delay I guess it was triggering the "Guild Trader auto-open", I've added something to prevent that. I forgot the fact that the banker is also a guild banker AND a guild trader. So, I'v...
File: NTak Dialog11/08/19
This option isn't working: https...
Posted By: NTak
This option isn't working: https://i.imgur.com/f6sGsZH.png ...however, muting merchants and stablemasters does work, which leads me to believe it's the addon and not an ID10T error, I hope. I'll check and correct that during the week-end. ⋅ ⋅ ⋅ Edit: Version 1.10.7 should correct the cases where it wa...
File: NTak Loot'n'Steal11/03/19
But creating 2 versions, one for AF...
Posted By: NTak
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons. In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm j...
File: NTak Loot'n'Steal11/03/19
About the stolen filter… I'm sorry...
Posted By: NTak
About the stolen filter… I'm sorry to say that, but I feel that it hasn't been working well since someone shared their implementation of that. I'll see what I can do. :rolleyes: Cheers, N'Tak' Edit: After some testing, the stolen filter seems to work correctly only when using the Advanced Filters addon (with all its dependen...
File: NTak Loot'n'Steal11/02/19
Hi, I've got the latest LibFilte...
Posted By: NTak
Hi, I've got the latest LibFilters 3.0 but the Stolen tab in the inventory shows all my items. Also, do you think it would be possible to prevent auto-loot on quest items? I like to read their flairs but it's a bother to always open the inventory and find the one I just looted (and I can't live without autoloot) so it would be...
File: NTak Dialog10/27/19
Is it possible to include an option...
Posted By: NTak
Is it possible to include an option to temporarily disable muting and dialog skips by holding down the shift key when talking to npc's? That might be one way of dealing with problem npc's like the one mentioned. It's possible to bind a key for that, but I don't know if it's possible to use shift without binding it! I'll be lookin...
File: NTak Loot'n'Steal10/27/19
Sorry: user:/AddOns/NTakLootStea...
Posted By: NTak
Sorry: user:/AddOns/NTakLootSteal/lang/de.lua:70: } expected (to close { at line 55) near 'opt4' My bad, sorry. :o It's corrected in version 1.8.1. Cheers, N'Tak'
File: NTak Dialog10/10/19
Tasnasi in N. Elsweyr, in the Stitc...
Posted By: NTak
Tasnasi in N. Elsweyr, in the Stitches, has the same problem with being muted when some of the Mute Dialog options are enabled. When I disable all of them she speaks again. :) Hey Phuein, I thought 1.10.4 would have prevented that too. :rolleyes: Auto-open and mute “rules” are basically used the same way in my code. I guess...
File: NTak Dialog10/08/19
For some reason talking to a banker...
Posted By: NTak
For some reason talking to a banker temporarily breaks the options to skip dialog at regular merchants. Only way to fix it is reloading the UI, then it breaks again every time the banker dialog is opened. Sorry about that, I'm looking into it! :rolleyes: Cheers, N'Tak' ⋅ ⋅ ⋅ Edit: I've released 1.10.4...
File: NTak Loot'n'Steal09/25/19
Hey there, @Baertram: Thank you...
Posted By: NTak
Hey there, @Baertram: Thank you for your help with that issue. @Tigertron: Thank you for your feedback on that patch. I was looking forward to it. I tried the patched version yesterday evening and didn't run into any error. I'm gonna release this patched version as 1.7.1 to stick with my versioning (where x.x.x versions a...
File: NTak Loot'n'Steal09/24/19
Re: Odd bug.
Posted By: NTak
So I did a lot of testing yesterday and have isolated my problem to this add-on. I get the following error: EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value stack traceback: EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl' EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_In...
File: NTak Loot'n'Steal09/22/19
Hey Phuein, Sorry to hear about...
Posted By: NTak
Hey Phuein, Sorry to hear about that issue. This is caused by the option “Add a Stolen filter in inventory”. I'll be working on it, and I'll modify/correct some other things around the new code that uses LibFilters-3.0... Because, I don't know for you, but the Stolen filter returns "everything", not only the stolen things....
File: NTak Loot'n'Steal09/16/19
Please change the LibAddonMenu-2.0...
Posted By: NTak
Please change the LibAddonMenu-2.0 usage to not use LibStub anymore as LibStub will be gone one day. Instead use the global variable LibAddonMenu2. Change: local LAM2 = LibStub("LibAddonMenu-2.0") To: local LAM2 = LibAddonMenu2 Edit: And to support AdvancedFilters with your added "Stolen items" tab in the inventory I'll...
File: NTak Dialog09/10/19
NTakDialog: No specific icon found....
Posted By: NTak
NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #101. When claiming ownership of a castle in Cyrodii :D NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #101. When turning in daily bosses and delves in Rimmen, Hey guys,...
File: NTak Dialog08/26/19
Hi! I appreciate this addon very mu...
Posted By: NTak
Hi! I appreciate this addon very much! Makes the game so much better... Hey Belandriel, thank you for your nice feedback! :) Alas, NTak Dialog doesn't change the field of view when talking to nscs anymore. Tried it with and without multiple times... works like a charm without Hook64. Is there a possibiliy to fix this? Woul...
File: NTak Dialog08/22/19
Just had this little bug pop on me...
Posted By: NTak
Just had this little bug pop on me (see error in chat): https://i.imgur.com/lN67LZ0.jpg Was returning the repeat quest and taking the new one. In Vulkhel Guard. Hey Phuein, That's… kind of strange that the optionType is 0, but well. ( There are so many inconsistencies in ESO, so, why not… :rolleyes: ) I'm gonna upload a p...
File: Votan's Improved Multicraft08/21/19
Hey Votan, Nice to see you made...
Posted By: NTak
Hey Votan, Nice to see you made a new "Votan's Improved" for Multicraft. Will you try to add the below two mini-features in the future? :) MultiCraft-AndAll - Comments] Anyway, I feel there are 2 Multicraft mini-features that lacks in the new multiple craft management: - The posibility to type the quantity we want to craft...
File: MultiCraft - And All08/15/19
Multicraft future…
Posted By: NTak
Hey there, With the multiple craft management introduced with Update 23, Most of the code and the additional interface of MultiCraft is now useless… ( Basically it's like if MultiCraft is now in the base game. ) So, I'm not gonna correct the below issues, and I think “MultiCraft - And All” should be moved to “Discontinued”…...