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Results: 2369Comments by: Baertram
File: MailBuddy06/19/19
Are you not able to set up the body...
Posted By: Baertram
Are you not able to set up the body of a mail to go with each subject? It doesn't seem like it from the screenshot, but the person who told me about this addon seemed to think you could. What do you mean in detail please? There are possibilities to setup the mail subjects as predefined ones in a list and load them with 1 click....
File: FCO ItemSaver06/19/19
Re: [feature request] transmute marker
Posted By: Baertram
Would it be possible to extend the predefined markers with a marker (and protection etc) for transmutation? I did it be renaming and customizing a gearset, but i think it might be useful for everyone without having to dig into customizing FCOIS. Kind regards Ciannicay ? Why don't you use the dynamic icons for this, it's a...
File: FCO ItemSaver06/18/19
Not sure if it's a known bug. I hav...
Posted By: Baertram
Not sure if it's a known bug. I have used this addon for a while but just found out today that somehow it disabled deposit function in guild bank. I have confirmed it's this addon that is causing the problem. https://www.esoui.com/portal.php?id=136&a=faq&faqid=146
File: FCO ItemSaver06/18/19
Re: Thanks!
Posted By: Baertram
Been playing for 3+ yrs and this Add-On is mandatory. I should have told you thanks a long time ago. Play in NA so don't know how to send ya Gold in EU but if you ever get an NA account let me know. Thank you again for all the hard work and for keeping this going! Yw, thanks for the feedback.
File: LibSets06/18/19
Why are the saved variables not sto...
Posted By: Baertram
Why are the saved variables not stored machine-wide? It's storing a separate batch of data per server (NA/EU) and per account. Should only have to scan once and store once and have it work for all accounts/servers. agreed, seems a bit redundant to have more than 1 of the same data, particularly if you have multiple accounts and pl...
File: Advanced Filters - FCO Item trait filter plugin06/18/19
Hey there, about your post: Fou...
Posted By: Baertram
Hey there, about your post: Found the problem and you are lucky, last day before take off :-) Hope it is (really) fixed now. :eek: Well today this happened after the new update: https://cdn.discordapp.com/attachments/550610691460169738/584178868064354334/Screenshot_20190531_193537.png Reverted to previous Update for now....
File: FCO GuildInfo06/18/19
Re: icon-mode vs. text-mode
Posted By: Baertram
Working on a fix now. Edit: The guildIds were only numbers from 1 to 5 in the past. Now the guildIds are unique ids server or even world wide and thus they are shown this way. I'll change them to be 1 to 5 again. Hi Baertram, the icon-mode works fine for me ... http://s1.bild.me/bilder/110417/1189093FCOGI_icon.jpg b...
File: FCO ItemSaver06/18/19
Working on this error report now, g...
Posted By: Baertram
Working on this error report now, guess it'll need some more testing time. Adding "and itemDataEntry.researchAssistant ~= ''duplicate" was not necessary as if the code is executed it checked for the entry to be = 'researchable' so it will always be ~= 'duplicate'. The other entry in the rows before, where ResearchAssistant.IsItemRe...
File: FCO ItemSaver06/18/19
Re: Re: Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Hey ValenPyke, I've checked the code and changed it + added a new setting so you can enable the sorting of the entries in the additional inventory 'flag' icon as well now. Will be in version 1.5.5. Thanks for such an awesome add-on. I cannot imagine playing ESO without it. I just wanted to add to this post, as I am having...
File: FCO ItemSaver06/18/19
Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Hey MurkyMais, I'm working on a fix now. You have a great add. It is my most important ADD-on. I appreciate you work. I have noticed a little thing in the inventory menu with dynamic icons. When I right click on an ivnetory item all the 30 Dynamic Icons display and work great. When I click on the little flag by the st...
File: Advanced Filters - Updated (old Name: BETA)06/18/19
Miscellaneous - Disguise filter doe...
Posted By: Baertram
Miscellaneous - Disguise filter doesn't seem to work. It is always greyed out, even when the disguise type items are in inventory. Hey M-ree, just checked this after my vacations and it is working fine for me. Here are 2 screenshots as a proof: https://ibb.co/9pbzSzw https://ibb.co/ZXTWpQY Please test if this works if you...
