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Results: 420Comments by: cloudor
File: Action Duration Reminder11/26/20
any update on my previous post?...
Posted By: cloudor
any update on my previous post? also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked...
File: Action Duration Reminder11/26/20
Re: Siphon Spirit doesn't show a timer
Posted By: cloudor
Hi there, I had a problem with the Siphon Spirit skill (morph of Force Siphon) where it doesn't show a timer for that skill. Is that missing from the addon or do I have a setting wrong? This is patched in v3.6.2. Zos should fix the original bug. They wrongly mark the event source as none, but it should be player.
File: Assist Rapid Riding11/13/20
I have noticed that on one characte...
Posted By: cloudor
I have noticed that on one character (Sorc) Assist Rapid Riding is replacing the slot with the wrong ability when it deactivates. I have it set to auto on / off when mounting: 1. Slot 1 is Crystal Frags. 2. When I mount it changes slot 1 to Retreating Maneuvers (correctly, this is the slot I have selected in settings). 3. When I...
File: Action Duration Reminder11/11/20
Re: Lua error with certain skills
Posted By: cloudor
ok, I tested with one skill only, I had to change it in order to "fix" the error... everytime I was using "deep breath" (DK skill), I was getting LUA error window... have you fixed it yet? If not, is there a workaround? What is the error message? Which version were you using?
File: Action Duration Reminder11/10/20
Error when using "Heroic Slash" (sk...
Posted By: cloudor
Error when using "Heroic Slash" (skill start) user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = {du...
File: Action Duration Reminder11/10/20
Hello, I am also getting the UI err...
Posted By: cloudor
Hello, I am also getting the UI error when using Radiant Oppression as well. Fixed in 3.6.1a.
File: Action Duration Reminder11/10/20
Re: Lua errors after update
Posted By: cloudor
bad argument #2 to 'tonumber' (base out of range) stack traceback: : in function 'tonumber' user:/AddOns/ActionDurationReminder/src/Models.lua:105: in function 'newAction' |caaaaaa slotNum = 6, weaponPairIndex = 1, weaponPairUltimate = F, action = {duration = 0, description = "Bend time and space around you...", fake = F,...
File: Action Duration Reminder11/10/20
Re: Radiant Oppression Error
Posted By: cloudor
Hi! After today's update I'm getting the following error message every time I use Radiant Oppression: bad argument #2 to 'tonumber' (base out of range) stack traceback: : in function 'tonumber' user:/AddOns/ActionDurationReminder/src/Models.lua:105: in function 'newAction' |caaaaaa slotNum = 7, weaponPairIndex = 1, wea...
File: Action Duration Reminder11/10/20
Error when using "Heroic Slash" (sk...
Posted By: cloudor
Error when using "Heroic Slash" (skill start) user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = {du...
File: Action Duration Reminder11/10/20
Hi there, I got also this message...
Posted By: cloudor
Hi there, I got also this message (With the run in psyjik sills): user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 3, weaponPairIndex = 1, weaponPairUlti...
File: Action Duration Reminder11/10/20
Re: Errors Lua appear periodically after the last update
Posted By: cloudor
Errors Lua appear periodically after the last update user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 4, weaponPairIndex = 2, weaponPairUltimate = F, actio...
File: Action Duration Reminder11/10/20
any update on my previous post?...
Posted By: cloudor
any update on my previous post? also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked...
File: Action Duration Reminder11/10/20
Re: Re: Re: Sorry but ADR is now BROKEN
Posted By: cloudor
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues. Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point....
File: Action Duration Reminder11/10/20
ADR is not tracking the timer of so...
Posted By: cloudor
ADR is not tracking the timer of sorcerer bound aegis activation. ADR has an option to ignore short time durations less than 3.5s by default. Understood, I'll look into it There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly. About the issue som...
File: Action Duration Reminder10/03/20
ADR is not tracking the timer of so...
Posted By: cloudor
ADR is not tracking the timer of sorcerer bound aegis activation. ADR has an option to ignore short time durations less than 3.5s by default. Understood, I'll look into it There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly. About the issue som...
File: Action Duration Reminder10/01/20
Re: Re: Re: Re: Performance issues
Posted By: cloudor
Hey Cloudor, with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it. Greetings Slitty Is it related with any gears...
File: Action Duration Reminder10/01/20
ADR is not tracking the timer of so...
Posted By: cloudor
ADR is not tracking the timer of sorcerer bound aegis activation. ADR has an option to ignore short time durations less than 3.5s by default.
File: Action Duration Reminder10/01/20
Re: Sorry but ADR is now BROKEN
Posted By: cloudor
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues. Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point....
File: Action Duration Reminder06/25/20
Re: Re: Re: Merciless
Posted By: cloudor
There are 2 kinds of durations of this skill. One is that your LA will be counted in stack and the other is that your stack will last. ADR show them on different situations. Yeah but sometimes the timer sorta stops changing and it just keep showing the "39s" of merciless and it shows 0 all the time as stack count (and as said it res...
File: Action Duration Reminder06/24/20
Re: Merciless
Posted By: cloudor
Hello ! First of all just wanna say this is great addon :) Been using it for a long time I noticed Merciless (on magicka nightblade) uptime being weird, sometimes going down too fast, sometimes resetting forever everytime you use a light attack and going back to the 40 seconds, not counting stacks or whanot Cheers ! There are...
File: Action Duration Reminder06/24/20
Re: Performance issues
Posted By: cloudor
Hey Cloudor, with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it. Greetings Slitty Is it related with any gears...
File: Action Duration Reminder06/10/20
ADR seems to give a 3 second timer...
Posted By: cloudor
ADR seems to give a 3 second timer for combat prayer instead of the standard 8 seconds - sometimes it just expires and other times the timer resets to 3 again after the first 3 seconds are over. Combat Prayer releases several effects in 2.15 second duration. You can set the option "Seconds of Ignorable Short Timers" in "Core" to a v...
File: Action Duration Reminder06/10/20
Re: Caltrops timer isn't working.
Posted By: cloudor
Razor caltrops timer isn't working. Seems to refresh itself periodically after the caltrops have disappeared. Eventually the timer does expire, but several seconds after the caltrops are gone. I tested but can't reproduce this bug.
File: Action Duration Reminder06/10/20
The Dragon Knight "Volatile Armor"...
Posted By: cloudor
The Dragon Knight "Volatile Armor" has a 20 second duration.. out of combat ADR counts that down correctly. However IN COMBAT, any cast or re-cast breaks the timer into 2 sets of 10 seconds.. so it counts down from 10 to 0, and then it starts ANOTHER countdown from 10 to zero, before it ends .. Bizarre ... seen it only on the "Volat...
File: Action Duration Reminder06/09/20
This happens to me as well, without...
Posted By: cloudor
This happens to me as well, without using False God; the only way to fix it for me is to reload the UI. Thank you, have a nice day Do you find any way to make this problem show up?