Results: 8Comments by: Caelian
File: Leo's Altholic03/09/21
Hello, I don't really understand he...
Posted By: Caelian
Hello, I don't really understand here. Are we supposed to manually add our character's info for each one of them or the lines there fixes it ? Because it seems identical to me. Even If I were to put infos manually, I don't really understand how am I supposed to do. Could you help me a bit ? :) Hi @Aldanga, your fix worke...
File: Advanced Filters - Updated11/23/20
It looks like changing AF_FilterBar...
Posted By: Caelian
It looks like changing AF_FilterBar.lua, line 40 from local _,_,_,_,_,offsetY = ZO_PlayerInventorySortBy:GetAnchor() to local _,_,_,_,_,offsetY = ZO_PlayerInventoryTabs:GetAnchor() seems to at least fix the positioning on my end. Thanks, but that's not all for all panels ;) You could even change it to local off...
File: HarvestMap05/20/19
3.13.1 assertion error
Posted By: Caelian
No guild provided for world NA Megaserver stack traceback: : in function 'assert' user:/AddOns/HarvestMap/Modules/HarvestMap/Libs/LibUpdateNotification/LibUpdateNotification.lua:118: in function 'OnAddOnLoaded' : Never mind .... looks like minion was lagging behind for a bit ... see this got fixed in 3.13.2 ;)
File: Azurah - Interface Enhanced07/01/14
Is there any specific way how to re...
Posted By: Caelian
Is there any specific way how to reproduce this bug? It always shows me the correct number. For me (at least on non-VR characters, didn't check on VR-characters yet), simply turn in a quest. After the quest turn in the experience bar text-overlay itself will show 0/1 (0%) ... although the mouse-over tooltip will show the proper n...
File: Azurah - Interface Enhanced07/01/14
First of all, thanks for your effor...
Posted By: Caelian
First of all, thanks for your efforts, much appreciated! But I still experience a bug within the experience-bar... Hmmm... Can't insert pic... It looks like this... ;) |-------------------------------------------| |0/1 (0%) | |-------------------------------------------|...
File: SWAPS - Swap Skills v2.105/29/14
Re: Destruction staff ability saving
Posted By: Caelian
It's not exactly a bug, but mb you should know that: Impulse destruction staff's (DS) ability isn't saved properly when DS equiped. Obviously, that is because the game changes it to ability with slightly different name, which is depends on equiped DS's type (ex "Fire impulse" for Flame Staff). I think it is the same for some other D...
File: Inventory Grid View04/20/14
The easiest way for me to reliably...
Posted By: Caelian
The easiest way for me to reliably trigger the nil reference is to clear all crafting materials from my inventory except for one single stack. Now while on the crafting materials tab split said stack in two. Now merge the two stacks into a single stack again by dragging the first stack onto the second. This will leave the mouse curso...
File: Inventory Grid View04/20/14
Patch for nil-reference glitch in AddGold method
Posted By: Caelian
Hi, It looks like the 1.0.2 update has a minor glitch in the AddGold method that seems to trigger a nil-reference when merging two stacks into one. The nil-reference seems to be in the rowControl.dataEntry attribute. The below patch seems to fix the issue for me: --- InventoryGridView.lua.orig 2014-04-20 12:54:56.000000000 +02...