Results: 36Comments by: Corodius
File: ggFrames03/19/15
Bugs and Fixes, update 1.6
Posted By: Corodius
I installed the addon and when in the settings tab all of the scaling either goes to the max setting or the lowest setting when I try to move the slider around for things like the health bar size and font size etc. anyone know how to fix this? For those experiencing this bug, I will be making an interim update to a new LAM to (hop...
File: ggFrames02/06/15
Re: 1.6 update
Posted By: Corodius
hi, just checking ggFrames with the 1.6 on PTS, i'd like to know if you could consider some adjustments : On player frames, health, stam magika, given the new scale of values ( btween 8k to 30k+) values should at least present with a new format (eg 16000 should read 16 000) or players should be given the option to switch to a "k" ba...
File: ggFrames12/13/14
Hey Corodius! Please take a look i...
Posted By: Corodius
Hey Corodius! Please take a look into the following issue: unitManager/Functions.lua:166 - I think that EVENT_GROUP_DISBANDED is deprecated and not issued by the game anymore. This leads to the effect, that if leader has disbanded the group, visual elements for the group remain on the screen, and one can 'refresh' then only by join...
File: ggFrames12/04/14
thx for the addon I have a bug,...
Posted By: Corodius
thx for the addon I have a bug, I dont know if only in cyrodil, each time I died, when I release the addon see me dead, except that, nothing else juhu an update thx alot! sth that is bugged for ages (at least in cyrodiil) is the refreshment of the group/raid-frame after some one has released or was rezzed after he died, his he...
File: ATLAS12/03/14
Confirmed. I will not repost my who...
Posted By: Corodius
Confirmed. I will not repost my whole post, but yes, malicious code in new update.
File: ggFrames11/24/14
Or maybe some sort of a bolded line...
Posted By: Corodius
Or maybe some sort of a bolded line separator, or a line with a string of small font numbers above it? Or some other way to illustrate the groups This is definitely something I want to add, not 100% decided on the style yet however. Thanks for the suggestions. :D Great addon, and it's good to see that it's still being maintain...
File: ggFrames11/15/14
Corrodius, thank you for picking up...
Posted By: Corodius
Corrodius, thank you for picking up this addon. I process visual information in a specific way and the bars I positioned and built with ggFrames was the most consistent with that. During the brief time I could not run it, I died in some very stupid ways because my timing was just a wee bit off. I am so happy this is back. No Wor...
File: ggFrames11/14/14
I installed the new patch today, bu...
Posted By: Corodius
I installed the new patch today, but found that I still had to also use the AddOn from Garkin: LMP Removed Fonts. Ok, when it comes to the Missing Fonts, let me explain what is going on here. These fonts were never originally registered by, nor even a part of, ggFrames. The only relation they have to ggFrames is them being pulled...
File: ggFrames11/13/14
Hey Corodius! Thanks for the update...
Posted By: Corodius
Hey Corodius! Thanks for the update. Before I forget I want to post here a small bugfix for tooltip over Buffs icons. With current API line 367 in unit/Functions.lua should read as follows: buff.data = { tooltipText = buffName } Hey Thanks Man! I am still catching up with the API Changes as you can probably guess. :) I...
File: ggFrames11/11/14
Update and Workarounds
Posted By: Corodius
G'day Everyone :) Well, some good news regarding addon development. We (myself and Zenimax) have made a breakthrough regarding my mouse control issues! This is an extremely awesome development and it means I can finally get back into the game. In saying that however, I have not at any time Abandoned the Addon. As I have mention...
File: ggFrames08/26/14
Assuming this add-on is not support...
Posted By: Corodius
Assuming this add-on is not supported any longer? I think the author has stopped supporting this addon. it is nearly one month ago that the Update 3 has been come and nothing happend to this addon. Yeah, I've been suspecting this is dead. I just wish we'd get some word from the Corodius (current 'author') that picked it up a...
File: ggFrames08/08/14
Hey Guys I'll get this updated t...
Posted By: Corodius
Hey Guys I'll get this updated to the new API ASAP. I am having some troubles with the download, and have been unable to get in since the update, hence why I have not updated yet. I am not comfortable pushing an update without at least checking that it works. Sorry for the inconvenience guys, and i'll get this updated ASAP.
File: ggFrames07/20/14
hi there i got a little bug for you...
