Quantcast
 
Results: 20Comments by: DavidJCobb
File: ItemTrig08/14/19
Been getting the following error at...
Posted By: DavidJCobb
Been getting the following error at login: user:/AddOns/ItemTrig/misc/savedata.lua:154: in function 'ISavedataForAccount:character' |caaaaaa self = tbl, id = 8796093053022879, currentID = 8796093053022879, created = false |r user:/AddOns/ItemTrig/savedata.lua:53: in function 'ItemTrig.Savedata:load' |caaaaaa
File: ItemTrig07/17/19
The previous ItemTrig update alread...
Posted By: DavidJCobb
The previous ItemTrig update already added automatic refinement and FCOIS checks.
File: FCO ItemSaver07/11/19
t updated version of FCOIS 1.5.8 al...
Posted By: DavidJCobb
t updated version of FCOIS 1.5.8 already, as you wrote you have tested with FCOIS 1.5.7. I had changed some stuff to be compatible with AdvancedDisableControllerUI which is an addon about gamepad mode as well. Please confirm the error also happens within version 1.5.8 of FCOIS.Ah, yes -- I had missed the update. I've installed 1....
File: FCO ItemSaver07/10/19
While developing another mod and te...
Posted By: DavidJCobb
While developing another mod and testing with FCOIS version 1.5.7, I noticed that FCOIS.IsDeconstructionLocked and similar API functions were consistently throwing errors when called. The stack traces indicated that FCOIS_Protection.lua line 246, inside of FCOIS.checkIfItemIsProtected, was throwing the error. Further investigation...
File: ItemTrig06/23/19
This addons looks really cool, and...
Posted By: DavidJCobb
This addons looks really cool, and I was wondering if it were possible to support the markers from FCO Item Saver, so that you could sell stuff based on if they are marked with FCOIS's sell at store marker for example. Also would be cool if this addon could apply markers from FCOIS to items. Also would be nice if there were condit...
File: ItemTrig05/26/19
I'm currently dealing with a physic...
Posted By: DavidJCobb
I'm currently dealing with a physical injury that, while comparatively minor, prevents me from doing much coding work at present. I can only type for short periods of time, if at all. I haven't even started ESO since the latest update. If there are urgent issues, please let me know, but please also understand that I might not be a...
File: ItemTrig04/30/19
Re: Re: Re: LUI Error
Posted By: DavidJCobb
Could not create checkbox 'Banked items: allow destroy' of ItemTrigOptionsMenu.That's a separate problem -- apparently the result of a typo in the code. I'm uploading an update that should fix it. If you wish to send me your SavedVariables file for ItemTrig, feel free, and I'll take a look at it and see if I can investigate the ot...
File: ItemTrig04/28/19
Re: LUI Error
Posted By: DavidJCobb
I've been getting this since moving to the new version. Thanks in advance for your assistance. user:/AddOns/ItemTrig/triggers/trigger.lua:87: attempt to index a nil value stack traceback: user:/AddOns/ItemTrig/triggers/trigger.lua:87: in function 'ItemTrig.filterTriggerList' |caaaaaa list = tbl, entryPoint = "BRTR", fi...
File: ItemTrig04/25/19
Loving the addon and its been makin...
Posted By: DavidJCobb
Loving the addon and its been making my life easier. But of recent I have encountered a problem with one of the triggers I'm using. The trigger is "Deposit in Bank". The trigger works at first for me and it does what it is suppose to. But when I start reaching around 215 items in my bank it will not longer "Deposit in Bank". I usuall...
File: ItemTrig04/16/19
This is by design. ItemTrig only ru...
Posted By: DavidJCobb
This is by design. ItemTrig only runs triggers on items in your inventory -- not banked items, and not equipped gear. I put the loot collected by five characters (100-200 items) to the bank and then deconstruct it with the crafter with max skills. Is this a strange case? How do I use this addon?It's not a strange thing to do; it's j...
File: ItemTrig04/15/19
Hi this rule: conditons: - i...
Posted By: DavidJCobb
Hi this rule: conditons: - item belongs to the Provisioning category - the player's bank contains not equal to 0 of the item actions: - depposit 9999... also deposits Bait in the bank. Is this a bug or is bait also valid provisioning?Bait is valid for provisioning. There are some recipes -- ones from the Witches Fes...
File: ItemTrig04/07/19
can not withdraw from the bank?Nope...
Posted By: DavidJCobb
can not withdraw from the bank?Nope. This feature is not implemented and not planned. actualy the auto-deconstruct (from the imported rules) do not work for me. Finaly nothing works actualy for me. Not working even with LibStub, it don't sell and deconstruct random items, not all complex.I'm going to need much more detail than thi...
File: ItemTrig03/31/19
Re: Great addon. Could use more work.
Posted By: DavidJCobb
There is SPECIALIZED_ITEMTYPE_TROPHY_MUSEUM_PIECE, tho I don't know which museum items exactly we are talking about and if they have this specialized item type.Yes, a condition for SpecializedItemTypes is what I was thinking of adding. Thank you for saving me the time it would've taken to double-check. I already have an "Item Type...
File: ItemTrig03/30/19
Re: Museum Items
Posted By: DavidJCobb
Question - What option would I use to prevent the museum (unique) pieces from being auto-destroyed based on zero gold items.Currently there isn't a way (that I can think of) to detect museum pieces. I think I know of something I can implement for this, so I'll put it on my to-do list. Hi. Great addon! :) I can't find "Refine" ac...
File: ItemTrig03/28/19
Re: Re: Deconstruction Triggers
Posted By: DavidJCobb
You are the best. Thanks for the quick answer and update! Look forward to installing the update when you release it. :)It should already be available for download -- version 1.0.4.
File: ItemTrig03/28/19
Re: Deconstruction Triggers
Posted By: DavidJCobb
Hi! Love the mod, but I'm curious why my triggers dealing with deconstructing items only deconstructs one item each time the crafting interface is opened? The log SAYS that all relevant items meeting my conditions are deconstructed, and yet only one instance actually occurs.Sounds like a bug. I'll take a look at it as soon as I'm abl...
File: ItemTrig03/24/19
Re: Updated Pre-made triggers
Posted By: DavidJCobb
Do we need to re-import the triggers on all of our characters when a change is made to a pre-made trigger?Yes, currently.
File: ItemTrig03/23/19
Re: Finally, also future plans?
Posted By: DavidJCobb
Hey, Thank you for this plugin it finally does the right thing, i.e. implements straightforward triggers! Do you plan to expand the functionality (already huge) further, for example to allow currency manipulations at bank, or to allow wider range of conditionals (akin to autoinventory), or, by any chance, to store the state a...
File: ItemTrig03/22/19
Could you reupload you zip, so it c...
Posted By: DavidJCobb
Could you reupload you zip, so it contains an ItemTrig folder?I've uploaded a fixed version, which as of this writing is pending the usual review. Thanks so much for catching this!
File: Votan's Improved Outfit Station02/07/19
Just installed the latest version....
Posted By: DavidJCobb
Just installed the latest version. If you're using the game's Gamepad UI, then the /getfashion command won't work (nothing happens when it runs) until you execute the following command: /script ZO_RESTYLE_SHEET_WINDOW_KEYBOARD:PopulateEquipmentModeDropdown() That command forces the keyboard UI to build the contents of a dropdow...