Results: 25Comments by: scinutz
File: AI Research Grid12/13/15
Do the Sword / shields icons show u...
Posted By: scinutz
Do the Sword / shields icons show up on the motif line? there should be a total of 10 sword/shield icons on the bottom of the Research Grid ... Are you getting any errors? Let me know, I'll look into the program... hi, first I must say, I love this addon...its great :banana: one small problem I have. if I learn...
File: Sous Chef - Provisioning Helper (Recipe helper/search)11/07/15
dont know if it needs updating
Posted By: scinutz
Honestly, I don't even know if this Addon needs to be updated... I don't get any errors and its still working with the New stuff.. if you learn a Recipe, log out then log back in and it should be saved in the variables. if you get any errors, post them... otherwise. you can change the txt file from 100012 to 100013...
File: Slightly Improved™ Experience Bar11/07/15
updated slightly improved experience bar
Posted By: scinutz
I think I have it working... I don't have more then 501 champion points, so I can't be 100% sure past that point. but under 501 it looks like its working correctly. Slightly Improved Experience Bar if you get an error, let me know..
File: AI Research Grid10/24/15
ack
Posted By: scinutz
Ack, just realized there are 2 more not just one... so mercenary and Akaviri... which are 2 different not just one... the Akaviri motif, which is gotten from vendors in the PVP Realm bought with Alliance points. the Mercenary Motif which is Gotten from Undaunted Pledge chests. so, hopefully all will work. Just FYI, w...
File: AI Research Grid10/24/15
New Motif
Posted By: scinutz
There is a New Motif added in PTS.. Mercenary Motif or Akaviri motif... best known as the Mercenary motif. I sent hisdad the file so hopefully it will be updated to give the extra motif... took out the word Style on the bottom to make room for the motif symbols ... hopefully it will be tested out in the next day and posted...
File: AI Research Grid10/17/15
Nothing really... if you delete the...
Posted By: scinutz
Nothing really... if you delete the saved variables, the file would be recreated when you log back in... you would just need to log back in to each character to fill up the saved information. so, delete, log in, log out change character, rinse Repeat. But not the delete part... would it help to delete my saved variables? what wo...
File: AI Research Grid10/15/15
The error you are getting on Line 6...
Posted By: scinutz
The error you are getting on Line 619 is towards Ancient Orc Armor motif... which isn't technically out yet, but it is on the Public Test Servers (PTS). But shouldn't have any effect on the Normal servers cause its returns no value.. it would just be blank. Are you getting the Error when you choose #all or just an error when yo...
File: HarvestMap10/14/15
its technically possible, but Backp...
Posted By: scinutz
its technically possible, but Backpacks don't disappear when you loot it.. so its always visible.. the Evil heavy Sacks are evil... EVIL!!!!!!!! with the New code, it might be possible... but with the information overload we already produce by tracking all those resources, I think some peoples computers would explode. but that co...
File: AI Research Grid10/14/15
You can always logout of the charac...
Posted By: scinutz
You can always logout of the character to character select screen... Delete the Saved file and then log into each character and your saved Variables should be up to date. Its one suggestion ... It can't hurt to try Updated to the newest version and I'm getting this error (same one I got on the last version as well): user...
File: AI Research Grid10/13/15
did the #All ever work?
Posted By: scinutz
Never used the option #All ... I guess it shows all relative towards what was learned from all characters? but I see its all working now.. no errors on my side
File: HarvestMap10/12/15
Re: Re: Re: Harvest Map with Heavy Sack
Posted By: scinutz
I've tested out the new Harvest Maps version... so far so good... the only thing that's missing is the Color on the Compass for each node. beyond that, its good ... wait, No... its Grrrrreat!!! :banana: Works great with existing Data, even with the changes on the older files that I was altering. So far, the Code is writin...
File: HarvestMap10/12/15
Re: Re: Re: Harvest Map with Heavy Sack
Posted By: scinutz
Been looking at the code that you posted... it looks nice... I'll have to try it out tonight when I get home. You went a route which was clean and well thought out thinking/programming... The only thing I dont have yet is the Translations for the stuff you will come across in Orsinium... There are a Few things that are...
File: HarvestMap10/12/15
Harvest Map with Heavy Sack
Posted By: scinutz
Okay, I fixed the previous file I had uploaded to DropBox to include the DE and FR Translation for Heavy Sacks.. DropBox with Harvest Maps with Heavy Sack Support The only thing I dont have yet is the Translations for the stuff you will come across in Orsinium... There are a Few things that are Harvestable in the new Lands....