Posted By: Corodius
hi there i got a little bug for you, atm i can only give you picture. because i dont know stuff about it yet. http://morwo.de/ggframes.jpg http://morwo.de/ggframes.jpg Ok, I have been searching the code, and trying to debug this, and I have finally found the cause. It is actually on Zenimax's end, again. This is a stacking bug...
File: ggFrames06/27/14
after 1.2.3 and your updated api gg...
Posted By: Corodius
after 1.2.3 and your updated api ggframes work only if i uncheck "allow out of date" on addon tab,if i check it ggframe dont work and also disappear from setting menu but it still appear on addon tab,i don't receive any error so i really dunno what to do :) I honestly do not know what is going on here man, That is an extremely wie...
File: ggFrames06/26/14
I mean something like this (from th...
Posted By: Corodius
I mean something like this (from the LUI addon): http://cdn.eso.mmoui.com/preview/pvw1142.jpg You mean the Floating Damage Numbers? That is not something this addon does, and is well outside the scope of it. Unless you are referring to something else in that picture?
File: ggFrames06/26/14
I will look into these most certain...
Posted By: Corodius
I will look into these most certainly. However, if you could check out CGT_400's suggestion, that would be awesome. (I am not upto Craglorn/Raids yet, so it is not so easy for me to check this out) Basically, disable ggframes for a session, or turn off hiding of the default frames (turning ggframes off completely is preferable, to de...
File: ggFrames06/14/14
Hey, since the Author has been chan...
Posted By: Corodius
Hey, since the Author has been changed I'd like to report again the two biggest issues our raid group has with this addon right now. 1) Every time you die your death state in the raid frames gets bugged. You show up as dead even though you already have revived. Gets fixed by a /reloadui 2) Damage Shields are bugging out and not...
File: Combat Cloud (Discontinued)06/14/14
@SektaNZ: With your modified versio...
Posted By: Corodius
@SektaNZ: With your modified version I get the following error every time after starting: user:/AddOns/CombatCloud/CombatCloud.lua:25: attempt to index a nil value stack traceback: user:/AddOns/CombatCloud/CombatCloud.lua:25: in function '(anonymous)' As theorized by Sekta, this is an issue with an old SavedVariables file. Del...
File: ggFrames06/11/14
Hey Guys, I just wanted to let you...
Posted By: Corodius
Hey Guys, I just wanted to let you know I am definitely looking into these problems. Please bear with me a little while I learn the code, it is a big project hehe.
File: ggFrames06/07/14
That is exactly the bug I Discovere...
Posted By: Corodius
That is exactly the bug I Discovered, TY VM @gamegenius86. Sorry for the update taking a few days guys, I wanted to be sure my first update didn't break anything, and have also had a few personal things to sort out over the last few days. However, I am now confident in publishing the update, so will be doing so in a few minutes.
File: ggFrames05/29/14
Thank you gamegenius86, for your ki...
Posted By: Corodius
Thank you gamegenius86, for your kind words and continued help and support. Everyone, I will endeavour to do my best to live up to the gg name, and keep this addon being the best Unit Frames addon for ESO. It is definitely a big honor and a humbling experience. Again, thank you gamegenius86, and Everyone.
File: Research Assistant (Find your researchable items)05/24/14
The Cross-Character Support is Bloo...
Posted By: Corodius
The Cross-Character Support is Bloody Awesome! Exactly what this Addon needed, and a Major help, thank you so much!! I Really like the libResearch idea aswell, Thank you for that, absolutely brilliant.
File: Backpack05/23/14
Well, that explains it. :D Haha....
Posted By: Corodius
Well, that explains it. :D Haha. I Like the filter actually man, it works well, separating research from non research. I, like you, am just learning to make addons hehe, although you are definitely further along than I am. I have worked with LUA before, but in a *very* different scope (namely Game Logic and Unit Stats/Abilitie...
File: Harven's All Experience Bars05/20/14
G'day Again Mate Just thought I...
Posted By: Corodius
G'day Again Mate Just thought I would drop a Thank You here, for both all the work you put into these Awesome Addons, and also playing with this code has helped me a *lot* with the learning process and working out this side of LUA. I wish I was on EU so I could throw you a bunch of gold or something, but I will have to settle...
File: Item Saver05/18/14
This addon is beautiful and one of...
Posted By: Corodius
This addon is beautiful and one of the best that I have. Great work! I definitely agree, this addon is pretty much a must-have for me. I love it! Thank you for this, and your other addons ingeniousclown, this is Bloody Amazing.