Results: 190Comments by: TaxTalis
File: Rulebased Inventory01/21/24
Looking for Dev!
Posted By: TaxTalis
Sorry, this addon is not actively maintained anymore, if anyone wants to take over please message me on our discord server, thank you!
File: Rulebased Inventory10/21/23
Re: Re: Re: tag() bug
Posted By: TaxTalis
tag() simply does not work, no matter what is entered. Tried same as before, with no matches despite having items with said tag in backpack. Examined the code but don't know Lua and may be missing some global defs. https://i.ibb.co/DMdQB67/image.png the tag() function does not return anything. https://i.ibb.co/g7zDxkK/Screensho...
File: Rulebased Inventory10/21/23
Re: bank to bags fired before bags to bank
Posted By: TaxTalis
Hi everyone, i have a slight difficulty to get this addon to do the bags to bank action before executing the bank to bags action. from my viewingpoint they are fired in the wrong order. why would i try to receive something from bank to put it back inside immedialty. Is there a way to configure the order of the tasks beeing exec...
File: World Map Wayshrines Controller10/21/23
Re: Necrom Support
Posted By: TaxTalis
Does this allow you to show all undiscovered wayshrines also? No, it only works on shrines already known. Please see Addons like "Destinations" for undiscovered POIs. Any chance this mod will be updated for Necrom? :) I am not actively developing addons or even playing ESO anymore, so no, I'm sorry, it won't receive any updates...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)11/27/22
Came here from Loot Log, love the i...
Posted By: TaxTalis
Came here from Loot Log, love the item tooltips showing which other motif pages I am missing, wonderful! Is there or could there be an option to always only show the highest priority character instead of always including the current character? Many thanks! EDIT: As it maybe is just me wishing for this functionality, I quickly ch...
File: Loot Log11/27/22
Does this work for motifs or does i...
Posted By: TaxTalis
Does this work for motifs or does it not? In the comments here I read it like it should, but it does not for me. If so, what do I need to do to make it work? I have LibCharacterKnowledge enabled and even the priority explicitlely set for all my characters. Integration with LibCharacterKnowledge can be enabled in the settings. (If...
File: Loot Log10/30/22
Hi, just stumbled accross this bril...
Posted By: TaxTalis
Hi, just stumbled accross this brilliant piece of addon. Thank you for your work! One request: I would (it was mentioned by someone before) like to not see gear other people looted in chat unless they explicitly link it. It would be awesome to have than functionality. One question: Does this work for motifs or does it not? I...
File: Champion Point Import07/18/22
Re: Piercing Gaze
Posted By: TaxTalis
Hi, ups yea seems my check for skill names needs some refinement as it recognises that as "Piercing" instead of "Piercing Gaze". Thanks for finding, I'll go and fix that. --> should be fixed in 0.0.2 CPI will by the way only take the closest jump-point into consideration, so trying to spend 1 point where 10 would be needed at...
File: World Map Wayshrines Controller07/01/22
Shouldn't be anymore, I did a reupl...
Posted By: TaxTalis
Shouldn't be anymore, I did a reupload, is it still? Definitely a handy addon. Version 1.8 is packed wrong - loose files without a folder.
File: World Map Wayshrines Controller06/28/22
Re: GJ
Posted By: TaxTalis
Very cool addon, thanks! There is not enough preset for displaying shrines next to guild merchants on the world map, but you can add them yourself if you wish. Correct, you can display/hide any wayshrine you'd like individually in the settings! I for instance always hide Riften and add the one outside town as it is closer to the...
File: World Map Wayshrines Controller06/27/22
You forgot to pack the addon inside...
Posted By: TaxTalis
You forgot to pack the addon inside its own folder. Now it's unzipping the various files in the base addons directory with minion. ah crap, sorry, fixed it.
File: Wykkyd Toolbar06/16/22
I'm not using any of those features...
Posted By: TaxTalis
I'm not using any of those features which cause the errors and I don't know if it will break them, but if you go to \code\Toolbar.lua and replace :SetParent( parent ) with :SetParent( GuiRoot ) in line 552 and 611 the errors stop. This worked for me, also. Thank you. Still looking forward to Gelmir's update. :) This wor...
File: Rulebased Inventory06/13/22
Re: Re: Re: strange behaviour at the crafting station in imperial city
Posted By: TaxTalis
Wow, I never thought about that, that is insanely cruel you loose that perk in nonCP when deconstructing. :mad: though it does make some sense :rolleyes: :D I just checked and found something, so v2.29 might have a new additional zoneType for CP/NonCP detection if we find it to be viable.
