Results: 9Comments by: Kooreth
File: Essential Housing Tools10/08/20
Re: Re: Re: Where do (did) animation save data get stored?
Posted By: Kooreth
Damn. Doesn't seem to work. I've found the lua's, but even after copying them over I get nothing. I even went ahead and tried using an older version of EHT, but nothing. Tried going through the FX tab and selecting "load" but still nothing was populating. So frustrating. I did a lot with animations. Here's what I'm not wanti...
File: Essential Housing Tools09/30/20
Where do (did) animation save data get stored?
Posted By: Kooreth
My hard drive died back in February, and I'm just returning to ESO after a long absence. I've managed to pull the data from the EHT addon in the folder and updated the addon, however, all of the animation data is absent when I enter the house now. It was a crazy amount of animation data (at least for me) and I'd rather not have to...
File: Essential Housing Tools02/01/19
Cardi, the new patch broke my anima...
Posted By: Kooreth
Cardi, the new patch broke my animations that you saw the other day. Something about the current on states for triggers is making it so my old triggers don't fire.
File: Essential Housing Tools01/30/19
Re: Re: Re: Re: Re: Re: key bindings for Favhouses
Posted By: Kooreth
Hey Cardi, what does "On (2nd state)" mean when setting triggers? Hiya Koor! So the "On (2nd state)" is a reference to any of the tri-state items' 2nd "On" state. So, for example, I believe that there's a "Blue Flame Brazier" that has the states, "Off," "On (Normal Flame)," and "On (Blue Flame)." (Or something similar) So,...
File: Essential Housing Tools01/30/19
Re: Re: Re: Re: key bindings for Favhouses
Posted By: Kooreth
Hey Cardi, what does "On (2nd state)" mean when setting triggers?
File: Essential Housing Tools01/24/19
Re: Re: Re: Re: Re: Re: Re: key bindings for Favhouses
Posted By: Kooreth
Oh, and I was also wondering. Cardi, with the current data available to you, is it possible for you to set the in game clock as a trigger? Something like toggling things on at a certain clock time (in game time, not real world). If possible, that would allow for smart lighting of houses, or even special fx tied to light. So tha...
File: Essential Housing Tools01/23/19
Re: Re: Re: Re: Re: key bindings for Favhouses
Posted By: Kooreth
Oh, and I was also wondering. Cardi, with the current data available to you, is it possible for you to set the in game clock as a trigger? Something like toggling things on at a certain clock time (in game time, not real world). If possible, that would allow for smart lighting of houses, or even special fx tied to light.
File: Essential Housing Tools01/23/19
Re: Re: Re: Re: key bindings for Favhouses
Posted By: Kooreth
Thanks for the response Cardi! Awesome work as always! Is there currently an FX that we can use as a small water flow or drip? I shrank the waterfall down as small as it would go, but at that compression it doesn't change colors well and is still a rather thick stream. I'm looking for something to pair with a faucet. I even we...
File: Essential Housing Tools01/23/19
Re: Re: key bindings for Favhouses
Posted By: Kooreth
Is there currently a way to have animations toggle on and off FX? I'm trying to have something splash into water using a geyser but there seems to be no way to trigger it via animation. Also, why can't the geyser be rotated vertically instead of just spinning it in circles to where the water is always going straight up?