Results: 13Comments by: thanatos6110
File: CraftStore Endless Archive12/03/19
I've switched out for your version...
Posted By: thanatos6110
I've switched out for your version as I had another issue that needed dealt with, so we'll let it test in the wild. Yeah, I repulled LBE 1.26 via Minion and so far everything looks good. I did pull out the data from my saved variables, and put it into a Lua script to run on Windows. There is no doubt in mind this logic is wron...
File: CraftStore Endless Archive12/02/19
I can't trigger the issue regardles...
Posted By: thanatos6110
I can't trigger the issue regardless, so can you give this version a try? The alt doesn't show what's being researched in the character overview, but the grid looks good. I think where you are referencing from you mean to reference from. That seems to fix it, but take a look. local function NextDimension(from,to) lo...
File: CraftStore Endless Archive12/02/19
I can't trigger the issue regardles...
Posted By: thanatos6110
I can't trigger the issue regardless, so can you give this version a try? The alt doesn't show what's being researched in the character overview, but the grid looks good. CS.Account.crafting.researching for the alt does have data. /script d(CS.Account.crafting.researching) 1575464388 /script d(CS.Data.crafting.resear...
File: CraftStore Endless Archive12/02/19
So it might not be perfect or handl...
Posted By: thanatos6110
So it might not be perfect or handle preferences over a value vs nil (ie t1 is nil and t2 is not). That will prevent it from working correctly. t2 has to be the complete table, while t1 can be a partial table with some overlapping values. If this was a sql left join, t2 would be the from table and t1 would be the joined table. It'...
File: CraftStore Endless Archive12/02/19
It seems to me there is still a pro...
Posted By: thanatos6110
It seems to me there is still a problem in LibBinaryEncode. I ended up replacing MergeTables in LBE with this: function LibBinaryEncode:MergeTables(t1, t2) assert(type(t1 or false) == "table", "t1 is not a table") assert(type(t2 or false) == "table", "t2 is not a table") if t1 == {} then return t2 end for k, v in...
File: CraftStore Endless Archive12/02/19
It seems to me there is still a pro...
Posted By: thanatos6110
It seems to me there is still a problem in LibBinaryEncode. /script d(LBE:MergeTables(CS.Account.crafting.researching,LBE:ParseTrusted(CS.Account.crafting.researched,CS.Name,CS.LBE.Researched))) results true Even though CS.Account.crafting.research for that character has no entry and CS.Account.crafting.researched also is...
File: CraftStore Endless Archive12/02/19
Re: Re: Advanced color coded grid
Posted By: thanatos6110
There was a bug in LibBinaryEncode that was messing with traits on alts. If you're not using the latest version, that would be at fault. I have LibBinaryEncode 1.25 and CraftStore 2.35. So this returns: /script d(LBE:ParseTrusted(CS.Account.crafting.researched,CS.Name,CS.LBE.Researched)) false And this returns: /script...
File: CraftStore Endless Archive12/02/19
Advanced color coded grid
Posted By: thanatos6110
It seems like the advanced color coded grid is creating false positives of knowing a trait on characters. On my main it is showing orange X's over several Nirnhoned items, and when you mouse over it shows on an alt as a known trait. When in fact, the alt doesn't know the trait or even have an item, and no item exists in my bank or...
File: Bandits User Interface10/23/19
This has been since 4.261 and later...
Posted By: thanatos6110
This has been since 4.261 and later, only seems to happen in PvP areas mainly battlegrounds. Attempt to call a nil value stack traceback: 4.260 works fine. I ended up rolling back to 4.260. Also through trial and error I found that commenting out the following two lines in BUI.OnScreen.Initialize seems to resolve it, althoug...
File: Inventory Insight10/22/19
Re: A Litany of Errors
Posted By: thanatos6110
awesome, working. thank you, thank you, thank you! Sorry for the bad upload all. Was rushing to get to work this morning when I posted and grabbed the wrong source. It should FINALLY be working!!!! If not, you know where to find me...
File: Inventory Insight10/21/19
downgrading to 3.26 resolved this p...
Posted By: thanatos6110
downgrading to 3.26 resolved this problem for me. however /iifa menu is still broken in 3.26, but it is usable as opposed to the latest version. user:/AddOns/IIfA/IIfAMenu.lua:39: function expected instead of nil stack traceback: user:/AddOns/IIfA/IIfAMenu.lua:39: in function 'buildFontRef' user:/AddOns/IIfA/IIfAMenu.lua:116...
File: The Elder Bar11/21/18
In 7.4, that code was already moved...
Posted By: thanatos6110
In 7.4, that code was already moved outside of the loop: check it out in github. Thanks for the confirmation. My files are dated 10/28 for v7.4, but I see the addon through esoui.com is dated 11/2. Minion is reporting 7.4. Maybe this is a bug with Minion and applying the updates.
File: The Elder Bar11/17/18
Hey. For better or worse, I've dis...
Posted By: thanatos6110
Hey. For better or worse, I've discovered a bug of unknown origin: TEB/TEB.lua:2148 "operator + is not supported for string + number" Locals: repairCost = 138 leastDurability = 33 totalRepairCost = "1,006" slotIndex = 16 Still happens after a reload, so I'm going to guess the issue pops up (in EN at least) when you...