File: HarvestMap10/12/15
Re: missing map entries for heavy sacks (seams to be not a translation problem)
Posted By: scinutz
The Main code, HarvestMap.Lua where you quoted, should also have 2 more Or checks.. which I am fixing at this moment in time... -- Track Heavy Sacks if not Harvest.savedVars.gatherFilters then if (interactionType == INTERACTION_NONE and Harvest.action == GetString(SI_GAMECAMERAACTI...
File: HarvestMap10/12/15
Re: heavy sacks: no entry into map
Posted By: scinutz
Hi and thanks a lot for this great Addon, I downloaded the "Heavy Sack" version from Dropbox and installed it using a brand new saved variables file. I get the following verbose debug message everytime I loot a heavy sack: Node Name : Schwerer Sack Map Name : Drachenstern^N,in : texture name : craglorn/craglorn_dragonstar_...
File: HarvestMap10/12/15
Re: Re: Re: Re: Heavy Sacks & Wrothgar
Posted By: scinutz
This wouldn't track things like backpacks, unlocked chests, cupboards, etc, would it? I'm looking for something that marks good locations to look for motifs on the map. Anyway, thanks. :) Or maybe Heavy Sacks??? @Garkin @Shinni is that possible ot have this addon track Heavy Sacks since they spawn in fixed locations? Okay, Up...
File: HarvestMap10/11/15
Re: Re: Heavy Sacks & Wrothgar
Posted By: scinutz
This wouldn't track things like backpacks, unlocked chests, cupboards, etc, would it? I'm looking for something that marks good locations to look for motifs on the map. Anyway, thanks. :) Or maybe Heavy Sacks??? @Garkin @Shinni is that possible ot have this addon track Heavy Sacks since they spawn in fixed locations? Okay, Up...
File: HarvestMap10/11/15
Heavy Sacks & Wrothgar
Posted By: scinutz
This wouldn't track things like backpacks, unlocked chests, cupboards, etc, would it? I'm looking for something that marks good locations to look for motifs on the map. Anyway, thanks. :) Or maybe Heavy Sacks??? @Garkin @Shinni is that possible ot have this addon track Heavy Sacks since they spawn in fixed locations? Okay, Up...
File: HarvestMap10/11/15
This wouldn't track things like bac...
Posted By: scinutz
This wouldn't track things like backpacks, unlocked chests, cupboards, etc, would it? I'm looking for something that marks good locations to look for motifs on the map. Anyway, thanks. :) Or maybe Heavy Sacks??? @Garkin @Shinni is that possible ot have this addon track Heavy Sacks since they spawn in fixed locations? When usi...
File: HarvestMap10/11/15
Re: Harvest filter question
Posted By: scinutz
I see you have filters, is there a way to filter on one specific node. For example, if i am trying to farm Namira's Rot. Can i filter just on the Namira's Rot Thanks, S&N What your asking for would be interesting to see if possible... Although, Nodes, say the ones Namira's rot would be in could also spawn 3 to 4 other...
File: HarvestMap10/10/15
I've been working on an update. If...
Posted By: scinutz
I've been working on an update. If you are playing on PTS, you can try out the new version: https://dl.dropboxusercontent.com/u/3504939/HarvestMap-PTS-1.zip Known bugs: The VR 15-16 ressources aren't saved. I don't have their item id yet, so the addon doesn't know what to do when you harvest the new crafting material. itemID =...
File: AI Research Grid10/01/15
Re: And its out as 3.3.1
Posted By: scinutz
thanks scinutz! --Dad No problem... I really wanted the glass and xiv to show... glad its updated.
File: AI Research Grid - with Glass and Xivkyn09/27/15
Updated the AI Research Grid
Posted By: scinutz
Thanks to those who helped locate the correct Code, I was able to update the AI research grid to include the Glass and Xivkyn Motifs... It should now show you which Chapters you have learned for those motifs... Thanks for reading
File: TraitBuddy09/26/15
So i am having an issue where the m...
Posted By: scinutz
So i am having an issue where the motif's show up, but the ones i know are not highlighted. This is happening for glass and xivkyn. I know one glass and 3 xivkyn and none are displaying as known. thanks, S&N Apparently, the Addon doesn't look at your current known chapters, but will be marked once you learn a new chapter...
File: Harven's Experience Notify05/10/15
Re: Re: love the addon
Posted By: scinutz
EsoUI/Libraries/ZO_Templates/OptionsWindowTemplate.lua:20: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Templates/OptionsWindowTemplate.lua:20: in function 'GetControlType' EsoUI/Libraries/ZO_Templates/OptionsWindowTemplate.lua:29: in function 'GetSettingFromControl' EsoUI/Libraries/ZO_Templates/OptionsWind...