Results: 263Comments by: SlippyCheeze
File: LootDrop Reborn12/08/23
Skill XP gains (eg: Light Armor, De...
Posted By: SlippyCheeze
Skill XP gains (eg: Light Armor, Destruction Staff) don't seem to be collapsing correctly: each individual gain displays as a new row, even if there is already one visible.
File: AOEHelper12/04/23
Normally I'm not a big fan of addon...
Posted By: SlippyCheeze
Normally I'm not a big fan of addons messing with the ZOS game settings, but I spent a long time trying to work out what I was doing wrong that this didn't work. Turns out that the "custom color" option for AOE needs to be "on", and I had it "off" in settings. Since the entire purpose of this addon is to manage those colors,...
File: Synced Account Settings [Masteroshi430's branch]12/04/23
no error, but it doesn't appear to...
Posted By: SlippyCheeze
no error, but it doesn't appear to copy the ZOS "loot history" setting across to new characters as expected. I have to manually toggle it off on each character, since I use LootDrop in preference. K&M UI, accessibility disabled. let me know if you want me to debug it somehow.
File: Heavy Attack Rotation Helper12/02/23
Hi. I figured I'd give this a shot...
Posted By: SlippyCheeze
Hi. I figured I'd give this a shot, but it doesn't seem to be working. There are references to BanditUI (action bar) compatibility, but checking the code I don't see much in there to actually suggest they were finished? Should I expect this work with bandits?
File: Vestige's Epic Quest11/27/23
I wondered if you might integrate L...
Posted By: SlippyCheeze
I wondered if you might integrate LibWorldEvents (or equivalent code), and support showing the currently active dolmen / geyser type events? In my imagination this would be an additional category, beside "mini-quest" and "quest list", and would provide a ready reference most useful when, eg, running fighters daily quests.
File: BeamMeUp - Teleporter (Fast Travel)11/26/23
hey. when I'm in a subzone, like a...
Posted By: SlippyCheeze
hey. when I'm in a subzone, like a city, I can use the BMU hotkey to port to the same zone, and turn up at whatever shrine someone is near. very convenient for the inconvenient zones. :) when I'm dealing with daily quests in delves, though, it has two pain points: first, when I go to the "quest" view, it lists the delve or pu...
File: Aenathel's Lazy Antiquarian11/24/23
I'd actually prefer to use this to...
Posted By: SlippyCheeze
I'd actually prefer to use this to grab the *NON*-repeatable items in the zone; it'd be nice to have the choice of four things for "repeatable antiquities": - never scry for them - only scry for them if the lore is incomplete - scry for them as well as others - only scry for them Is that too much to ask? It seems simple eno...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/22/23
Re: Re: auto-research
Posted By: SlippyCheeze
second, I'd like to set the priority for research explicitly, so that I don't end up with the traits I really want access to at the 30 days each end. Mmmmh that is a bit more complicated to do and the risk is having your inventory cluttered with items with traits that are at the bottom of your list, here you have the auto genera...
File: Raidificator (Trial, Arena and Dungeon Timer)11/22/23
I'd love to have automatic logging...
Posted By: SlippyCheeze
I'd love to have automatic logging for *normal* trials, at least as an option. I'm sure I'll stop caring once I move on to the hard stuff, but right now they are my next challenge, and I was surprised tonight didn't get logged automatically until I read the "veteran" part of the checkboxes in raidificator.
File: Bandits User Interface11/22/23
bug: the "horse stamina" meter on t...
Posted By: SlippyCheeze
bug: the "horse stamina" meter on the curved player bars does not go away if you leave the mount by interacting with a harvesting node. This should be fixed. can confirm: this is fixed, and nothing has caused it again. thank you!
File: Bandits User Interface11/22/23
wishlist: track collectible cooldowns with a widget / buff style bar
Posted By: SlippyCheeze
I had hoped to create a widget for the cooldown of the Antiquarian's Eye collectible, but since that is annoyingly separate from buffs, looks like that isn't possible. It'd be great if it were, or even a dedicated tracker for it using the Bandit's UI style cooldown timer and bar. (though if y'all not interested, I might see if I...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/21/23
auto-research
Posted By: SlippyCheeze
hi! first, thank you so much for folding in auto-research. it is *super* helpful; research is one of those things that quickly becomes a challenge to keep track of. it worked well, slotting in the various research items automatically when I visited the crafting stations today. there are two things I'd like different: first,...
