Results: 7Comments by: DeaTHCorE
File: Sorcerer Helper04/26/15
wrong Lightning Splash timer
Posted By: DeaTHCorE
hi, i don't have Lightning Splash skilled a i have wrong proc's from it if i'm on my mount and hit shift as a excample... i have read your code and i think the problem is: the table SH.AB has at position 21 a value of 0, this value is used for abButtonPress and is checked in function SH.UpdateCooldowns(eventCode), here the code:...
File: Lui Extended04/25/15
Re: Re: Long Term Buffs
Posted By: DeaTHCorE
ah okay, i will wait for your changes of lonterm... i use my own implementation so long;) and a question: i like your info panel a i can't read the entrys on my monitor, the panel font is to small... you have implemented a scale option a this is not good, if i scale the panel the fonts are unreadable :( i have rewrote the panel and h...
File: Lui Extended04/24/15
Long Term Buffs
Posted By: DeaTHCorE
hi, i missing a option for the long term buffs to set the alignment from left to right or right to left, only center is available (by short time buffs is this available) the next: i'm a little confused, i play a sorcerer and if i become a proc from Crystal Fragments is this displayed by short time buffs (is right) and by long t...
File: MapFix04/21/15
hmm i have downloaded atlas and tes...
Posted By: DeaTHCorE
hmm i have downloaded atlas and tested with and without my changes - the same result: no error with atlas! the problem is a another, a list of addons, where QuadroTony use is helpful to find the error... EDIT: ups QuadroTony, you post at the time where i have write;) circonian waypoints i think you mean? sorry for my bad english a...
File: MapFix04/21/15
i think not, that this fix here hel...
Posted By: DeaTHCorE
i think not, that this fix here help - the function is overwritten and if the worldmap opened first time calls the function SetMapToPlayerLocation(), is logical a with the fix here become the map wrong information :( i think, this fix is not the answer... hmm a timed check - all 2 secounds or so - is a call allowed is possibly the wa...
File: MiniMap by Fyrakin04/19/15
Re: Re: german locale are wrong...
Posted By: DeaTHCorE
ah okay, my mistake ;) Maybe your version is not the latest, even when it's the version v2.25. Fyrakin released v2.25 and updated it twice yesterday without changing the version number (yes, it's still v2.25). The encoding was corrected (as far as I remember) in the 3rd v2.25 (I just checked my local files from the newest v2.25 an...
File: MiniMap by Fyrakin04/18/15
german locale are wrong...
Posted By: DeaTHCorE
hi, i use the newest version and i see many german localization error with speciale german chars (ä, ö, ü, ß) the problem is: you use as file format for the german strings "ANSI" and this result in wrong displayed chars... save the german files (better all files, so can the game client use all without problems) as utf8. i convert...