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Results: 1134Comments by: Rhyono
File: Foundry Tactical Combat (FTC) - Harrowstorm01/27/20
LibMsgWin does not require LibStub:...
Posted By: Rhyono
LibMsgWin does not require LibStub: Version 1.0 r9 ~ sirinsidiator - Updated for Elsweyr - Added global variable LibMsgWin for access without LibStub
File: Foundry Tactical Combat (FTC) - Harrowstorm01/26/20
There's nothing wrong with FTC. You...
Posted By: Rhyono
There's nothing wrong with FTC. You have an addon causing a conflict.
File: Foundry Tactical Combat (FTC) - Harrowstorm01/15/20
Back? It was never that way.
Posted By: Rhyono
Back? It was never that way.
File: CraftStore Dragonhold01/13/20
Probably, but it won't happen soon.
Posted By: Rhyono
Probably, but it won't happen soon.
File: CraftStore Dragonhold01/13/20
Re: Re: CraftstoreRune staying on screen
Posted By: Rhyono
It's possible the new version isn't vibing with something about Dolgubon's Lazy Writ Crafter... That is the trigger. I've fixed it.
File: CraftStore Dragonhold01/13/20
I can't reproduce the issue.
Posted By: Rhyono
I can't reproduce the issue.
File: CraftStore Dragonhold01/12/20
Version 2.39 adds the option of usi...
Posted By: Rhyono
Version 2.39 adds the option of using CS' creation/extraction/furniture UIs individually (off means falling back to vanilla). If you are using purely vanilla or purely the CS' interface and you now have errors, let me know. If you are mixing the two and are having errors: then just use one or the other without mixing. It's likely...
File: CraftStore Dragonhold01/10/20
And in fact, could you add tooltips...
Posted By: Rhyono
And in fact, could you add tooltips to the addon settings? Ideally with information which part of the game are they relevant to (like "Show item stock in tooltip" being related to the main CS window). It's not clear at all. Maybe at some point, but I don't have time for extensive documentation in 5 languages right now. I reall...
File: CraftStore Dragonhold01/10/20
could you add this to the main page...
Posted By: Rhyono
could you add this to the main page please? Done. Also, why is the addon showing me an item a character doesn't have anymore? I thought this gets updated on relog or something. It's supposed to, but I think errors on login and that sort of thing can interfere with it and sometimes, events just don't seem to fire/execute prop...
File: CraftStore Dragonhold01/08/20
Blue - unknown on all and selected...
Posted By: Rhyono
Blue - unknown on all and selected character has the item (or in the bank) Cyan - unknown on all and current character has the item (or in the bank) Purple - some know (not this one) and selected character has the item Pink - some know (not this one) and current character has the item
File: CraftStore Dragonhold01/05/20
Re: Accidenlty removed a characther
Posted By: Rhyono
I accidentally removed a character with the middle mouse button, how do I put them back? You just log into them again
File: CraftStore Dragonhold01/04/20
If you know how to hook into the va...
Posted By: Rhyono
If you know how to hook into the vanilla UI's buttons for the various panels, then it wouldn't be that difficult to implement.
File: CraftStore Dragonhold12/28/19
Seems like you didn't check the rec...
Posted By: Rhyono
Seems like you didn't check the recipe tracking boxes for the newest two then.
File: CraftStore Dragonhold12/23/19
That's an existing setting; you jus...
Posted By: Rhyono
That's an existing setting; you just need to turn it off. Find "mark duplicates"
File: CraftStore Dragonhold12/19/19
I'm so sketch with coding anymore,...
Posted By: Rhyono
I'm so sketch with coding anymore, but I assume the long term goal on this would require a separate app of some sort to allow two players clients to communicate with each other. If I can be of any help with that after the holidays let me know. The plan is by mail.
File: CraftStore Dragonhold12/19/19
Long term, it's intended to be a fe...
Posted By: Rhyono
Long term, it's intended to be a feature. Short term, I can give you instructions on how to splice it into your own saved vars so that you can view their data in game as if they were one of your characters. In order to make these instructions short, I had to make some changes to CS, so anyone that wishes to help them must be on versi...
File: CraftStore Dragonhold12/18/19
http://puu.sh/EQYE7/398169be76.png
Posted By: Rhyono
http://puu.sh/EQYE7/398169be76.png
File: CraftStore Dragonhold12/16/19
There's already deconstruct all non...
Posted By: Rhyono
There's already deconstruct all non-crafted, deconstruct all, deconstruct all of the same type. It's not worth my time to do more than that.
File: CraftStore Dragonhold12/14/19
My best guess is you have an improp...
Posted By: Rhyono
My best guess is you have an improperly embedded file of LibBinaryEncode. Try doing: /script d(LBE.version) If you do not get 26, you have a problem and you need to find the interference.
File: CraftStore Dragonhold12/11/19
A few updates ago I was able to ent...
Posted By: Rhyono
A few updates ago I was able to enter a crafting station, bring up Craftstore, and just click on the + sign in order to craft the next item. That has stopped working for me. Is there an option I can turn on to make it work again? Or is it a feature? Or perhaps a bug? The button changed due to the granularity increase of trait trac...
File: CraftStore Dragonhold12/11/19
Re: Re: Re: Locked items?
Posted By: Rhyono
Would it be possible for Craftstore to intervene and say "are you sure" when I try to deconstruct something it thinks is required for research? Not reliably because CS only chooses one. There's a chance it'll choose some other item as the research item and let you deconstruct one you may have wanted to use.
File: CraftStore Dragonhold12/10/19
Re: Locked items?
Posted By: Rhyono
I could add a toggle to disable the locked item protection.
File: CraftStore Dragonhold12/02/19
I've switched out for your version...
Posted By: Rhyono
I've switched out for your version as I had another issue that needed dealt with, so we'll let it test in the wild.
File: CraftStore Dragonhold12/02/19
I tried it. Got a lua error. Tried...
Posted By: Rhyono
I tried it. Got a lua error. Tried to investigate the error and got booted from the server. Try using your version for a bit and see if you notice any issues. If not, I'll switch it out.
File: CraftStore Dragonhold12/02/19
I can't trigger the issue regardles...
Posted By: Rhyono
I can't trigger the issue regardless, so can you give this version a try? https://easyupload.io/lohytm