File: Event Box Timer11/20/23
you probably already have this on y...
Posted By: SlippyCheeze
you probably already have this on your list, but: it'd be great to automatically hide when a menu is open, and show again (if appropriate) when back to the world.
File: Bandits User Interface11/17/23
bug: the "horse stamina" meter on t...
Posted By: SlippyCheeze
bug: the "horse stamina" meter on the curved player bars does not go away if you leave the mount by interacting with a harvesting node. repro: 1. mount 2. get in range to hit the key to "harvest" a plant 3. hit the key 4. observe: mount stamina bar still shown, but character is now on foot. also, forced dismount by, eg, ridin...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/17/23
wishlist: I wanted to make a PAJunk...
Posted By: SlippyCheeze
wishlist: I wanted to make a PAJunk rule *specifically* for "stolen lockpick", but unfortunately custom rules presently match only the item ID (as far as I can tell, looking at the code.) It'd be very useful to be able to do that; I'd be quite happy to simply destroy, or at least mark as junk, all the stolen lockpicks. They are not...
File: Unboxer11/16/23
Here's a patch I used (tested only...
Posted By: SlippyCheeze
Here's a patch I used (tested only once, needs translations): Uboxer - Archival fortunes patch Your patch is missing the content of the file ArchivalFortunes.lua, unfortunately. :(
File: LootDrop Reborn11/14/23
hey. love the ability to change ho...
Posted By: SlippyCheeze
hey. love the ability to change how loot is displayed, but especially the queue feature! so good! did have one wish: I'd love to split out "loot" and "progress" to different places, effectively having more than one "lootdrop" window. then send different types of stuff to the different displays, as it were. which is clearly...
File: Librarian Book Manager11/14/23
Keep in mind that priority save is...
Posted By: SlippyCheeze
Keep in mind that priority save is handled by the game and done in between and should be ONLY used for very small amount of "critical data" and NOT on every update of your addon settings etc. If this is about saving new collected book positions etc. to the SV: Okay. The data is just the list of book ID and timestamps, no full text.
File: Librarian Book Manager11/13/23
hey, thanks for the addon! I made...
Posted By: SlippyCheeze
hey, thanks for the addon! I made a change to enhance it a bit locally, and thought you might want to integrate itócalling the ZOS API to request a "priority save" of the addon data, when it would spit out the "reloadui" reminder. -- LibrarianData.lua, line 167, disable the alert, and then ask for a save... -- d(GetString(LIB...
File: Bar Steward - Multi Toolbar11/11/23
Hey. Thank you for the addon; it i...
Posted By: SlippyCheeze
Hey. Thank you for the addon; it is nice to have a bar with the features I want. I've an issue, though: because a 4K display, I have "Use Custom Scale" on, and it seems to really mess with Bar Steward's size and position logic. The settings I have, per UserSettings.txt, are: SET CustomUIScale "1.00000000" SET UseCustomUIScale...
File: FCO Companion11/11/23
Is it possible to catch "destroy"-i...
Posted By: SlippyCheeze
Is it possible to catch "destroy"-ing an item in inventory, and dismiss Sharp-As-Night, to avoid the painful loss of friendship if you happen to run out of bag space? I'm kind of assuming not, but ... fingers crossed. :)
File: Crux Counter11/11/23
Hi! I love the addon, and find it...
Posted By: SlippyCheeze
Hi! I love the addon, and find it *super* useful in knowing how much crux I have available. The one complication I face is that I use Bandit's UI, and they have a bunch of stuff added to the reticle to track various things. To better integrate your crux tracker, I'd like to be able to increase the size of the circle, but *NOT* t...
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/11/23
Re: Re: AutoResearch support?
Posted By: SlippyCheeze
I can add an auto research trait feature to PA Worker, I've put it on the TODO list. *wonderful*, thank you so much! really appreciate it. let me know if I can help somehow.
File: PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]11/10/23
AutoResearch support?
Posted By: SlippyCheeze
I wondered if you would like to integrate support for Auto Research, which fills research slots, y'know, automatically. I've taken a brief look at both bits of code, and it seems like it would be less than trivial to get a good implementation, or reimplement, but not impossible. If you would accept code for PAWorker to add r...
File: Provisioning Crafting Stations: Sort by Level11/06/23
would you consider implementing a *...
Posted By: SlippyCheeze
would you consider implementing a *reverse* sort, so that the highest level items are at the top, rather than the bottom, of the list? that'd save scrolling at all, most of the time. :)