File: Auto Recharge06/18/19
Re: Error when using /arc on
Posted By: Baertram
Seems there is a bug in the coding. /arc on or /arc off will always try to use on or off as a pecentage value... Will fix this. Getting this error whenever I try to use the /arc on or /arc off commands. The menu setting works without any issues. Thank you for the time you put into working on add-ons. https://lh3.googleusercont...
File: Emacs06/18/19
Would it be able to make a combinat...
Posted By: Baertram
Would it be able to make a combination-keybind with all keys not only with shift, ctrl and alt? like k+1 Nope, as the only keys capable to be pressed together with other keys on your keyboard are SHIFT, CTRL or ALT (afaik).
File: Circonians Addon Selector06/18/19
Great addon, it's the first to be a...
Posted By: Baertram
Great addon, it's the first to be activated in any new character. A suggestion/request: Is it possible to add the option of merging a set into an existing character? For example, a player could make add-on sets of Combat, Crafting, Mule, etc, then mix and match the appropriate sets sets for individual characters. In any case,...
File: FCO ItemSaver06/16/19
Re: Re: Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Thanks for the kind words. But I think the sort order in the flag menu (+/- entries) never was sorted in the same way the right click context menu was. It always was from 1 to max. Or I'm getting old :) I'll check if this would be doable though but it's a lot of work I think as the entries currently are predefined in a fixed o...
File: Advanced Filters - Updated (old Name: BETA)06/16/19
Wanted to switch from the old filte...
Posted By: Baertram
Wanted to switch from the old filters, but I get this error user:/AddOns/AdvancedFilters/main.lua:12: attempt to index a nil value stack traceback: user:/AddOns/AdvancedFilters/main.lua:12: in function '(main chunk)' |caaaaaa AF = tbl |r No idea where to start with getting it to work, but I don't even see a...
File: BeamMeUp - Teleporter (Fast Travel)06/16/19
One idea if it's not already implem...
Posted By: Baertram
One idea if it's not already implemented: only show the guild button if the account is not already in the maximum guilds possible. Should be checkable via API function GetNumGuilds() and the constant MAX_GUILDS (= currently 5)
File: Circonians MyStatus06/15/19
Thanks, they are still great:D I d...
Posted By: Baertram
Thanks, they are still great:D I did not have this problem but as the online or offline state is handled by the server and this addon (and others) just use the given API calls to change it, it must be a server problem somehow. I never had this happen to me so far or did not notice it if it happened to me though. And if there is...
File: Advanced Filters - Updated (old Name: BETA)06/14/19
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message
Posted By: Baertram
@Baertram Perhaps, but the error is only at the entrance to the world, in the future this error does not exist. Then this is an error of the ESO engine ... Correct, will ask around after vacations if and how one can suppress or skip it then.
File: Circonians MyStatus06/14/19
Currently on vacations :banana:
Posted By: Baertram
Currently on vacations :banana:
File: Advanced Filters - Updated (old Name: BETA)06/14/19
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message
Posted By: Baertram
It happens if some controls get created or anchored and of these controls are a lot. I think Shinni once said it must be several hundreds at once. Not sure what does such a big amount of controls to be Reanchored at once but Gridlist could be the one as it does show way more inventory rows + all their attached controls at once th...
File: Advanced Filters - Updated (old Name: BETA)06/14/19
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message
Posted By: Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row. Just FYI finally figured out who the culprit is: Gridlist :rolleyes: OH, cool. So using Gridlist and AF will show the anchor error after loading? Or anything else...
File: BSCs-AntiCombatInteract06/13/19
Yw. Btw, another hint: Use the c...
Posted By: Baertram
Yw. Btw, another hint: Use the changelog tab as you update your addon so users and yourself are easily able to see what was changed for what version. And if something does not work anymore can test around these changes. The changelog is shown in Minion as well.
File: Wish List06/12/19
Nice addon, thx for that :banana:...
Posted By: Baertram
Nice addon, thx for that :banana: small question..... possible to add a button like craftstore (screenshot) https://s18.directupload.net/images/190612/gjx7ousk.png would be nice if you can do this :D Not planned to, sorry. Enable the main menu button in the settings. It's just one press of ESC key and then click on the...
File: Advanced Filters - Updated (old Name: BETA)06/12/19
Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message
Posted By: Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row. You are right that the error happens if too many anchors are created. But if the error hapoens there must be something which creates controls several times (maybe unneede...