File: Wykkyd Toolbar06/07/22
Re: Re: Re: Re: cant get it to work at all
Posted By: TaxTalis
have you tried with only this addon and the necessary dependencies active and no other? you could also try deleting the savedvariable (with game closed). Which language is your client on?
File: Wykkyd Toolbar06/06/22
I'm not using any of those features...
Posted By: TaxTalis
I'm not using any of those features which cause the errors and I don't know if it will break them, but if you go to \code\Toolbar.lua and replace :SetParent( parent ) with :SetParent( GuiRoot ) in line 552 and 611 the errors stop.
File: Dolgubon's Lazy Set (and Furniture!) Crafter06/06/22
I get the same error with only LibS...
Posted By: TaxTalis
I get the same error with only LibStub, LibAddonMenu-2.0 (2.0 r34), LibLazyCrafting (reinstalled from fresh downloaded zip, v3.079) and LazySetCrafter (v2.7.5) active.
File: BeamMeUp - Teleporter (Fast Travel)05/16/22
I think we already use the "BMU.ove...
Posted By: TaxTalis
I think we already use the "BMU.overlandDelvesPublicDungeons" part form TeleporterGlobals.lua for the search exeption, implementing an option to show all these overland-zones (including caverns like "Arkthzand Caverns" and stuff like this) and of course showing them in red like we do when a search finds only a overland-zone without t...
File: BeamMeUp - Teleporter (Fast Travel)05/16/22
But i think an option to view all o...
Posted By: TaxTalis
But i think an option to view all overland zones no matter if there is any player in the zone should be possible. We will discuss if and how we want to implement it. That would be nice and as said I personally would consider hijacking the map's location list as it's already there :D You can show a random player (not really...
File: BeamMeUp - Teleporter (Fast Travel)05/16/22
Hi, thank you for this brilliant...
Posted By: TaxTalis
Hi, thank you for this brilliant addon, it saved and saves me gold and lots of time! :D A few ideas/suggestions: Would it be possible to statically show ALL main zones in a list (like the "location" list in the game's map tab, I'd even be fully ok if that exact list was hijacked) and the names get greyed out if no jump avail...
File: Bandits User Interface05/16/22
Hi, first of all thank you for thi...
Posted By: TaxTalis
Hi, first of all thank you for this neat Interface Addon it has been my choice of interface for multiple years now! I noticed in Cyrodiil Delves (and maybe other zones there too) reported "Bandits User Interface: You have entered the PvE location" which is not the case. I looked at the code and found this in BUIEvents.lua line 64...
File: World Map Wayshrines Controller08/30/21
Thanks! Added this at line 129 and...
Posted By: TaxTalis
Thanks! Added this at line 129 and brought it up to date: = true, -- Blackwood: Leyawiin How do you get the value you need to add to the list? I'm asking for future reference :D I guess like this? ;) Anyone know where to find the wayshrine ID, like this? = true, -- Lilmoth Wayshrine I am looking to add Leyawii...
File: World Map Wayshrines Controller08/19/21
Anyone know where to find the waysh...
Posted By: TaxTalis
Anyone know where to find the wayshrine ID, like this? = true, -- Lilmoth Wayshrine I am looking to add Leyawiin if possible to the capitols list. Put any override switch in place for only this very wayshrine in the addon’s menu, close the game, then check saved variable for the ID in the override section.
File: World Map Wayshrines Controller07/03/21
Dear AcheronTheFox, dear users, I'...
Posted By: TaxTalis
Dear AcheronTheFox, dear users, I'm not playing ESO anymore and therefor won't update this addon. This said, you can hide or un-hide all wayshrines, dungeons and trials and what there is in the menu, so without any updates you should be able to keep the addon functioning! So for new regions just hide all wayshrines you don't wa...
File: Rulebased Inventory04/29/21
In legacy data it does for sure, in...
Posted By: TaxTalis
In legacy data it does for sure, in actual data available it should not however. I collect those from inside the game on every start. All sTypes from SPECIALIZED_ITEMTYPE_ITERATION_BEGIN to SPECIALIZED_ITEMTYPE_ITERATION_END are available, which should include the mentioned ones. That said, I haven't test that as I stopped playi...
File: Rulebased Inventory04/10/21
hi! I think a tooltip for "Use Saf...
Posted By: TaxTalis
hi! I think a tooltip for "Use Safetyrule" setting would be helpful along with the internal-Safety-Rule Implementation. I also had to search a bit, why some junked value()==0 items won't be destroyed (legendary stylepages). The information from the test-run of my destroy-rule (where the safety rule isn't be used generally) was al...