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Results: 22Comments by: Tannhaeuser
File: ggFrames05/05/14
thanks for implementing absorbs! o...
Posted By: Tannhaeuser
thanks for implementing absorbs! one further suggestion: for healers like me it will be better if absorb bars start with the end of the current hp bar (anchor: current hp), not at the start (anchor: 0 hp). this will make it easier to read the the sum of total amount of hp and absorb shields. sure, with strong shields, they will go b...
File: ggFrames04/28/14
Also so that i can track it down an...
Posted By: Tannhaeuser
Also so that i can track it down and hopefully prevent any issues with others who use clashing addon's, the issue that you were running into was due to a conflict of add-ons between between ggFrames and Reticle Settings (http://www.esoui.com/downloads/info228-ReticleSettingsCustomCrosshair.html). Correct? yeah. there is an "unit fr...
File: ggFrames04/28/14
non hidden target frame was an issu...
Posted By: Tannhaeuser
non hidden target frame was an issue with one of the reticle settings. solved. no bug, just a feature.
File: ggFrames04/28/14
the standard target won't disappear...
Posted By: Tannhaeuser
the standard target won't disappear. means i have two target frames now. yours and the standard one. or did i miss a "hide standard frames" option? Hmm, what other add-ons are you using? It could be a conflict in add-ons that is making the standard ZO frame appear. Basically the target frame is hidden at start and every time you...
File: ggFrames04/27/14
two things i mentioned: #1 the...
Posted By: Tannhaeuser
two things i mentioned: #1 the standart target won't disappear. means i have two target frames now. yours and the standard one. or did i miss a "hide standard frames" option? #2 lua error "Too many anchors processed" persists. maybe you can find a hint here: http://www.esoui.com/forums/showthread.php?t=1010 edit: This e...
File: ggFrames04/27/14
Hmm, I was already thinking of addi...
Posted By: Tannhaeuser
Hmm, I was already thinking of adding a "attach to bars" option that would put it between the stamina and experience bar, so instaed of above HP it would be below stamina. What are your thoughts on that? Feel as if that would be good? this will fit into my positioning too. or what about merging into the normal stamina bar? if n...
File: ggFrames04/27/14
Moving Horse Stamina, where to? ab...
Posted By: Tannhaeuser
Moving Horse Stamina, where to? above the hp bar. because i positioned the player frame above the shortcut bar.
File: ggFrames04/27/14
got the following lua error: Too m...
Posted By: Tannhaeuser
got the following lua error: Too many anchors processed thanks for the addon, i like it so far. an indicator on all hp bars for shields would be nice. and please add an option for moving the horse stamina bar too.
File: Humlefnugg Unit Frames04/25/14
after some playing i really need an...
Posted By: Tannhaeuser
after some playing i really need an option for scaling and repositioning. its way too big for my taste. its great, but needs a config menu. are you planning to add group and raid frames too?
File: Humlefnugg Unit Frames04/24/14
lua fehler: user:/AddOns/Humlefnug...
Posted By: Tannhaeuser
lua fehler: user:/AddOns/HumlefnuggUnitFrames/HumlefnuggUnitFrames.lua:8: atte,pt to index a nil value stack traceback user:/AddOns/HumlefnuggUnitFrames/HumlefnuggUnitFrames.lua:8: in function 'HFUF.init' edit: --HFXB.settings = ZO_SavedVars:New("HFUFSettings", 2, nil, HFUF.defaults) solved the problem. fantastic addon. be...
File: Combat Cloud (Discontinued)04/19/14
this mod looks really great. it ma...
Posted By: Tannhaeuser
this mod looks really great. it may be more awesome when new numbers push older up, down, to the left or right. like damage numbers in other mmo's do. it would be cool too when direct heals and hots can be seperatet by colors, not just by font size. - love your addon thanks.
File: Research Assistant04/14/14
/edited -question answered than...
Posted By: Tannhaeuser
/edited -question answered thanks for the great addon ;)
File: ZAM BuffDisplay04/13/14
Re: request
Posted By: Tannhaeuser
It would be nice to be able to scale the add on open: ZAM_BuffDisplay.lua in \Elder Scrolls Online\liveeu\Addons\ZAM_BuffDisplay search: bc:SetDimensions edit, save and type /reloadui
File: ZAM BuffDisplay04/13/14
hi. great addon, thanks. is ther...
Posted By: Tannhaeuser
hi. great addon, thanks. is there a way to whitelist buffs? and is there a way to disable/hide target buffs/debuffs? a lua hint would be enough. i just cant see were to edit it. no need for adding this option, if you dont want to.
File: ZAM BuffDisplay04/11/14
hi. great addon, thanks. is ther...
Posted By: Tannhaeuser
hi. great addon, thanks. is there a way to whitelist buffs? and is there a way to disable/hide target buffs/debuffs?
File: SkyShards04/06/14
does this work for english clients...
Posted By: Tannhaeuser
does this work for english clients only?
File: Simple Combat Alerts03/31/14
i like your addon, thanks.
Posted By: Tannhaeuser
i like your addon, thanks.
File: Active Mitigation Feedback03/26/14
Re: I loved this add-on during the beta. Will it still work?
Posted By: Tannhaeuser
Love the add-on during the beta. Will it still work for launch with all the API changes. Please yes? the main function still works. you see your racial themed shield when blocked properly. you see a smashed shield when failed to block an important attack. but we are no longer able to show the incoming damage element. sadly, its...
File: Active Mitigation Feedback03/12/14
big update incoming this weekend!...
Posted By: Tannhaeuser
big update incoming this weekend! we will add race fitting shields. additionally, you will be able to see which kind of damage is melting your face if you fail to block, hooray! http://turtletactics.de/gfx/shield-khajiit-all.png http://turtletactics.de/gfx/shield-all-small.png
File: Active Mitigation Feedback03/09/14
Re: Re: Re: Re: Re: notifications to block?
Posted By: Tannhaeuser
Please make any future improvements modular so I am not tempted to rely on add-ons such as this one /could/ turn out to be to all but play the game for me. thats for sure. every added feature will be optional or maybe a whole new addon. the plan didnt meant to be a wow boss mod like addon, which is telling you by timers when to r...
File: Active Mitigation Feedback03/03/14
Re: Re: Re: notifications to block?
Posted By: Tannhaeuser
I think Crackmaster is asking if your add-on tells you when to block/dodge/interrupt, rather than if you have succeeded/failed at the aforementioned tasks. no, it doesnt. but there are plans to add a notification to when block specials, autoattack swings and spells correctly. furthermore we plan to add a notfication when to shield b...
File: Active Mitigation Feedback03/03/14
Re: notifications to block?
Posted By: Tannhaeuser
are the notifications to block/dodge/interrupt included? actually, there are 2 notifications. one for a successfull block, one for a failed block.